1.An Architectural Approach To Level Design 2014;
2.英文原版,PDF格式;
3.内容简介:
This is a book about level design. It is also about how to look at designed
space, which game levels, environments, and worlds most certainly are.
Real-world architecture, urban environments, and gardens are also
designed spaces. At some point, a designer (it doesn’t matter which kind;
design is mostly universal) sat down to solve a problem that could only be
solved by designing an interactive space. This problem could be how to
best capture sunlight coming through a window, embody a religious idea,
accentuate an important clue to solving a puzzle, or provide the best position
for fragging competitors in an online game. Sometimes these spaces
are loved by the people who use them, whether it is a home to raise a family,
a plaza to enjoy a latte and some people watching, or a city in which to
shoot gangsters and jump cars off of piers.
Comparing level design and architecture can be very simple. It can also
allow us to reveal things about both we have not seen before. This book
reflects on both based on how they solve problems and create meaningful
experiences for those using them. From these reflections, this book
provides an architectural approach to level design that emphasizes spatial
design for maximum user engagement.
1