它为玩家移动,玩家组合,玩家输入,敌方波系统,敌人AI,侧置滚动相机,音频管理器和健康系统提供了完整的解决方案。同时有大量的设置,你可以调整设置你的节奏。操作友好,支持多种输入的可能性,包括触摸输入。挺好的格斗游戏模板。
2021-07-31 14:23:55 66.48MB unity 格斗类
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A visual step-by-step guide to writing code in Python. Beginners and experienced programmers can use Python to build and play computer games, from mind-bending brainteasers to crazy action games with explosive sound effects and 3-D graphics. Each chapter in Coding Games in Python shows how to construct a complete working game in simple numbered steps. The book teaches how to use freely available resources, such as PyGame Zero and Blender, to add animations, music, scrolling backgrounds, 3-D scenery, and other pieces of professional wizardry to games. After building a game, instructions show how to adapt it using secret hacks and cheat codes. Instructions are illustrated with zany Minecraft-style pixel art. Master the key concepts that programmers need to write code–not just in Python, but in all programming languages. Find out what bugs, loops, flags, strings, tuples, toggles, and turtles are. Learn how to plan and design the ultimate game–and then play it to destruction as you test and debug it. With coding theory interwoven into the instructions for building each game, learning coding is made effortless and fun.
2021-07-29 21:59:52 29.56MB Game Python DK Children
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解题手册对于an introduction to game theory. 完全班
2021-07-29 21:59:42 445KB solution
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This is the first book approaching the topic of shaders in such an accessible manner. By taking a simple, easy-to-follow approach to the high-level language of this topic and separating itself from 3D API's "Shaders for Game Programmers and Artists" brings the world of real-time shading to a broad audience, ranging from the game programming hobbyist to the seasoned game developer. This unique combination of its simple approach and the wide variety of techniques that are covered makes "Shaders for Game Programmers and Artists" a one-of-a-kind guide that can serve as both a tutorial for the classroom and a reference manual that can be used by developers throughout the development cycle.
2021-07-29 18:05:25 27.79MB shader 游戏开发
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MATLAB程序,可以直接用,但是输入的时候需要输入如[1 2 4 5]的数组格式,输出所有的24点计算方式。主要提供一个思路,改写C++或其他的语言很方便。
2021-07-27 22:02:55 2KB matlab twenty-four game
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submarine_2D_Game
2021-07-27 18:48:40 56.47MB C#
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Master_Mind_Game 在Master Mind游戏中,四种不同的颜色处于不同的位置。 我们仅获得关于它们彼此之间立场的某些陈述。 目的是找到每种颜色的确切位置。
2021-07-26 14:55:12 2KB Python
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Title: Game Design Workshop: A Playcentric Approach to Creating Innovative Games, 3rd Edition Author: Tracy Fullerton Length: 535 pages Edition: 3 Language: English Publisher: A K Peters/CRC Press Publication Date: 2014-03-05 ISBN-10: 1482217163 ISBN-13: 9781482217162 Create the Digital Games You Love to Play Discover an exercise-driven, non-technical approach to game design without the need for programming or artistic expertise using Game Design Workshop, Third Edition. Author Tracy Fullerton demystifies the creative process with a clear and accessible analysis of the formal and dramatic systems of game design. Examples of popular games, illustrations of design techniques, and refined exercises strengthen your understanding of how game systems function and give you the skills and tools necessary to create a compelling and engaging game. The book puts you to work prototyping, playtesting, and revising your own games with time-tested methods and tools. It provides you with the foundation to advance your career in any facet of the game industry, including design, producing, programming, and visual design. Table of Contents Chapter 1: The Role of the Game Designer Chapter 2: The Structure of Games Chapter 3: Working with Formal Elements Chapter 4: Working with Dramatic Elements Chapter 5: Working with System Dynamics Chapter 6: Conceptualization Chapter 7: Prototyping Chapter 8: Digital Prototyping Chapter 9: Playtesting Chapter 10: Functionality, Completeness, and Balance Chapter 11: Fun and Accessibility Chapter 12: Team Structures Chapter 13: Stages and Methods of Development Chapter 14: Communicating Your Designs Chapter 15: Understanding the New Game Industry Chapter 16: Selling Yourself and Your Ideas to the Game Industry
2021-07-26 12:11:49 11.57MB Game Design
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非常详尽的电子书教程。 从amazon购买然后转化为pdf供下载。
2021-07-26 11:50:54 58.63MB Unreal Engine
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nunuStudio是用于Web的开源3D VR游戏引擎,它使设计人员和Web开发人员可以轻松开发可直接在网页中运行或导出为桌面应用程序的3D体验。 它具有功能齐全的可视化编辑器,支持多种文件格式,这些工具是开源的,并且完全免费供个人和商业使用,它由诸如WebGL,WebXR和Web Audio之类的开放Web API提供支持。 视觉场景编辑器,代码编辑器,用于编辑纹理,材质,粒子发射器的视觉工具,以及功能强大的脚本API,允许创建复杂的应用程序。 该项目建立在良好的社会支持,例如开源库的顶部 , , , , , , , , 项目页面上提供了功能齐全的编辑器的。 网络版本已通过 , 和进行了测试,同时也支持移动浏览器。 入门 其中包含有关每个模块内部工作的完整详细信息。 这些也可以通过运行npm run docs从项目源代码生成。 基本教程可在。 基本教程逐步解释了如何使用编辑器。 屏幕截图 特征 可视应用程序编辑器 将文件直接拖放到项目中(图像,视频,模型等) 管理项目资源。 编辑材质,纹理,着色器,代码,... 建立在库中 实时光照和阴影贴图支持 th
2021-07-25 23:44:50 159.92MB webgl game-engine webvr 3d
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