Godot Engine 3.3 stable 64bit WIN
2021-04-22 11:01:39 33.8MB Godot 游戏开发 游戏引擎
包含安装客户端,安卓ios等全套工具包,标准素材资源包,文档
2021-04-13 09:03:36 76B 游戏引擎 unity3d
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Game Engine Architecture, Third Edition-游戏引擎架构(第三版).epub 3rd Edition Jason Gregory A K Peters/CRC Press Published August 17, 2018 Reference - 1240 Pages - 128 Color & 352 B/W Illustrations ISBN 9781138035454 - CAT# K31720 Description: Summary In this new and improved third edition of the highly popular Game Engine Architecture, Jason Gregory draws on his nearly two decades of experience at Midway, Electronic Arts and Naughty Dog to present both the theory and practice of game engine software development. In this book, the broad range of technologies and techniques used by AAA game studios are each explained in detail, and their roles within a real industrial-strength game engine are illustrated. New to the Third Edition This third edition offers the same comprehensive coverage of game engine architecture provided by previous editions, along with updated coverage of: computer and CPU hardware and memory caches, compiler optimizations, C++ language standardization, the IEEE-754 floating-point representation, 2D user interfaces, plus an entirely new chapter on hardware parallelism and concurrent programming. This book is intended to serve as an introductory text, but it also offers the experienced game programmer a useful perspective on aspects of game development technology with which they may not have deep experience. As always, copious references and citations are provided in this edition, making it an excellent jumping off point for those who wish to dig deeper into any particular aspect of the game development process. Key Features Covers both the theory and practice of game engine software development Examples are grounded in specific technologies, but discussion extends beyond any particular engine or API. Includes all mathematical background needed. Comprehensive text for beginners and also has content for senior engineers. Table of Contents Getting Started. Getting the Target Ready. Using the Target. Are we there yet? Putting it all Together. Fi
2021-04-12 20:07:20 26.53MB Game Engine Architecture 引擎
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LibGDX测试RPG游戏(用于测试一些libGDX功能) 执照 我的代码是根据Apache 2.0许可获得许可的,但是我的财产不属于我自己! 每个资产都有其自己的许可证,您可以在特定资产目录中找到它,每个资产目录(包含来自外部作者和特定许可证的资产)都包含一个LICENSE或README文件。 另请参阅LICENSE和CONTRIBUTORS.md文件! 展示柜 灯光: 环境光(无照明):
2021-04-09 20:38:59 146.89MB game java gamedev opengl
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虚拟校园是数字校园建设的基础,它的研究和创建对以后数字校园的建设有重要的现实意义。文章以山西农业大学信息学院为例,采用多场景建模方法,构建了虚拟校园的三维场景。运用Unity3D跨平台引擎,结合C#脚本语言,实现人机交互控制。在虚拟校园环境中,用户可进行三维空间的漫游、导览,并能够方便、详尽的查询校园各部分的相关信息。系统运行效果良好、维护简单,说明了Unity3D是设计、开发虚拟现实平台的有效工具。
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世界,您好,感谢您观看我的游戏。 这是使用基于GODOT引擎开发的基于文本的MUD的“英雄”,目前正在开发中。 如果您想编写自己的发行版或有任何疑问,请与我联系。 贡献者:Shar,Austin,Sami
2021-04-06 17:18:52 62KB game mud text-based gdscript
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这个还是非常方便查询Shader相关知识的
2021-04-06 12:10:22 171KB unity shader 游戏引擎 渲染
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HTML5(JS)2D游戏引擎,简单上手。 LIB类介绍 D2D_Engine.js 引擎 D2D_Audio.js 音效 D2D_Animation.js 序图动画 D2D_Font.js 文字 D2D_RectBox.js 包围盒 D2D_Sprite.js 精灵 D2D_Texture.js 纹理
2021-04-05 09:36:44 770KB HTML5 2D 游戏引擎
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火柴人素材包
2021-04-04 14:02:14 16KB 游戏引擎
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Plane Fighting (draw)
2021-04-04 14:02:13 97KB 游戏引擎
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