基于神经网络捏脸 推论 1. Unity-2019.2.1f1 2. python-3.5 3. dlib-19.18 4. numpy-1.15.4 5. torch-1.1.0 6. opencv-contrib-python 3.4.0.12 7. tqdm-4.23.4 8. argparse-1.4.0 9. scipy-1.0.1 10. tensorboardX 论文 网易的研究者提出了一种游戏角色自动创建方法,利用面对面的转换快速创建游戏角色,用户还可以自行基于模型结果再次进行修改,直到得到自己满意的人物。此项目按照里的描述建立。 引擎预览 :Unity,点击
2021-04-29 02:09:50 125.07MB neural-network game-engine unity cnn
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Game Engine Architecture, Third Edition-游戏引擎架构(第三版).epub 3rd Edition Jason Gregory A K Peters/CRC Press Published August 17, 2018 Reference - 1240 Pages - 128 Color & 352 B/W Illustrations ISBN 9781138035454 - CAT# K31720 Description: Summary In this new and improved third edition of the highly popular Game Engine Architecture, Jason Gregory draws on his nearly two decades of experience at Midway, Electronic Arts and Naughty Dog to present both the theory and practice of game engine software development. In this book, the broad range of technologies and techniques used by AAA game studios are each explained in detail, and their roles within a real industrial-strength game engine are illustrated. New to the Third Edition This third edition offers the same comprehensive coverage of game engine architecture provided by previous editions, along with updated coverage of: computer and CPU hardware and memory caches, compiler optimizations, C++ language standardization, the IEEE-754 floating-point representation, 2D user interfaces, plus an entirely new chapter on hardware parallelism and concurrent programming. This book is intended to serve as an introductory text, but it also offers the experienced game programmer a useful perspective on aspects of game development technology with which they may not have deep experience. As always, copious references and citations are provided in this edition, making it an excellent jumping off point for those who wish to dig deeper into any particular aspect of the game development process. Key Features Covers both the theory and practice of game engine software development Examples are grounded in specific technologies, but discussion extends beyond any particular engine or API. Includes all mathematical background needed. Comprehensive text for beginners and also has content for senior engineers. Table of Contents Getting Started. Getting the Target Ready. Using the Target. Are we there yet? Putting it all Together. Fi
2021-04-12 20:07:20 26.53MB Game Engine Architecture 引擎
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Game Engine Architecture(英文版3个版本)
2021-04-01 10:00:04 52.83MB 游戏 英文版
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2D-Game-Engine
2021-03-30 13:09:32 1.54MB Rust
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Game Engine Gems合集&代码,包含Game Engine Gems Volume 1 ~ 3 PDF全彩文字版以及Volume 2 ~ 3的随书代码。
2021-03-08 10:18:21 100MB Game Engine
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Game Engine Gems 3本书合集: Game Engine Gems 1-Print(bw).pdf Game Engine Gems 2-Print_font11(colour).pdf Game Engine Gems 3.pdf
2021-02-23 11:51:03 21.81MB Game Engine
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天然20 一个Ruby工具包,用于创建您自己的基于DnD第五版RPG游戏的文本,或者如果您是DM,则可以快速测试是否遇到某些生物。 特征: 使用开放游戏许可证准确实施DnD 5e规则集 通过照明模拟计算视线(昏暗,黑暗区域) 模拟门,陷阱,宝物箱和盖子 基本的AI和寻路 基于文本的用户界面 支持自动和手动骰子滚动 易于扩展以融入您自己的游戏 支持的比赛: 人的 小精灵 半身人 矮人 还有更多 支持的课程; 战斗机 流氓 还有更多 安装 安装ruby 2.5或更高版本 如果您打算在自己的冒险中使用游戏引擎,请将此行添加到应用程序的Gemfile中,否则,您可以使用git clone在
2021-02-07 12:06:27 230KB game-engine rpg-game rpg-maker GameengineRuby
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CLOiSim:多机器人模拟器 很高兴宣布CLOiSim。 这是一个新的多机器人模拟器,它使用包含3d世界环境和机器人描述的SDF( )文件。 该模拟器基于Unity 3D。 它看起来可能类似于Gazebo,但不幸的是,在加载装有多个传感器的多个机器人时,我们遇到了性能问题。 该项目包括 适用于C#的解析器 适用于Unity的机器人实现->关节的视觉/碰撞/传感器/物理 适用于Unity的插件 UI模块->屏幕信息模块 网络模块->用于传输传感器数据或控制信号的模块 Web服务->用于通过Web界面控制仿真的模块 产品特点 当前版本仅包含具有2D LiDAR传感器的2轮移动机器人的功能
2021-02-04 18:12:44 11.32MB robot csharp protobuf game-engine
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ruscii:终端图形引擎:在终端中构建游戏!
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丹尼斯MUD-多人文字冒险沙箱 Dennis是一个受启发的MUD(多用户地下城,又名多玩家文本冒险)和协作写作练习,其中所有内容均由用户使用游戏内命令创建。 游戏从一个空房间开始,然后一个或多个玩家通过添加房间,出口和物品,并为其分配描述和属性来建立一个世界。 游戏中的help命令为游戏中的每个命令提供了分类列表和用法说明。 这是早期Alpha中的实验项目,并且经常添加新功能。 错误和向后不兼容的更新是可以预期的。 公共测试实例通常保持运行。 使用Web客户端或通过telnet在端口37380上的同一主机上访问它。 默认配置 有一个配置文件defaults.config.example.js
2021-02-04 18:12:43 205KB cli game-engine command-line mud
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