Unity 2018 Augmented Reality Projects: Build four immersive and fun AR applications using ARKit, ARCore, and Vuforia 英文版
2024-05-16 20:57:38 17.51MB Unity3d AR English Edition
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Key Features Get into the Augmented Reality (AR) bandwagon by creating a Pokemon Go like game from scratch Use the latest Unity 5.X VR SDK and create pro-level AR games Innovate and explore the latest and most promising trend of AR gaming in the mobile gaming industry Book Description Have you been bitten by the Pokemon Go bug yet? If yes, then this is the right book for you. Location-based AR games have been around for a few years. They have struggled to gain popularity until just recently with the monumental release of Pokemon Go. Now, with the explosive popularity of the genre, novice and experienced developers alike will be rushing to publish an app that will be the next trend in mobile games. If you are keen on developing a VR game with the latest Unity 5.X toolkit, then this is the right book for you. The genre of location-based AR games introduces a new platform and technical challenges. This book will simplify those challenges and broaden the appeal of the genre to even casual novice game developers. In this book, you will go on a journey through building a fictional location-based AR game that addresses the core technical concepts such as: GIS fundamentals, mobile device GPS, mapping, map textures in Unity, mobile device camera, camera textures in Unity, accessing location-based services and several other general useful Unity tips. Rounding out, the technical material will open a discussion of further development that will present a multiplayer version of the game. At the end, you will be presented with troubleshooting techniques in case you get into trouble and need a little help. What you will learn Build a location-based AR game called Foodie Go Animate a players avatar around a map Use the mobile device's camera as a game background Implement database persistence with SQLLite4Unity3D to persist inventory items across game sessions Create basic UI elements for the game, inventory, menu, and settings Perform location and content searches against the Google Places API Enhance the game's mood by adding visual shader effects Extend the game by adding multiplayer networking and other general enhancements to the game Table of Contents Chapter 1. Getting Started Chapter 2. Mapping the Player's Location Chapter 3. Making the Avatar Chapter 4. Spawning the Catch Chapter 5. Catching the Prey in AR Chapter 6. Storing the Catch Chapter 7. Creating the AR World Chapter 8. Interacting with an AR World Chapter 9. Finishing the Game Chapter 10. Troubleshooting
2024-05-16 20:55:21 9.48MB Augmented Reality
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Beginning iOS AR Game Development:Developing Augmented Reality Apps with Unity and C# by Allan Fowler-November 24, 2018 Beginning iOS AR Game Development: Developing Augmented Reality Apps with Unity and C# by Allan Fowler Apress English 2018-11-19 244 pages Details Title: Beginning iOS AR Game Development: Developing Augmented Reality Apps with Unity and C# Author: Allan Fowler Length: 244 pages Edition: 1st ed. Language: English Publisher: Apress Publication Date: 2018-11-19 ISBN-10: 1484236173 ISBN-13: 9781484236178 Description Create a fully featured application that’s both sophisticated and engaging. This book provides a detailed guide in developing augmented reality games that can take advantage of the advanced capabilities of new iOS devices and code while also offering compatibility with still supported legacy devices. No programming experience is necessary as this book begins on the ground