编译原理-学习指导与典型题解析
1
SPI(Serial Peripheral Interface)协议是一种同步串行通信协议,广泛应用于微控制器、传感器、存储器等外设与微处理器之间的通信。由于其简单、高速且易于扩展的特性,SPI协议在嵌入式系统中得到了广泛应用。本文将详细概述SPI协议的工作原理、特点、应用以及优缺点等方面。 一、SPI协议的基本原理 SPI协议采用主从模式进行通信,即一个主机(Master)与多个从机(Slave)之间进行通信。主机负责发起通信请求,而从机则负责响应主机的请求。SPI协议使用四根信号线进行通信: 1.SCLK(Serial Clock):串行时钟线,用于同步数据传输。 2.MOSI(Master Out Slave In):主机输出、从机输入数据线,用于主机向从机发送数据。 3.MISO(Master In Slave Out):主机输入、从机输出数据线,用于从机向主机发送数据。 4.CS(Chip Select):从机选择线,用于选择与主机通信的从机。 在SPI通信过程中,主机通过CS线选择要通信的从机,然后通过SCLK线控制数据传输的时钟。在每个时钟周期内,主机通过MOSI线发送一
2024-05-17 10:46:11 579KB spi
1
Unity 2018 Augmented Reality Projects: Build four immersive and fun AR applications using ARKit, ARCore, and Vuforia 英文版
2024-05-16 20:57:38 17.51MB Unity3d AR English Edition
1
Create a fully featured application that’s both sophisticated and engaging. This book provides a detailed guide in developing augmented reality games that can take advantage of the advanced capabilities of new iOS devices and code while also offering compatibility with still supported legacy devices. No programming experience is necessary as this book begins on the ground floor with basic programming concepts in Unity and builds to incorporating input from the real world to create interactive realities. You’ll learn to program with the Unity 2017 development platform using C#. Recent announcements of increased AR capabilities on the latest iPhones and iPads show a clear dedication on Apple’s part to this emerging market of immersive games and apps. Unity 2017 is the latest version of this industry leading development platform and C# is a ubiquitous programming language perfect for any programmer to begin with. Using the latest development technologies, Beginning iOS AR Game Development will show you how to program games that interact directly with the real world environment around the user for creative fantastic augmented reality experiences.
2024-05-16 20:56:51 4.52MB ios game
1
Pro_iOS_5_Augmented_Reality.pdf 英文版
2024-05-16 20:47:54 6.02MB ios5
1
Beginning iOS AR Game Development:Developing Augmented Reality Apps with Unity and C# by Allan Fowler-November 24, 2018 Beginning iOS AR Game Development: Developing Augmented Reality Apps with Unity and C# by Allan Fowler Apress English 2018-11-19 244 pages Details Title: Beginning iOS AR Game Development: Developing Augmented Reality Apps with Unity and C# Author: Allan Fowler Length: 244 pages Edition: 1st ed. Language: English Publisher: Apress Publication Date: 2018-11-19 ISBN-10: 1484236173 ISBN-13: 9781484236178 Description Create a fully featured application that’s both sophisticated and engaging. This book provides a detailed guide in developing augmented reality games that can take advantage of the advanced capabilities of new iOS devices and code while also offering compatibility with still supported legacy devices. No programming experience is necessary as this book begins on the ground floor with basic programming concepts in Unity and builds to incorporating input from the real world to create interactive realities. You’ll learn to program with the Unity 2017 development platform using C#. Recent announcements of increased AR capabilities on the latest iPhones and iPads show a clear dedication on Apple’s part to this emerging market of immersive games and apps. Unity 2017 is the latest version of this industry leading development platform and C# is a ubiquitous programming language perfect for any programmer to begin with. Using the latest development technologies, Beginning iOS AR Game Development will show you how to program games that interact directly with the real world environment around the user for creative fantastic augmented reality experiences. What You'll Learn Download assets from the Unity store Create a scene in Unity 2017 Use physics and controls on mobile devices Who This Book Is For Beginner programmers and/or people new to developing games using Unity. It also serves as a great introduction to developing AR games and educators teaching the subject at high school or higher levels. Table of Contents Chapter 1: Introduction Chapter 2: Getting Started Chapter 3: The Unity ARKit Chapter 4: Hit Testing and Lighting Chapter 5: Making AR Games Chapter 6: Introducing Touch Chapter 7: Adding Plane Detection and Point Clouds Chapter 8: Final Steps
2024-05-16 20:42:27 11.91MB VR AR Game ios
1
3GPP TS 07.07 version 7.8.0 Release 1998.pdf 最新标准AT指令集
2024-05-16 18:02:59 653KB
1
袁崇义,电子工业出版社,高等学校规划教材
2024-05-16 17:12:19 7.64MB Petri网
1
2019年TI 赞助的全国大学生电子设计竞赛赛题之一 —— 基于互联网的信号传输系统
2024-05-16 16:31:38 192KB 19电设 信号传输系统
1
Introduction to Display – Brief History of Display Technologies – LCD vs AMOLED – Working principle of LCD – Power Reduction with RGBW Pixel – Working Principle of AMOLED Display  Power Management for LCD – LCD Pixel Driver Circuit and Power Supply Requirement – Switching DC-DC Converters for LCD Panel – Backlight LED Drivers for LCD Panel – Controlling Brightness and Content Adaptive Brightness Control (CABC)  Power Management for AMOLED Display – Power Supply Requirement for AMOLED – Programming Negative Supply Using SWIRE – Issue with Positive Boost Converter – Buck-Boost Converter for Positive Supply  Board Level Design Guidelines  Conclusion
2024-05-14 13:22:37 2.21MB DISPLAY PMIC ISCAS 2019
1