3D数学基础:图形与游戏开发(3D Math Primer for graphics and game development)中文版 3D游戏开发的经典基础教程,数学是游戏开发的基础啊,值得好好学习下:-) 因为上传大小限制,我将中文版英文版分开了,想要英文版的搜索一下即可。 中文版容易看,但是扫描质量比英文版差些。
2019-12-21 20:14:28 13.33MB 3D 游戏开发 数学基础 图形学
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中山大学现代数学引论配套讲义,整合了集合,代数,拓扑空间,拓扑线性空间,巴纳赫空间,希尔伯特空间和测度论
2019-12-21 20:06:43 3.63MB math algebr
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三角函数包括反三角函数的实现,基本思想是利用泰勒级数。鉴于反三角函数ACOS在0.9-1的时候利用直接利用泰勒级数时收敛很慢的缺点,比较ulicx作了优化,使得精度和时间都达到了自己预期。适用于在嵌入式环境下不好实用math库的项目
2019-12-21 20:05:18 188KB 三角函数 C语言 泰勒级数
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3D Math Primer for Graphics and Game Development,英文版,清晰文字版pdf,(中文名称为3D数学基础:图形与游戏开发)
2019-12-21 20:03:39 22.15MB 3D Graphics Math 图形学
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自己整理的,Better Explained Math,更好的解释(数学篇),中文全彩pdf带索引,135页
2019-12-21 20:00:12 3.36MB Better Explai Math 更好的解释
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编译时你可能会提示缺少一个头文件 这就是其中之一的头文件 尤其是很多数学运算会用到这个头文件
2019-12-21 19:55:18 22KB math.h头文件
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Fletcher would like to thank his wife, A’me, who endured the absolute eternity that it took to produce this book, and his general tendency to generate lots of interesting ideas for large-scale projects that are initiated and then dropped a quarter of the way through. (No more gigantic projects for at least two or three weeks, I promise!) Ian would like to thank his wife and children for not whining too loudly, and Fletcher for putting up with his procrastination. He would also like to thank Douglas Adams for the herring sandwich scoop, the bowl of petunias, and countless other references to the Hitchhiker’s Guide to the Galaxy trilogy that you will find in this book. Mike Pratcher gets a very huge thanks for his detailed and knowledgable critique, and for writing a very large portion of the exercises. Matt Carter made the robot and kitchen and agreed to numerous requests to pose the robot one way or another. Thanks to Glenn Gamble for the dead sheep. Eric Huang created the cover illustration and all other 2D artwork that required any artistic talent whatsoever. (The authors made the rest.) Pavel Krajcevski provided helpful criticism.
2019-12-21 19:51:58 18.88MB math 3d graphics
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This book surveys computer algorithms and programming techniques for specifying and generating motion for graphical objects, that is, computer animation. It is primarily concerned with three-dimensional (3D) computer animation. The main audience is advanced undergraduate or beginning graduate students in Computer Science. Computer graphics programmers who want to learn the basics of computer animation programming and artists who use software packages to generate computer animation (digital animators) who want to better understand the underlying computational issues of animation software will also benefit from this book.
2019-12-21 19:51:58 17.18MB math 3d graphics mathematics
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JAVA数学库commons-math3
2019-12-21 19:48:36 14.23MB java 数学库 math
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IQmath库详细说明,里面详细说明了IQMATH的使用方法,对刚入门的DSP开发者有很好的借鉴作用。
2019-12-21 19:46:09 233KB C28 dsp IQMATH
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