floor with basic programming concepts in Unity and builds to incorporating input from the real world to create interactive realities. You’ll learn to program with the Unity 2017 development platform using C#. Recent announcements of increased AR capabilities on the latest iPhones and iPads show a clear dedication on Apple’s part to this emerging market of immersive games and apps. Unity 2017 is the latest version of this industry leading development platform and C# is a ubiquitous programming language perfect for any programmer to begin with. Using the latest development technologies, Beginning iOS AR Game Development will show you how to program games that interact directly with the real world environment around the user for creative fantastic augmented reality experiences. What You'll Learn Download assets from the Unity store Create a scene in Unity 2017 Use physics and controls on mobile devices Who This Book Is For Beginner programmers and/or people new to developing games using Unity. It also serves as a great introduction to developing AR games and educators teaching the subject at high school or higher levels. Table of Contents Chapter 1: Introduction Chapter 2: Getting Started Chapter 3: The Unity ARKit Chapter 4: Hit Testing and Lighting Chapter 5: Making AR Games Chapter 6: Introducing Touch Chapter 7: Adding Plane Detection and Point Clouds Chapter 8: Final Steps
2024-05-16 20:42:27 11.91MB VR AR Game ios
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pdf格式的电子书,ue4开发vr的不要错过哦。 英文原版,下载给个好评。
2024-01-11 00:07:43 26.67MB ue vr
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Unity浮动工具提示 观看 使用此脚本可以在相机前面生成一个浮动对象,并可以选择有一条线指向感兴趣的对象。 当需要将用户的注意力吸引到视线之外时,对于VR很有用。 示例场景要求将添加到项目中。
2023-07-18 09:21:53 32KB unity vr unity3d virtual-reality
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Cartoonify_reality 即使适当地完成图像处理的基础知识也很方便,否则将需要机器学习模型。该项目是这样的灵感之一,它仅使用核心opencv过滤器和功能将图像和视频卡通化,还使用K-means聚类算法来实现压缩图像。 这种聚类为它提供了所需的基本卡通色彩。 算法-K_Means聚类 滤镜-双边滤镜,轮廓,腐蚀,Canny(边缘检测) 先决条件 您需要什么东西来安装软件以及如何安装它们 scipy numpy cv2 入门 下载python interpeter,最好是3.0版以上的版本。 安装上面给出的前提条件库。 运行vid.py文件将您的Webcamp提要装箱。 取消注释cartoonize.py的最后两行,然后运行以对图像进行卡通化。 $vid.py $cartoonize.py 原始图片 卡通输出 建于
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Unity_Detection2AR 一种将对象定位合并到常规计算机视觉对象检测算法中的简单解决方案。 想法:没有太多的开源实时3D对象检测。 这是一个使用“更流行”的2D对象检测,然后使用几个特征点对其进行本地化的示例。 它使用最近发布的进行对象检测,并使用ARFoundation进行AR。 它可以在iOS和Android设备上使用。 目前支持微小的Yolo2和3。 要求 "com.unity.barracuda": "1.0.3", "com.unity.xr.arfoundation": "4.0.8", "com.unity.xr.arkit": "4.0.8", "com.unity.xr.arcore": "4.0.8" 用法 它是在Unity 2020.2.1中开发的,需要具有更新的AR包的产品就绪的梭子鱼。 梭子鱼的预览版似乎不稳定,可能无法正常工作。 在Unity
2023-03-29 10:11:30 79.06MB unity augmented-reality unity3d object-detection
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VR GCODE查看器 用于3D打印机GCODE文件的虚拟现实查看器 关于 这是一个程序,可将切片的GCODE文件用于3D打印,并呈现可以使用VR头显查看的预览。 与常规GCODE查看器相比,此方法的优点在于,它可以轻松解释打印对象的比例及其各种功能。 另外,可以以自然的方式从各种角度看物体。 示范影片 更新的视频: 第一个视频: 如何 该程序的编译副本可以下载。 否则,将在虚幻引擎4.11中构建和编译该项目。 较新的版本可能能够打开和编译项目,但尚未经过测试。 打开后,程序将扫描“ GCODEViewer”目录并查找任何.gcode文件(总共10个)。 然后将显示这些文件,并且可以选
2023-03-15 16:02:59 109.97MB vr virtual-reality gcode 3d-printing
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虚拟实验室:虚拟实验室。 发行于2019
2023-02-21 15:48:10 1.77MB unity blender virtual-reality virtual-lab
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UE4-VRHands模板 UE4 4.25,C ++模板,Oculus除非修改,否则受支持,如果OpenXR插件可以工作并启用,则可以支持其他耳机。 是上将来发布的卡 没有对象的更新更完整的入门版本。 这是带有运动控制器的VR耳机的虚幻引擎4模板。 它具有动手,触摸屏,可抓取的物体和运动功能。 该模板支持UE4版本4.25。 因为不再支持OpenXR,所以我必须将其转换为C ++模板才能访问Oculus Motion控制器的EKey结构,以便可以切换指针。 这仅支持Oculus,除非您自己修改它或OpenXR插件开始工作并模拟到其他耳机的映射。 如果您使用的是UE4启动器,则通过将F
2022-12-08 20:38:11 109MB vr virtual-reality ue4 touchscreen
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