Requires Unity 5.6.0 or higher.
RealToon v5.1.2
An AAA Anime/Toon Shader to make your characters & objects to look as close to real Anime/Cartoon.
Toon/Cel shading shader.
(For Games, Film/Animations & Illustrations/Arts)
- It is Fully Multi-Lighting.
Features:
- Smooth Object Normal:
*Smooth object normal for better or clean shading.
- Self Shadow:
*(Adjust Size/Threshold and Hardness without using any texture)
- Normal Map:
*(For more details)
- FReflection:
*(Use images/textures as reflection.)
*(Can also adjust the size and position)
*(This is not a matcap style reflection or cubemap.)
- Outline:
*(Can change the Color and Width)
*(With noise/distort outline for sketch style outline and dynamic)
*(You can choose to use outline or without outline "for less drawcalls").
- Gloss (Texture) (Custom Gloss):
*(Use images/textures as gloss)
*(Can choose to follow light position & object rotation.)
- ShadowT (Texture):
*(Gradient or Flat base shadow/shade.)
- RealToon Refraction:
*Anime/cartoon style glass, ice, liquid, etc.
- Reduce Shadow:
*Reduce real-time shadow of an object - material without affecting other parts of an object.
- Fade Transparency with outline and transparent affects shadow.
- Vertex color support for Outline, Self Shadow & Smooth Object Normal features.
- Includes RealToon (Lite Version) shaders for mobile or lite type games.
- Includes RealToon (Tessellation Version) shaders.
- Includes RealToon (LWRP Version)
(Unity 2018 with LWRP V4.0.0 to latest)
- Includes effects like sobel outline.
- More...
Other Features
- Use Directional Light and Point & Spot light or multiple lights at the same time without problem and maintaining that anime/cartoon style shadow color & brightness.
- Fully color shadow and maintain light falloff.
- Fog affect Outline.
- Receive GI with Flat/Smooth shade & Skylight/Environment Light.
- Do baked/real-time reflection.
- Can use patterned textures for manga/comics like shadow.
- Use it with or without
1