Game Development and Simulation with Unreal Technology explores the use of Unreal Engine 4 (UE4) for the development of real-time digital interactive contents to be used in computerized games or simulations. The engine is considered in three main iterations: from the basic use of the engine to build games and simulation content out of the box, to intermediate design of interactive content by building on the pre-supplied contents from the base engine, and through advanced implementations geared toward a comprehensive understanding of the power of the Unreal Engine. This is one of the first books on developing interactive content for games, entertainment, and simulation to cover the newly released UE4. Industry-level game concepts in level design, coding, and programming, networking, and multiplayer concepts are covered. The book presents beginner- through advanced-level concepts in designing and developing games with the Unreal Engine 4. It includes small/mid-scale projects developed as concept examples throughout the book, which can be used in more comprehensive and entertaining interactive computer simulations and games. The book is organized into three parts. Part 1 covers the basics of the unreal engine, including an overview of each subcomponent of the engine, an overview of the UE4 project templates, and the main features each provides. Part 2 delves into more advanced topics in the new UE4 material pipeline, including layered materials and different shading models. Part 3 walks you through the steps of building your own games with UE4. It also provides advanced coverage of Blueprint systems in UE4. Each chapter includes do-it-yourself extensions to the concept modules presented to solidify your understanding of the concepts and techniques. Exercises and summaries are also included at the end of each chapter to help take your understanding of Unreal Engine 4 to the next level. Table of Contents SECTION I Unreal Technology Basics: Introductory Development T
2021-05-07 10:12:51 7.89MB Unreal Game Development
1
软件项目管理Information Technology Project Management第7版课后习题答案以及每章的总结归纳,非常详尽
2021-05-05 20:02:19 2.06MB 软件项目管理 答案 期末复习
1
文章里介绍了线激光传感器固定在机械手末端工具上,利用机器人带着传感器去扫描标准球得到标准球球心的方式来标定传感器坐标系和机器人工具坐标系的相对位置关系。
2021-05-05 14:37:08 2.02MB 线激光 手眼标定 robot-laser
1
The.All-New.Switch.Book.The.Complete.Guide.to.LAN.Switching.Technology.2ed
2021-05-02 10:58:48 6.97MB ajax java VisualStudio Refactor
1
mos6502:用C语言编写的MOS Technology 6502仿真器
2021-04-21 23:20:45 6KB C
1
the future of fintech future - integrating finance and technology in financial
2021-04-21 09:03:24 3.54MB thefuture fintechfuture financial
介绍光刻科学和技术的英文书籍。第一部分为曝光系统介绍,第二部分为光刻胶及其工艺,第三部分为纳米光刻。
2021-04-16 15:05:57 15.13MB 半导体制造
1
完整英文电子版JEDEC JESD88F:2018 Dictionary of Terms for Solid-State Technology-固态技术术语词典。 这本供技术作者和教育工作者、制造商以及分立固态器件的购买者和使用者使用的参考资料现已面世。它将帮助JEDEC的技术委员会避免多重定义,减少冗余定义的扩散。长期目标是将所有JEDEC出版物和标准中的定义纳入其中。在大约两千条条目中,每一条都注明了其来源出版物,并在附件中列出了来源出版物的名称和发布日期。所有条目都经过标点符号、语法和清晰度以及准确性的审查,如果认为有必要,则对其进行重新措辞。本词典的目的是为了促进整个固态行业术语、定义、缩写和符号的统一使用。
2021-04-15 18:02:37 3.08MB JEDEC JESD88F 词典 术语
white Paper of ChaoJi EV charging technology (technicai part).pdf
2021-04-12 14:01:37 2.56MB chaoji
1