Book Description Embrace the next generation of game development and reach millions of gamers online with the Three.js 3D graphics library Overview Develop immersive 3D games that anyone can play on the Internet Learn Three.js from a gaming perspective, including everything you need to build beautiful and high-performance worlds A step-by-step guide filled with game-focused examples and tips In Detail The advent of WebGL and its inclusion in many browsers enabled JavaScript programs running in a web browser to access the GPU without a plugin or extension. Three.js is a next generation high-level library that makes it possible to author complex 3D computer animations that display in the browser using nothing more than a simple text editor. The development of these new tools has opened up the world of real-time 3D computer animations to a far broader spectrum of developers. Starting with how to build 3D games on the web using the Three.js graphics library, you will learn how to build 3D worlds with meshes, lighting, user interaction, physics, and more. Along the way, you'll learn how to build great online games through fun examples. Use this book as a guide to embrace the next generation of game development! Moving on from the basics, you will learn how to use Three.js to build game worlds using its core components, including renderers, geometries, materials, lighting, cameras, and scenes. Following on from this, you will learn how to work with mouse and keyboard interactions, incorporate game physics, and import custom models and animations. You will also learn how to include effects like particles, sounds, and post-processing. You will start by building a 3D world, and then create a first person shooter game using it. You will then be shown how to imbue this FPS game with a "capture the flag" gameplay objective. With Game Development with Three.js, you will be able to build 3D games on the Web using the Three.js graphics library. What you will learn from this book Set up a Three.js scene representing a game world Understand the types of Three.js components, including geometries, materials, lighting, cameras, and renderers Interact with your games using the mouse and keyboard Structure your worlds with various approaches to physical collision Construct complex levels using several different methods Extend the Three.js framework with custom game-specific classes Gain insight into development processes and important design and performance considerations for web games Achieve a basic understanding of multiplayer game networking Approach A step-by-step, example-based guide to building immersive 3D games on the Web using the Three.js graphics library. Who this book is written for This book is for people interested in programming 3D games for the Web. Readers are expected to have basic knowledge of JavaScript syntax and a basic understanding of HTML and CSS. This book will be useful regardless of prior experience with game programming, whether you intend to build casual side projects or large-scale professional titles. Product Details Paperback: 118 pages Publisher: Packt Publishing (October 24, 2013) Language: English ISBN-10: 1782168532 ISBN-13: 978-1782168539 Product Dimensions: 9.2 x 7.5 x 0.2 inches 《使用Three.js进行游戏开发》是一本专注于Three.js 3D图形库的游戏开发指南,由Isaac Sukin撰写。这本书详细介绍了如何利用Three.js库在网页上制作可沉浸式的3D游戏。Three.js是一个基于WebGL的高级库,它使得开发者能够仅使用简单的文本编辑器就能编写复杂的3D计算机动画,并在浏览器中显示。 本书从Three.js基础开始,逐步引导读者了解如何构建3D游戏世界,包括使用网格、光照、用户交互、物理引擎等。作者提供了丰富的示例,帮助读者从零开始创建3D世界和第一人称射击游戏,并最终加入“夺旗”模式。读者可以借助这些知识,使用Three.js图形库在Web上构建3D游戏。 本书的核心知识点包括: 1. Three.js基础知识:介绍Three.js的核心概念,例如场景(scene)、渲染器(renderer)、几何体(geometry)、材质(material)、光照(lighting)、摄像机(camera)和光源(light sources)等。 2. 3D游戏构建:学习如何使用Three.js构建3D世界,这包括创建基础的游戏场景,添加和操作3D对象。 3. 用户交互:掌握如何使用鼠标和键盘与游戏进行交互,这涉及到事件监听和响应机制。 4. 物理引擎:了解如何在Three.js游戏中加入物理引擎,增强游戏的真实性和互动性。 5. 模型和动画:学习如何导入自定义模型和动画,以便在游戏世界中使用。 6. 特殊效果:介绍如何在Three.js游戏中实现粒子效果、声音效果和后期处理效果。 7. 游戏设计和性能优化:了解3D游戏设计的关键点,包括性能考量和设计原则。 8. 网络多人游戏:掌握基本的多人游戏网络编程知识,为制作可在线多人互动的游戏打下基础。 本书适合那些对Web游戏开发感兴趣的读者,要求有基础的JavaScript语法知识、HTML和CSS的基本理解。无论读者之前是否具有游戏编程经验,这本书都将帮助他们完成从简单的休闲游戏到大型专业游戏的开发。 《使用Three.js进行游戏开发》由Packt Publishing出版社在2013年10月出版,提供了118页的实用知识,全书以示例为基础的教学方式,通过逐步引导读者完成3D游戏的开发过程。作者Isaac Sukin从八岁开始就对游戏开发抱有浓厚兴趣,并在此后的岁月里不断提升自己在互动JavaScript开发方面的技能。
