Publication Date: July 27, 2011 Important elements of games, movies, and other computer-generated content, shadows are crucial for enhancing realism and providing important visual cues. In recent years, there have been notable improvements in visual quality and speed, making high-quality realistic real-time shadows a reachable goal. Real-Time Shadows is a comprehensive guide to the theory and practice of real-time shadow techniques. It covers a large variety of different effects, including hard, soft, volumetric, and semi-transparent shadows. The book explains the basics as well as many advanced aspects related to the domain of shadow computation. It presents interactive solutions and practical details on shadow computation. The authors compare various algorithms for creating real-time shadows and illustrate how they are used in different situations. They explore the limitations and failure cases, advantages and disadvantages, and suitability of the algorithms in several applications. Source code, videos, tutorials, and more are available on the book’s website www.realtimeshadows.com.
2020-03-14 03:07:14 47.01MB realtime shadow
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Real-Time Rendering 4th Edition完整版 全彩 pdf 892MB 这里挂的是百度云链接
2019-12-21 21:31:21 66B realtime ren 实时渲染 图形学
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Real-Time Rendering, Fourth Edition 实时渲染最新版 第四版PDF,下载地址见文档....
2019-12-21 21:16:37 64B 渲染 RealTime
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讲各种实时阴影技术的好书 看目录: 1Introduction 1 1.1Denition...............................3 1.2ImportanceofShadows.......................12 1.3Di›cultyofComputingShadows.................15 1.4Overview...............................19 1.5GeneralInformationfortheReader................20 2BasicShadowTechniques 21 2.1ProjectionShadows.........................22 2.2ShadowMapping..........................31 2.3ShadowVolumes...........................44 2.4StencilShadowVolumes......................48 2.5Transparency.............................72 2.6Summary...............................73 3Shadow-MapAliasing 75 3.1ShadowMappingasSignalReconstruction...........75 3.2InitialSamplingError—Undersampling.............81 3.3ResamplingError..........................87 4Shadow-MapSampling 89 4.1Fitting.................................89 4.2Warping................................93 4.3GlobalPartitioning.........................110 4.4AdaptivePartitioning........................123 4.5View-SampleMapping.......................131 4.6Shadow-MapReconstruction...................134 4.7TemporalReprojection.......................136 4.8Cookbook...............................137 5FilteredHardShadows 139 5.1FiltersandShadowMaps......................140 5.2ApplicationsofFiltering......................144 5.3PrecomputingLargerFilterKernels................147 5.4Summary...............................160 6Image-BasedSoft-ShadowMethods 161 6.1Introduction.............................161 6.2Basics.................................166 6.3AReferenceSolution........................172 6.4AugmentingHardShadowswithPenumbrae..........174 6.5BlurringHard-Shadow-TestResults................178 6.6FilteringPlanarOccluderImages.................187 6.7ReconstructingandBack-ProjectingOccluders.........191 6.8UsingMultipleDepthMaps....................204 6.9Summary...............................206 7Geometry-BasedSoft-ShadowMethods 209 7.1PlausibleShadowsbyGeneratingOuterPenumbra.......209 7.2InnerandOuterPenumbra..........
2019-12-21 21:12:57 47.01MB shadow realtime 阴影 3d
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Realtime Multi-Person 2D Pose Estimation using Part Affinity Fields 中文版,帮助想研究此论文的朋友节省时间
2019-12-21 20:36:58 1.5MB openpose
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Realtime Multi-Person 2D Pose Estimation using Part Affinity Fields ∗ 源代码 open pose 实时人体姿态估计 caffe+python+matlab
2019-12-21 20:09:25 28.24MB openpose 人体姿态估计
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国外的irrlicht书籍,全英文的,作者Aung Sithu Kyaw、Johannes Stein。书上用的是Irrlicht1.7,目前最新的1.8跟它完全兼容。
2019-12-21 19:57:02 7.17MB irrlicht 3D 游戏引擎 新手指南
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