Do you wish you had debug views in LWRP / URP? Do you wish it was easy to add custom debug views? That it was accessible in game view and in builds? URP Debug Views - A unique plugin that adds debug views support for LWRP / URP and more! TLDR URP Debug Views adds must have features for anyone that uses LWRP / URP: - most of the debug views from the built-in renderer (including Shaded Wireframe!) - works in scene view, game view and in builds - add your own debug view with a single shader Available debug views - Shaded Wireframe - World normals - World tangents - Shadow cascades - Overdraw - Vertex color R - Vertex color G - Vertex color B - Vertex color RGB - Vertex color A - UV0 Checker - UV1 Checker Available everywhere Debug views work in scene view, game view but also in builds. It has been tested on various PCs, Mac, Android and VR. Custom Adding custom debug views is very easy, a single shader is enough! You can then plug the newly created debug view in an editor menu, shortcuts or a custom in-game menu. Time saver Being able to check problems and iterate on them quickly is very important, especially if you are an indie game developper. "Why is this vertex color not working? Is the problem coming from the mesh, Unity or the shader?" "What is this visual bug, is it coming from the geometry or the textures?" Any of theses questions and many more can be answered in one click by using the correct view. Without any debug view, it can take 10 minutes, an hour, or more. Less time fixing problems means more time working on your game. Your time is important, value it! Full source code included! Support I'm dedicated to make this asset a must-have for LWRP / URP. I answer to email and do my best to fix bugs and implement feature request. Please don't hesitate to contact me for feedback, ideas or bug report at ph.graphics.unity@gmail.com You can also come and chat on Discord at https://discord.gg/ksURBah If you are not convinced yet, you can look at reviews for
2021-07-23 17:01:40 3.93MB Unity URP 通用渲染管线
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调色插件、光晕插件、激光特效、粒子特效、热浪特效、三维特效、渲染插件等附带插件安装说明
2021-07-21 18:03:19 811.34MB AdobeAfterEffe AE AE2020 AE插件
tk10plus tk10plus 是一组渲染样式,看起来像德国的“Topographische Karte 1:10.000”(地形图 1:10,000),但包含更多信息。 执照 请参阅 LICENSE.md 请记住,必须对 OSM 数据的使用进行归因! 有关更多详细信息,请参阅 。 马佩里蒂 设置 创建从 Maperitive 图标目录到 tk10plus/icons/michreichert 的链接。 在 Linux/OS X 上,从安装 Maperitive 的目录运行以下命令: cd icons && ln -s /icons/michreichert michreichert 在 Maperitive 中:use-ruleset location=/tk10plus/tk10better.mrules as-alias=tk10better 在 Maperitive 中:
2021-07-21 12:10:32 90KB
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SolidWorks2016视频教程—11-外观渲染.rar
2021-07-20 09:04:43 292.99MB solidworks
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【Opengl Android】在安卓上渲染一个obj模型 用了obj2openjl 这个库
2021-07-19 15:27:50 4.82MB Opengl Android OBJ
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网络视图 omegalib 的 HTML5 渲染支持 在 Linux 上运行 确保安装了 libudev0 和 libgcrypt11 将LD_LIBRARY_PATH设置为 omegalib bin 目录。 图块API Omegalib / Javascript API 某些 omegalib 函数可通过OMEGA javascript 对象用于页面。 欧米茄对象 方法) 描述 setFrameFunction(string name) 设置每帧要调用的函数的名称。 omegalib 上下文对象 omegalib 上下文对象被传递给框架函数。 它包含以下字段。 场地 描述 activeCanvasRect 具有活动画布矩形的 4 个值的数组。 cameraPosition 默认 omegalib 相机具有 x、y、z 位置的 3 值数组。
2021-07-19 14:03:00 45.28MB C++
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#Engine-Seed 启动著名引擎的种子项目 ###安装 git clone https://github.com/Famous/engine-seed cd engine-seed # rm -rf .git && git init && git commit -m "Make it so" # optionally reset git history npm i # install dependencies ###Development 使用npm run dev运行开发服务器 现在开发服务器应该在 localhost:1618 上运行 使用npm run lint 使用npm test运行所有测试 ###需要帮忙? 请加入我们的“著名社区”松弛期。 注册 --> 加入讨论 --> 有一堆学习材料在 --> 有 api 文档在 --> 你认为这个自述文件
2021-07-19 10:03:26 14KB JavaScript
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行业分类-物理装置-HTML页面内元素渲染的方法、装置、设备和存储介质.zip
2021-07-19 09:02:27 1.17MB 行业分类-物理装置-HTML页面
PCX-Unity的点云导入器/渲染器 Pcx是一个自定义的导入器和渲染器,允许在Unity中处理点云数据。 系统要求 Unity 2019.4 支持的格式 当前,Pcx仅支持PLY二进制little-endian格式。 如何安装 Pcx程序包使用功能来导入依赖程序包。 请将以下部分添加到软件包清单文件( Packages/manifest.json )。 到scopedRegistries部分: { "name": "Keijiro", "url": "https://registry.npmjs.com", "scopes": [ "jp.keijiro" ] } 到de
2021-07-17 23:35:31 16.95MB unity graphics shader unity3d
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基于虚拟化云计算的3D图形渲染系统架构与性能研究.pdf
2021-07-17 09:04:09 1.93MB 云计算 行业数据 数据分析 参考文献