3D Math Primer for graphics and game development

上传者: anghan | 上传时间: 2019-12-21 19:24:43 | 文件大小: 11.23MB | 文件类型: rar
If you want to learn about 3D math in order to program games or graphics, then this book is for you. There are many books out there that promise to teach you how to make a game or put cool pictures up on the screen, so why should you read this particular book? This book offers several unique advantages over other books about games or graphics programming:  A unique topic. This book fills a gap that has been left by other books on graphics, linear algebra, simulation, and programming. It is an introductory book, meaning we have focused our efforts on providing thorough coverage on fundamental 3D concepts — topics that are normally glossed over in a few quick pages or relegated to an appendix in other publications (because, after all, you already know all this stuff). Our book is definitely the book you should read first, before buying that “Write a 3DVideoGame in 21Days” book. This book is not only an introductory book, it is also a reference book — a “toolbox” of equations and techniques that you can browse through on a first reading and then revisit when the need for a specific tool arises. 1 A unique approach. We take a three-pronged approach to the subject matter: math, geome- try, and code. The math part is the equations and numbers. This is where most books stop. Of course, the math is important, but to make it powerful, you have to have good intuition about how the math connects with the geometry.We will show you not just one but multiple ways to relate the numbers with the geometry on a variety of subjects, such as orientation in 3D, matrix multiplication, and quaternions. After the intuition comes the implementation; the code part is the practical part.We show real usable code that makes programming 3D math as easy as possible.  Unique authors. Our combined experience brings together academic authority with in-the-trenches practical advice. Fletcher Dunn has six years of professional game program- ming experience and several titles under his belt on a var

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评论信息

  • tfttnzn :
    挺不错的一本书
    2018-02-26
  • 曾藩国 :
    内容ok,但是没有目录,看起来不方便
    2017-12-01
  • haiyeshenglan :
    非常感谢,终于找到了
    2016-08-09
  • torrengu :
    这本书非常详细的讲解了计算机图形图像。
    2015-09-01
  • BenetHuang :
    中文的书买来看了,讲得很好,特意下载英文版再看看。
    2015-05-08

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