Real-Time-Systems-Design-and-Analysis-4th-Edition
2019-12-21 21:38:49 3.53MB real time
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Written by an expert in the game industry, Christer Ericson's new book is a comprehensive guide to the components of efficient real-time collision detection systems. The book provides the tools and know-how needed to implement industrial-strength collision detection for the highly detailed dynamic environments of applications such as 3D games, virtual reality applications, and physical simulators. Of the many topics covered, a key focus is on spatial and object partitioning through a wide variety of grids, trees, and sorting methods. The author also presents a large collection of intersection and distance tests for both simple and complex geometric shapes. Sections on vector and matrix algebra provide the background for advanced topics such as Voronoi regions, Minkowski sums, and linear and quadratic programming. Of utmost importance to programmers but rarely discussed in this much detail in other books are the chapters covering numerical and geometric robustness, both essential topics for collision detection systems. Also unique are the chapters discussing how graphics hardware can assist in collision detection computations and on advanced optimization for modern computer architectures. All in all, this comprehensive book will become the industry standard for years to come.
2019-12-21 21:32:21 3MB Real-Time Collision Detection
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Real-Time Rendering 4th Edition完整版 全彩 pdf 892MB 这里挂的是百度云链接
2019-12-21 21:31:21 66B realtime ren 实时渲染 图形学
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Real-Time Rendering, Fourth Edition 实时渲染最新版 第四版PDF,下载地址见文档....
2019-12-21 21:16:37 64B 渲染 RealTime
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This book presents a clear roadmap to learning real-time 3D computer graphics with WebGL 2. Each chapter starts with a summary of the learning goals for the chapter, followed by a detailed description of each topic. The book offers example-rich, up-to-date introductions to a wide range of essential 3D computer graphics topics, including rendering, colors, textures, transformations, framebuffers, lights, surfaces, blending, geometry construction, advanced techniques, and more. With each chapter, you will "level up" your 3D graphics programming skills. This book will become your trustworthy companion in developing highly interactive 3D web applications with WebGL and JavaScript.
2019-12-21 21:16:06 33.41MB webgl 3d real-time
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Robust Real-time Object Detection 论文& 整理ppt &及一篇相关中文论文 关于利用opencv训练分类器的原理的~~~
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本书为FreeRTOS移植官方文档,基于Cortex-M3处理器,稀缺资源
2019-12-21 21:15:04 1.33MB FreeRTOS Cortex-M3 Edition
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Real-Time Design Patterns - Robust Scalable Architecture for Real-Time
2019-12-21 21:13:25 13.97MB Real-Time Design Patterns
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讲各种实时阴影技术的好书 看目录: 1Introduction 1 1.1Denition...............................3 1.2ImportanceofShadows.......................12 1.3Di›cultyofComputingShadows.................15 1.4Overview...............................19 1.5GeneralInformationfortheReader................20 2BasicShadowTechniques 21 2.1ProjectionShadows.........................22 2.2ShadowMapping..........................31 2.3ShadowVolumes...........................44 2.4StencilShadowVolumes......................48 2.5Transparency.............................72 2.6Summary...............................73 3Shadow-MapAliasing 75 3.1ShadowMappingasSignalReconstruction...........75 3.2InitialSamplingError—Undersampling.............81 3.3ResamplingError..........................87 4Shadow-MapSampling 89 4.1Fitting.................................89 4.2Warping................................93 4.3GlobalPartitioning.........................110 4.4AdaptivePartitioning........................123 4.5View-SampleMapping.......................131 4.6Shadow-MapReconstruction...................134 4.7TemporalReprojection.......................136 4.8Cookbook...............................137 5FilteredHardShadows 139 5.1FiltersandShadowMaps......................140 5.2ApplicationsofFiltering......................144 5.3PrecomputingLargerFilterKernels................147 5.4Summary...............................160 6Image-BasedSoft-ShadowMethods 161 6.1Introduction.............................161 6.2Basics.................................166 6.3AReferenceSolution........................172 6.4AugmentingHardShadowswithPenumbrae..........174 6.5BlurringHard-Shadow-TestResults................178 6.6FilteringPlanarOccluderImages.................187 6.7ReconstructingandBack-ProjectingOccluders.........191 6.8UsingMultipleDepthMaps....................204 6.9Summary...............................206 7Geometry-BasedSoft-ShadowMethods 209 7.1PlausibleShadowsbyGeneratingOuterPenumbra.......209 7.2InnerandOuterPenumbra..........
2019-12-21 21:12:57 47.01MB shadow realtime 阴影 3d
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这是一本由Sen M. Kuo, Bob H. Lee, Wenshun Tian等编写的实时数字信号处理,其中包括了信号处理的基本概念外,还有应用,例如有以下几章:8 - Digital Signal Generators,9 - Dual-Tone Multi-Frequency Detection,10 - Adaptive Echo Cancellation,11 - Speech Coding Techniques,12 - Speech Enhancement Techniques,13 - Audio Signal Processing,14 - Channel Coding Techniques等。
2019-12-21 21:09:14 15.36MB 数字信号处理 MATLAB
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