2025-07-12 21:53:17 1.69MB Game Three.js
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:globe_showing_Americas: 世界日游戏2019 :party_popper: :page_facing_up: 介绍 :busts_in_silhouette: 我们是国际社会的一部分 :globe_with_meridians: ! 该网络项目介绍了五个主要的世界日,并提供了有关该日的各种媒体信息。 之所以将其制作为游戏,是因为仅通过提供信息就很难吸引所有年龄段的注意力。 完成:2019年11月 制作时间:2个月 使用组件:HTML,Css,JavaScript 目的:为了引起人们对世界日的兴趣并将其用于教育目的,创建了一个以此主题为主题的简单迷宫游戏。 通过视觉材料和图片,孩子们也很容易享受。 :joystick: 游戏规则 :computer_mouse: 请准备鼠标。 使用鼠标指针避开迷宫方块,并获取地图中的所有物品,然后到达终点方块。 单独的端块具有不同的颜色。 :red_exclamation_mark: 游戏何时结束? 您的鼠标指针触及该块。 您的鼠标指针离开了带有白色背景的迷宫区域。 未能获得舞台上的所有物品。 系统错误。
2024-05-22 11:05:25 53.16MB community web-app game-development society
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Create a fully featured application that’s both sophisticated and engaging. This book provides a detailed guide in developing augmented reality games that can take advantage of the advanced capabilities of new iOS devices and code while also offering compatibility with still supported legacy devices. No programming experience is necessary as this book begins on the ground floor with basic programming concepts in Unity and builds to incorporating input from the real world to create interactive realities. You’ll learn to program with the Unity 2017 development platform using C#. Recent announcements of increased AR capabilities on the latest iPhones and iPads show a clear dedication on Apple’s part to this emerging market of immersive games and apps. Unity 2017 is the latest version of this industry leading development platform and C# is a ubiquitous programming language perfect for any programmer to begin with. Using the latest development technologies, Beginning iOS AR Game Development will show you how to program games that interact directly with the real world environment around the user for creative fantastic augmented reality experiences.
2024-05-16 20:56:51 4.52MB ios game
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Key Features Get into the Augmented Reality (AR) bandwagon by creating a Pokemon Go like game from scratch Use the latest Unity 5.X VR SDK and create pro-level AR games Innovate and explore the latest and most promising trend of AR gaming in the mobile gaming industry Book Description Have you been bitten by the Pokemon Go bug yet? If yes, then this is the right book for you. Location-based AR games have been around for a few years. They have struggled to gain popularity until just recently with the monumental release of Pokemon Go. Now, with the explosive popularity of the genre, novice and experienced developers alike will be rushing to publish an app that will be the next trend in mobile games. If you are keen on developing a VR game with the latest Unity 5.X toolkit, then this is the right book for you. The genre of location-based AR games introduces a new platform and technical challenges. This book will simplify those challenges and broaden the appeal of the genre to even casual novice game developers. In this book, you will go on a journey through building a fictional location-based AR game that addresses the core technical concepts such as: GIS fundamentals, mobile device GPS, mapping, map textures in Unity, mobile device camera, camera textures in Unity, accessing location-based services and several other general useful Unity tips. Rounding out, the technical material will open a discussion of further development that will present a multiplayer version of the game. At the end, you will be presented with troubleshooting techniques in case you get into trouble and need a little help. What you will learn Build a location-based AR game called Foodie Go Animate a players avatar around a map Use the mobile device's camera as a game background Implement database persistence with SQLLite4Unity3D to persist inventory items across game sessions Create basic UI elements for the game, inventory, menu, and settings Perform location and content searches against the Google Places API Enhance the game's mood by adding visual shader effects Extend the game by adding multiplayer networking and other general enhancements to the game Table of Contents Chapter 1. Getting Started Chapter 2. Mapping the Player's Location Chapter 3. Making the Avatar Chapter 4. Spawning the Catch Chapter 5. Catching the Prey in AR Chapter 6. Storing the Catch Chapter 7. Creating the AR World Chapter 8. Interacting with an AR World Chapter 9. Finishing the Game Chapter 10. Troubleshooting
