ANSYS 2017版本CFX-Tutorials
2021-02-24 15:05:59 9.79MB ansys
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ios11
2021-02-19 21:04:50 99.05MB ios ios11 RayWenderlich
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Push_Notifications_by_Tutorials_v1.0
2021-02-03 23:36:49 30.17MB iOS
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斯坦福-张量流教程 该存储库包含课程CS 20:TensorFlow for Deep Learning Research的代码示例。 它会随着课程的进行而更新。 详细的教学大纲和讲义可在找到。 在本课程中,我使用python3.6和TensorFlow 1.4.1。 有关上一年课程的代码和注释,请参阅文件夹2017和网站 有关安装说明和依赖项列表,请参见此存储库的安装文件夹。
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ue4-tutorials:虚幻4教程和实验的集合
2021-01-28 16:07:23 108.94MB c-plus-plus tutorial cpp engine
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Packet Tracer正式版下载(PacketTracer_setup_no_tutorials+Packet Tracer使用教程) 适用于网络工程师模拟网络环境设备,进行试验、教学使用
2021-01-28 02:04:59 26.8MB PacketTracer CCNP
Ray Wenderlich 出品关于 WatchOS 开发的学习书籍,目前已更新到第三版(Swift4 和 Xcode9)。内含 pdf 与 epub 格式书籍,还有所有章节的代码资源。
2020-11-23 10:04:22 246.03MB WatchOS by Tutorials Ray
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Run iOS apps natively on macOS with Catalyst! Currently updated to: Platform: iOS13; Language: Swift5.1; Editor: Xcode11
2020-11-19 14:38:13 65.92MB Catalyst Ray Wenderlich
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Metal by Tutorials: Beginning game engine development with Metal by Caroline Begbie English | 2019 | ISBN: 1942878544 | 659 Pages | True PDF, EPUB, CODE | 790 MB Build your own low-level game engine in Metal! This book introduces you to graphics programming in Metal — Apple’s framework for programming on the GPU. You’ll build your own game engine in Metal where you can create 3D scenes and build your own 3D games. This book is for intermediate Swift developers interested in learning 3D graphics or gaining a deeper understanding of how game engines work. Topics Covered in Metal by Tutorials The Rendering Pipeline: Take a deep dive through the graphics pipeline. 3D Models: Import 3D models with Model I/O and discover what makes up a 3D model. Coordinate Spaces: Learn the math behind 3D rendering. Lighting: Make your models look more realistic with simple lighting techniques. Textures & Materials: Design textures and surfaces for micro detail. Character Animation: Bring your 3D models to life with joints and animation. Tessellation: Discover how to use tessellation to add a greater level of detail using fewer resources. Environment: Add a sky to your scenes and use the sky image for lighting. Instancing & Procedural Generation: Save resources with instancing, and generate scenes algorithmically. Multipass & Deferred Rendering: Add shadows with advanced lighting effects. And more!
2020-01-21 03:04:37 236.61MB raywenderlich Metal IOS SWIFT
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Raywendlich 的 Design Patterns by Tutorials v2.0 (iOS12 & Swift4.2 & Xcode10),包含pdf, epub 和 mobi支持kindle 三种格式
2020-01-04 03:15:15 168.92MB raywenderlic Design Patte pdf
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