一共九篇关于Shape From Shading恢复人脸三维图像的论文~
2021-05-09 22:20:41 10.32MB SFS
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shape from shading 从明暗恢复形状的三维重构的经典算法
2021-05-06 13:10:09 1.38MB 从明暗恢复形状 三维重构
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Flat Kit Toon Shading and Water 2.1.3 最新版本
2021-03-10 14:15:55 139.03MB flat shader
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OpenGL.4.0.Shading.Language.Cookbook.Jul.2011 + 源码
2021-01-28 04:54:21 12.94MB glsl opengl
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# Paperback: 792 pages # Publisher: Addison-Wesley Professional; 3 edition (July 30, 2009) # Language: English # ISBN-10: 0321637631 # ISBN-13: 978-0321637635 OpenGL® Shading Language is the experienced application programmer's guide to writing shaders. Part reference, part tutorial, this book thoroughly explains the shift from fixed-functionality graphics hardware to the new era of programmable graphics hardware and the additions to the OpenGL API that support this programmability. With OpenGL and shaders written in the OpenGL Shading Language, applications can perform better, achieving stunning graphics effects by utilizing the capabilities of both the visual processing unit and the central processing unit. In this book, you will find a detailed introduction to the OpenGL Shading Language and the new OpenGL function calls that support it. The text begins by describing the syntax and semantics of this high-level programming language. Once this foundation has been established, the book explores the creation and manipulation of shaders using new OpenGL function calls.
2020-11-24 10:04:00 9.99MB OpenGL Shading Language
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经典图形学进阶书籍《 OpenGL着色语言英文第三版》,OpenGL游戏及驱动开发人员必备!
2019-12-25 11:12:45 12.36MB OpenGL 着色语言 英文 第三版
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This hands-on guide cuts short the preamble and gets straight to the point – actually creating graphics, instead of just theoretical learning. Each recipe is specifically tailored to satisfy your appetite for producing real-time 3-D graphics using GLSL 4.0. If you are an OpenGL programmer looking to use the modern features of GLSL 4.0 to create real-time, three-dimensional graphics, then this book is for you. Familiarity with OpenGL programming, along with the typical 3D coordinate systems, projections, and transformations is assumed. It can also be useful for experienced GLSL programmers who are looking to implement the techniques that are presented here.
2019-12-21 22:13:57 7.28MB OpenGL GLSL
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shape from shading(SFS)的matlab代码,修改图片路径,可直接运行。这段代码用的就是Tsai文章中的方法,文件夹下还有我执行后效果图,大家可参考一下。由于我不知道准确的光照角度,所以恢复效果不太好,尤其是眼睛和鼻子部分。
2019-12-21 21:03:35 363KB shape from shading SFS
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Ruo Zhang,Ping-Sing Tsai, James Cryer and Mubarak Shah, Shape from Shading: A Survey',论文和代码 Related Publication: James Cryer, Ping-Sing Tsai and Mubarak Shah. Shape from Shading and Stereo, Pattern 论文和代码,Related Publication: Ping-sing Tsai and Mubarak Shah, Shape From Shading Using Linear Approximation, 论文和代码
2019-12-21 20:24:26 5.74MB SFS
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OpenGL 4 Shading Language Cookbook provides easy-to-follow examples that first walk you through the theory and background behind each technique, and then go on to provide and explain the GLSL and OpenGL code needed to implement it. Beginner level through to advanced techniques are presented including topics such as texturing, screen-space techniques, lighting, shading, tessellation shaders, geometry shaders, compute shaders, and shadows.
2019-12-21 20:04:31 5.47MB OpenGL Shading
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