D3D三层Texture纹理经像素着色器实现渲染YUV420P全工程源码,VS2013编译通过。修正了画质问题。运行前确保安装了DirectX9.
2019-12-21 20:42:21 16.58MB D3D HLSL
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唯一一本介绍了dx和hlsl的实时渲染书籍
2019-12-21 20:22:43 15.47MB directx real time rendering
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本教程针对HLSL(High Level Shading Language)初学者,从应用的角度对HLSL、顶点着色器、像素着色器和Effect效果框架进行了介绍,教程中去掉了对HLSL语法等一些细节内容的讨论,力求帮助读者尽可能快地理解HLSL编程的概念,掌握HLSL编程的方法。
2019-12-21 19:57:06 2.32MB HLSL
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This straightforward, step-by-step text is designed to demystify modern graphics programming, so you can quickly start writing effective, efficient code with DirectX and HLSL. Long-time graphics programmer and instructor Paul Varcholik starts with a basic primer on 3D graphics and rendering, as well as the essential math and "tools of the trade." Next, he introduces shaders
2019-12-21 19:52:07 15.54MB Directx11 HLSL 3D
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牛人Clayman翻译的The Complete Effect and HLSL Guide。非常不错。
2019-12-21 19:47:35 837KB HLSL Shader
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学习HLSL的入门书籍,对初学者有很大帮助,内容不错!
2019-12-21 19:43:51 837KB 高级 shader 语言 入门
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