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Book Description
Embrace the next generation of game development and reach millions of gamers online with the Three.js 3D graphics library
Overview
Develop immersive 3D games that anyone can play on the Internet
Learn Three.js from a gaming perspective, including everything you need to build beautiful and high-performance worlds
A step-by-step guide filled with game-focused examples and tips
In Detail
The advent of WebGL and its inclusion in many browsers enabled JavaScript programs running in a web browser to access the GPU without a plugin or extension. Three.js is a next generation high-level library that makes it possible to author complex 3D computer animations that display in the browser using nothing more than a simple text editor. The development of these new tools has opened up the world of real-time 3D computer animations to a far broader spectrum of developers.
Starting with how to build 3D games on the web using the Three.js graphics library, you will learn how to build 3D worlds with meshes, lighting, user interaction, physics, and more. Along the way, you'll learn how to build great online games through fun examples. Use this book as a guide to embrace the next generation of game development!
Moving on from the basics, you will learn how to use Three.js to build game worlds using its core components, including renderers, geometries, materials, lighting, cameras, and scenes. Following on from this, you will learn how to work with mouse and keyboard interactions, incorporate game physics, and import custom models and animations. You will also learn how to include effects like particles, sounds, and post-processing. You will start by building a 3D world, and then create a first person shooter game using it. You will then be shown how to imbue this FPS game with a "capture the flag" gameplay objective. With Game Development with Three.js, you will be able to build 3D games on the Web using the Three.js graphics library.
What you will learn from this book
Set up a Three.js scene representing a game world
Understand the types of Three.js components, including geometries, materials, lighting, cameras, and renderers
Interact with your games using the mouse and keyboard
Structure your worlds with various approaches to physical collision
Construct complex levels using several different methods
Extend the Three.js framework with custom game-specific classes
Gain insight into development processes and important design and performance considerations for web games
Achieve a basic understanding of multiplayer game networking
Approach
A step-by-step, example-based guide to building immersive 3D games on the Web using the Three.js graphics library.
Who this book is written for
This book is for people interested in programming 3D games for the Web. Readers are expected to have basic knowledge of JavaScript syntax and a basic understanding of HTML and CSS. This book will be useful regardless of prior experience with game programming, whether you intend to build casual side projects or large-scale professional titles.
Product Details
Paperback: 118 pages
Publisher: Packt Publishing (October 24, 2013)
Language: English
ISBN-10: 1782168532
ISBN-13: 978-1782168539
Product Dimensions: 9.2 x 7.5 x 0.2 inches
《使用Three.js进行游戏开发》是一本专注于Three.js 3D图形库的游戏开发指南,由Isaac Sukin撰写。这本书详细介绍了如何利用Three.js库在网页上制作可沉浸式的3D游戏。Three.js是一个基于WebGL的高级库,它使得开发者能够仅使用简单的文本编辑器就能编写复杂的3D计算机动画,并在浏览器中显示。
本书从Three.js基础开始,逐步引导读者了解如何构建3D游戏世界,包括使用网格、光照、用户交互、物理引擎等。作者提供了丰富的示例,帮助读者从零开始创建3D世界和第一人称射击游戏,并最终加入“夺旗”模式。读者可以借助这些知识,使用Three.js图形库在Web上构建3D游戏。
本书的核心知识点包括:
1. Three.js基础知识:介绍Three.js的核心概念,例如场景(scene)、渲染器(renderer)、几何体(geometry)、材质(material)、光照(lighting)、摄像机(camera)和光源(light sources)等。
2. 3D游戏构建:学习如何使用Three.js构建3D世界,这包括创建基础的游戏场景,添加和操作3D对象。
3. 用户交互:掌握如何使用鼠标和键盘与游戏进行交互,这涉及到事件监听和响应机制。
4. 物理引擎:了解如何在Three.js游戏中加入物理引擎,增强游戏的真实性和互动性。
5. 模型和动画:学习如何导入自定义模型和动画,以便在游戏世界中使用。
6. 特殊效果:介绍如何在Three.js游戏中实现粒子效果、声音效果和后期处理效果。
7. 游戏设计和性能优化:了解3D游戏设计的关键点,包括性能考量和设计原则。
8. 网络多人游戏:掌握基本的多人游戏网络编程知识,为制作可在线多人互动的游戏打下基础。
本书适合那些对Web游戏开发感兴趣的读者,要求有基础的JavaScript语法知识、HTML和CSS的基本理解。无论读者之前是否具有游戏编程经验,这本书都将帮助他们完成从简单的休闲游戏到大型专业游戏的开发。
《使用Three.js进行游戏开发》由Packt Publishing出版社在2013年10月出版,提供了118页的实用知识,全书以示例为基础的教学方式,通过逐步引导读者完成3D游戏的开发过程。作者Isaac Sukin从八岁开始就对游戏开发抱有浓厚兴趣,并在此后的岁月里不断提升自己在互动JavaScript开发方面的技能。