2024-05-16 20:55:21 9.48MB Augmented Reality
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Beginning iOS AR Game Development:Developing Augmented Reality Apps with Unity and C# by Allan Fowler-November 24, 2018 Beginning iOS AR Game Development: Developing Augmented Reality Apps with Unity and C# by Allan Fowler Apress English 2018-11-19 244 pages Details Title: Beginning iOS AR Game Development: Developing Augmented Reality Apps with Unity and C# Author: Allan Fowler Length: 244 pages Edition: 1st ed. Language: English Publisher: Apress Publication Date: 2018-11-19 ISBN-10: 1484236173 ISBN-13: 9781484236178 Description Create a fully featured application that’s both sophisticated and engaging. This book provides a detailed guide in developing augmented reality games that can take advantage of the advanced capabilities of new iOS devices and code while also offering compatibility with still supported legacy devices. No programming experience is necessary as this book begins on the ground floor with basic programming concepts in Unity and builds to incorporating input from the real world to create interactive realities. You’ll learn to program with the Unity 2017 development platform using C#. Recent announcements of increased AR capabilities on the latest iPhones and iPads show a clear dedication on Apple’s part to this emerging market of immersive games and apps. Unity 2017 is the latest version of this industry leading development platform and C# is a ubiquitous programming language perfect for any programmer to begin with. Using the latest development technologies, Beginning iOS AR Game Development will show you how to program games that interact directly with the real world environment around the user for creative fantastic augmented reality experiences. What You'll Learn Download assets from the Unity store Create a scene in Unity 2017 Use physics and controls on mobile devices Who This Book Is For Beginner programmers and/or people new to developing games using Unity. It also serves as a great introduction to developing AR games and educators teaching the subject at high school or higher levels. Table of Contents Chapter 1: Introduction Chapter 2: Getting Started Chapter 3: The Unity ARKit Chapter 4: Hit Testing and Lighting Chapter 5: Making AR Games Chapter 6: Introducing Touch Chapter 7: Adding Plane Detection and Point Clouds Chapter 8: Final Steps
2024-05-16 20:42:27 11.91MB VR AR Game ios
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3D Math Primer for Graphics and Game Development, 2nd Edition
2024-01-02 23:50:42 18.68MB Math Graphics
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learn Unity 4 for iOS Game Development
2023-10-12 11:16:44 33.97MB Unity 4 iOS Game
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战车 一个虚幻引擎4中具有简单AI对手,地形和高级控制系统的开放世界头对头战车游戏。 特征: 完全由玩家控制的(超赞!)坦克 一台或多台AI控制的坦克(取决于难度),让您死亡 我猜也想让你死的敌人迫击炮 电传操纵系统(以后可能会添加其他控制方案) 全面的控制器支持! 风景秀丽的战场景观,四面环山,使您无法逃脱 逼真的物理,爆炸和碰撞 HUD元素,如瞄准十字准线,玩家和AI健康指标(甚至可能以后再添加一个迷你地图!) 非常酷的Main和Pause菜单和UI! 即将添加更多功能! 屏幕截图: 快来了...
2023-06-21 18:20:17 110.18MB cpp game-development unreal-engine ue4
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Pro Unity Game Development with C#
2023-06-19 16:55:12 13.41MB Pro Unity C#
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Unity in Action Multiplatform game development in C#(2nd) 英文无水印原版pdf 第2版 pdf所有页面使用FoxitReader、PDF-XChangeViewer、SumatraPDF和Firefox测试都可以打开 本资源转载自网络,如有侵权,请联系上传者或csdn删除查看此书详细信息请在美国亚马逊官网搜索此书
2023-06-19 16:54:17 28.81MB Unity Action game development
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