Robust Real-time Object Detection 论文& 整理ppt &及一篇相关中文论文 关于利用opencv训练分类器的原理的~~~
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本书为FreeRTOS移植官方文档,基于Cortex-M3处理器,稀缺资源
2019-12-21 21:15:04 1.33MB FreeRTOS Cortex-M3 Edition
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Real-Time Design Patterns - Robust Scalable Architecture for Real-Time
2019-12-21 21:13:25 13.97MB Real-Time Design Patterns
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讲各种实时阴影技术的好书 看目录: 1Introduction 1 1.1Denition...............................3 1.2ImportanceofShadows.......................12 1.3Di›cultyofComputingShadows.................15 1.4Overview...............................19 1.5GeneralInformationfortheReader................20 2BasicShadowTechniques 21 2.1ProjectionShadows.........................22 2.2ShadowMapping..........................31 2.3ShadowVolumes...........................44 2.4StencilShadowVolumes......................48 2.5Transparency.............................72 2.6Summary...............................73 3Shadow-MapAliasing 75 3.1ShadowMappingasSignalReconstruction...........75 3.2InitialSamplingError—Undersampling.............81 3.3ResamplingError..........................87 4Shadow-MapSampling 89 4.1Fitting.................................89 4.2Warping................................93 4.3GlobalPartitioning.........................110 4.4AdaptivePartitioning........................123 4.5View-SampleMapping.......................131 4.6Shadow-MapReconstruction...................134 4.7TemporalReprojection.......................136 4.8Cookbook...............................137 5FilteredHardShadows 139 5.1FiltersandShadowMaps......................140 5.2ApplicationsofFiltering......................144 5.3PrecomputingLargerFilterKernels................147 5.4Summary...............................160 6Image-BasedSoft-ShadowMethods 161 6.1Introduction.............................161 6.2Basics.................................166 6.3AReferenceSolution........................172 6.4AugmentingHardShadowswithPenumbrae..........174 6.5BlurringHard-Shadow-TestResults................178 6.6FilteringPlanarOccluderImages.................187 6.7ReconstructingandBack-ProjectingOccluders.........191 6.8UsingMultipleDepthMaps....................204 6.9Summary...............................206 7Geometry-BasedSoft-ShadowMethods 209 7.1PlausibleShadowsbyGeneratingOuterPenumbra.......209 7.2InnerandOuterPenumbra..........
2019-12-21 21:12:57 47.01MB shadow realtime 阴影 3d
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这是一本由Sen M. Kuo, Bob H. Lee, Wenshun Tian等编写的实时数字信号处理,其中包括了信号处理的基本概念外,还有应用,例如有以下几章:8 - Digital Signal Generators,9 - Dual-Tone Multi-Frequency Detection,10 - Adaptive Echo Cancellation,11 - Speech Coding Techniques,12 - Speech Enhancement Techniques,13 - Audio Signal Processing,14 - Channel Coding Techniques等。
2019-12-21 21:09:14 15.36MB 数字信号处理 MATLAB
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高清PDF电子书, 关于卡尔曼滤波和小波的,经典书籍,第四版了 Kalman filtering is an optimal state estimation process applied to a dynamic system that involves random perturbations. More precisely, the Kalman filter gives a linear, unbiased, and minimum error variance recursive algorithm to optimally estimate the unknown state of a dynamic system from noisy data taken at discrete real-time. It has been widely used in many areas of industrial and government applications such as video and laser tracking systems, satellite navigation, ballistic missile trajectory estimation, radar, and fire control. With the recent development of high-speed computers, the Kalman filter has become more useful even for very complicated real-time applications. In spite of its importance, the mathematical theory of Kalman filtering and its implications are not well understood even among many applied mathematicians and engineers. In fact, most practitioners are just told what the filtering algorithms are without knowing why they work so well. One of the main objectives of this text is to disclose this mystery by presenting a fairly thorough discussion of its mathe- matical theory and applications to various elementary real-time problems
2019-12-21 21:08:36 4.74MB 信号处理 小波 卡尔曼滤波 经典
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KinectFusion: Real-time 3D Reconstruction and Interaction Using a Moving Depth Camera是一片详细介绍kinect sdk中kinectfusion的论文,kinectfusion能够使用kinect进行实时地三维重建。这篇论文是每个使用kinect进行三维重建的工作者都应该看的文章,所以我将它进行了翻译。由于本人水平有限,部分较为复杂的算法没有进行翻译,其他均有翻译。翻译全文共6900余字,仅供大家参考。
2019-12-21 21:06:25 23KB KinectFusion
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Real-time Rendering 第三版,非常好的实时渲染的书,非扫描版。而且是彩色版
2019-12-21 21:03:23 25.12MB Render Computer Graphics
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唯一一本介绍了dx和hlsl的实时渲染书籍
2019-12-21 20:22:43 15.47MB directx real time rendering
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Book Description The first book on this core game development topic by an experienced developer Product Description The control of cameras is as important in games as it is in cinema. How the camera tracks and moves determines our point of view and influences our attitude towards the content. A poorly designed camera system in a game can disrupt a users experience, while a well-designed one can make a good game into a great one. The challenge in games is that the camera must respond to unscripted events, and this is where much of the difficulty of designing real-time camera systems arises. The increasing use of motion in virtual environments, marked by the inclusion of physics modeling and complex collision detection systems, means that camera systems must be even more effective to keep up. Real-Time Cameras is written by an experienced game developer who has written camera control systems for award-winning games such as Metroid Prime. Mark Haigh-Hutchinson discusses the key algorithms for camera control and then shows how to implement them in code. This book is written for game developers and designers, although it is also pertinent to other professionals in the interactive media field. Real-Time Cameras presents a practical approach to camera systems, introducing their theory, design, and implementation. * The first book on this critical and often poorly understood aspect of game development * Includes analysis of camera and control systems from existing games along with practical implementation advice * Discusses the key algorithms with pseudo code examples, and includes movies demonstrating camera technique on the companion CD-ROM
2019-12-21 20:17:52 2.27MB real time cameras
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