When it comes to game programming, C++ is the name of the game. If you aspire to move from game player to game creator, it all starts with learning the fundamentals of C++ and game-programming basics. With BEGINNING C++ THROUGH GAME PROGRAMMING, FOURTH EDITION, you will find an up-to-date and thorough introduction to everything you need to get started--with no previous programming experience required. In the new fourth edition of this popular guide to learning C++, you will work with a complete program while learning each new concept and a game program at the end of each chapter. A final game project at the end of the book draws together everything you've learned. Written with the beginning programmer in mind, BEGINNING C++ THROUGH GAME PROGRAMMING, FOURTH EDITION is a great way to get started in game programming. Table of Contents Chapter 1 Types, Variables, and Standard I/O: Lost Fortune Chapter 2 Truth, Branching, and the Game Loop: Guess My Number Chapter 3 for Loops, Strings, and Arrays: Word Jumble Chapter 4 The Standard Template Library: Hangman Chapter 5 Functions: Mad Lib Chapter 6 References: Tic-Tac-Toe Chapter 7 Pointers: Tic-Tac-Toe 2.0 Chapter 8 Classes: Critter Caretaker Chapter 9 Advanced Classes and Dynamic Memory: Game Lobby Chapter 10 Inheritance and Polymorphism: Blackjack Appendix A Creating Your First C++ Program Appendix B Operator Precedence Appendix C Keywords Appendix D ASCII Chart Appendix E Escape Sequences
2023-02-25 23:02:44 8.88MB C++ Game Programming
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Scientists today collect samples of curves and other functional observations. This monograph presents many ideas and techniques for such data. Included are expressions in the functional domain of such classics as linear regression, principal components analysis, linear modelling, and canonical correlation analysis, as well as specifically functional techniques such as curve registration and principal differential analysis. Data arising in real applications are used throughout for both motivation and illustration, showing how functional approaches allow us to see new things, especially by exploiting the smoothness of the processes generating the data. The data sets exemplify the wide scope of functional data analysis; they are drwan from growth analysis, meterology, biomechanics, equine science, economics, and medicine.The book presents novel statistical technology while keeping the mathematical level widely accessible. It is designed to appeal to students, to applied data analysts, and to experienced researchers; it will have value both within statistics and across a broad spectrum of other fields. Much of the material is based on the authors' own work, some of which appears here for the first time.Jim Ramsay is Professor of Psychology at McGill University and is an international authority on many aspects of multivariate analysis. He draws on his collaboration with researchers in speech articulation, motor control, meteorology, psychology, and human physiology to illustrate his technical contributions to functional data analysis in a wide range of statistical and application journals.Bernard Silverman, author of the highly regarded "Density Estimation for Statistics and Data Analysis," and coauthor of "Nonparametric Regression and Generalized Linear Models: A Roughness Penalty Approach," is Professor of Statistics at Bristol University. His published work on smoothing methods and other aspects of applied, computational, and theoretical statistics has been recognized by the Presidents' Award of the Committee of Presidents of Statistical Societies, and the award of two Guy Medals by the Royal Statistical Society.
2023-02-25 21:32:29 3.2MB Functional Analysis
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Principles of Electric Circuits
2023-02-25 15:21:10 20.5MB Principles of Electric Circuits
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An international edition is a textbook that has been published outside the U.S. International editions are often cheaper than the U.S. version. Customers located in the U.S. can now purchase international edition textbooks. However, the publishers of international editions generally do not authorize the sale and distribution of international editions in Canada, and such sale or distribution may violate the copyrights and trademarks of the publishers of such works. Electric Circuits, Tenth Edition, is designed for use in a one or two-semester Introductory Circuit Analysis or Circuit Theory Course taught in Electrical or Computer Engineering Departments. This title is also suitable for readers seeking an introduction to electric circuits. Electric Circuits is the most widely used introductory circuits textbook of the past 25 years. As this book has evolved to meet the changing learning styles of students, the underlying teaching approaches and philosophies remain unchanged. MasteringEngineering for Electric Circuits is a total learning package that is designed to improve results through personalized learning. This innovative online program emulates the instructor’s office–hour environment, guiding students through engineering concepts from Electric Circuits with self-paced individualized coaching. Teaching and Learning Experience This program will provide a better teaching and learning experience—for you and your students. Personalize Learning with Individualized Coaching: MasteringEngineering provides students with wrong-answer specific feedback and hints as they work through tutorial homework problems. Emphasize the Relationship between Conceptual Understanding and Problem Solving Approaches: Chapter Problems and Practical Perspectives illustrate how the generalized techniques presented in a first-year circuit analysis course relate to problems faced by practicing engineers. Build an Understanding of Concepts and Ideas Explicitly in Terms of Previous Learning: Assessment Problems and Fundamental Equations and Concepts help students focus on the key principles in electric circuits. Provide Students with a Strong Foundation of Engineering Practices: Computer tools, examples, and supplementary workbooks assist students in the learning process.
2023-02-25 15:19:04 6.67MB electricity txtbook
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OpenGL_SuperBible_7th_Edition原版
2023-02-22 22:09:15 52.24MB opengl 超级宝典 7
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Handbook of Mathematics, 5th edition 作者: I.N. Bronshtein / K.A. Semendyayev / Gerhard Musiol / Heiner Mühlig 出版社: Springer 出版年: 2007-10-11 页数: 1208 定价: USD 89.95 装帧: Paperback ISBN: 9783540721215
2023-02-22 20:11:47 21.86MB 数学手册 数学 Spring 第五版
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学习熊猫-第二版 这是出版的的代码库。 它包含从头到尾完成本书所必需的所有支持项目文件。 关于这本书 您将学习如何使用熊猫在Python中执行数据分析。 您将首先概述数据分析,并逐步进行建模数据,从远程源访问数据,执行数字和统计分析,通过建立索引和执行汇总分析,最后到可视化统计数据并将熊猫应用于金融。 借助从本书中学到的知识,您将快速学习熊猫,以及熊猫如何在令人兴奋的数据处理,分析和科学世界中为您提供支持。 说明和导航 所有代码都组织在文件夹中。 每个文件夹均以数字开头,后跟应用程序名称。 例如,Chapter02。 代码如下所示:文本中的代码字如下所示: "This information can be easily imported into DataFrame using the pd.read_csv() function as follows." 在Python解释器中
2023-02-22 18:16:53 4.13MB JupyterNotebook
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Operating Systems: Internals and Design Principles provides a comprehensive and unified introduction to operating systems topics. Stallings emphasizes both design issues and fundamental principles in contemporary systems and gives readers a solid understanding of the key structures and mechanisms of operating systems. He discusses design trade-offs and the practical decisions affecting design, performance and security. The book illustrates and reinforces design concepts and ties them to real-world design choices through the use of case studies in UNIX and Windows.
2023-02-22 09:30:32 6.76MB Operating Systems
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这本书其实应该算是3D Game Engine Architecture Engineering的第二版,因为Architecture是以wild magic3.0来讲的,而Design 2nd是针对4.0。由于3.0是针对fixed function来设计的,所以当你以shader为基础来设计引擎时,3.0里的设计思路会严重的误导你!!另外和Architecture相比,Design 2nd的内容也更加丰满,删除了原来很多太过基础和琐碎的东西,新增了很多碰撞检测方面的章节。可以说这本书是3d游戏引擎书籍中的佼佼者。
2023-02-18 17:42:08 9.64MB graphics engine game 3D
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Academic Phrasebank 2015b enhanced edition 2 英文论文写作专业术语集合
2023-02-18 13:49:43 943KB ENGLISH E-BOOK
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