Magy Seif El-Nasr 著
2022-12-21 08:06:44 14.96MB 游戏
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This book, the third volume in the popular Game Engine Gems series, is composed of short articles that focus on a particular technique, describe a clever trick, or offer practical advice within the subject of game engine development. The 22 chapters cover four broad categories—graphics and rendering, physics, general programming, and artificial intelligence. Professional game developers, students of game development and computer science, and anyone interested in learning how the pros tackle specific problems that arise during game engine development will find useful gems in this collection. TABLE OF CONTENTS AND CONTRIBUTORS Part I — Graphics and Rendering 1. The Open Game Engine Exchange Format Eric Lengyel (Series Editor / Terathon Software LLC) OpenGEX official website 2. Realistic Blending of Skies, Water, and Terrain Frank Kane (Sundog Software, LLC) 3. Fog with a Linear Density Function Eric Lengyel (Series Editor / Terathon Software LLC) 4. Vegetation Management in Leadwerks Game Engine 4 Josh Klint (Leadwerks Software) Download supplementary files for Chapter 4 5. Smooth Horizon Mapping Eric Lengyel (Series Editor / Terathon Software LLC) Download supplementary files for Chapter 5 6. Buffer-Free Generation of Triangle Strip Cube Vertices Don Williamson (Celtoys) 7. Edge-Preserving Smoothing Filter for Particle Based Rendering Kin-Ming Wong (The Chinese University of Hong Kong) Tien-Tsin Wong (The Chinese University of Hong Kong) Download supplementary files for Chapter 7 8. Variable Precision Pixel Shading for Improved Power Efficiency Rahul P. Sathe (Intel) 9. A Fast and High-Quality Texture Atlasing Algorithm Manny Ko (Activision Blizzard Inc.) Part II — Physics 10. Rotational Joint Limits in Quaternion Space Gino van den Bergen (Dtecta) Download supplementary files for Chapter 10 11. Volumetric Hierarchical Approximate Convex Decomposition Khaled Mamou (AMD) 12. Simulating Soft Bodies Using Strain Based Dynamics Muhammad Mobeen Movania (DHA Suffa University) Download supplementary files for Chapter 12 Part III — General Programming 13. Generic, Lightweight, and Fast Delegates in C++ Stefan Reinalter (Molecular Matters) Download supplementary files for Chapter 13 14. Compile-Time String Hashing in C++ Stefan Reinalter (Molecular Matters) Download supplementary files for Chapter 14 15. Static Reflection in C++ Using Tuples Nicolas Guillemot (Intel) 16. Portable SIMD Programs Using ISPC Nicolas Guillemot (Intel) Marc Fauconneau Dufresne (Intel) 17. Shared Network Arrays as an Abstraction of Network Code from Game Code Logic João Lucas Guberman Raza (Microsoft) Part IV — Character Control and Artificial Intelligence 18. Vision Based Local Collision Avoidance Teófilo Bezerra Dutra (Universidade Federal do Ceará) Ricardo Marques (Universitat Pompeu Fabra) Julien Pettré (INRIA) Jan Ondřej (Disney Research) 19. A Programming Framework for Autonomous NPCs Artur de Oliveira da Rocha Franco (Federal University of Ceará) José Gilvan Rodrigues Maia (Federal University of Ceará) Fernando Antonio de Carvalho Gomes (Federal University of Ceará) 20. Beyond Smart Objects: Behavior-Oriented Programming for NPCs in Large Open Worlds Martin Černý (Charles University in Prague) Tomáš Plch (Charles University in Prague / Warhorse Studios) Cyril Brom (Charles University in Prague) 21. A Control System for Enhancing Entity Behavior Mike Ramsey (Ramsey Research, LLC) 22. A Control System Based Approach to Entity Behavior Mike Ramsey (Ramsey Research, LLC)
2022-12-21 00:46:32 11.18MB Game Engine Gems Eric
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安卓手柄测试工具。用于检测手柄的按键和摇杆,也可以检测设备是否支持手柄。
2022-12-20 05:23:26 1.33MB 安卓手柄 检测 软件
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本书是由40多位国外游戏开发行业最为优秀的程序员撰稿的技术文集。每篇文章都针对游戏编程中的某个特定问题,不仅提供了解决思路,还给出了能立即应用到代码中的算法和源码。 本书适合游戏开发专业人员阅读。专家级开发人员可以立刻应用书中介绍的技巧,而初中级程序员通过阅读本书将增强其技能和知识。本书是游戏程序员必备的参考资料。 此卷为本系列的第一卷
2022-12-19 23:00:43 50.69MB 游戏编程
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样本游戏服务器 tcp游戏echo服务器,客户端发送服务器指定格式的数据格式,服务器获取对应的协议号,走不同的逻辑函数 开始 # Server from core import server s = server . Server (( "127.0.0.1" , 8000 ), 5 ) @ s . route ( "hello_world" ) def hello_world ( request ): request . client . send ({ "c" : "hello world." }) if __name__ == '__main__' : s . serve_forever () # Client import socket from core . server import Server protocol = Server .
2022-12-14 21:55:34 12KB Python
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中国易语言汉语编程第三方模块插件 本地手册版6.x 文件名:Game-EC 模块手册 6.X.chm
2022-12-13 02:20:05 7.12MB Game-EC
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俄罗斯方块 iOS上的经典俄罗斯方块。 该游戏是根据我玩《俄罗斯方块》的早期情况以及从互联网上窃取的一些信息而开发的。 按规范,这不是完美的俄罗斯方块游戏,所以请忍受俄罗斯方块战士;) 据我所知,该项目是开源的,无意放到App Store上,在没有“ Tetris company”许可的情况下,不允许任何个人开发者这样做。 这个项目的动机主要是让我被SpriteKit和GameplayKit弄湿。 游戏截图
2022-12-11 21:20:52 12.16MB swift ios spritekit game-development
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太空王牌射击游戏模板1.41unity3d游戏源码 Space Ace Shooter Game Template v1.41 Unity精品小游戏源码 , Unity完整项目源码 是Unitypackage包 , 新建空项目直接导入到项目里面就可以运行了,无需其他操作。 适合二次开发和学习使用,都是经典游戏,需要其他游戏源码包可以看我主页。 直接可以运行 , 如果运行不了 请切换编译器版本 2021 3.14版本编译器测试没问题 其他版本请自行尝试。 有别的资源或代码需求可以通过我的主页联系 谢谢! Unity游戏代码 ,Unity经典游戏源码 , Unity休闲游戏源码, Unity容易上手的游戏源码,Unity小游戏源码,Unity新手练习源码,Unity个人开发源码,Unity优秀项目,Unity商店优秀作品。 太空王牌射击游戏模板1.41unity3d游戏源码 Space Ace Shooter Game Template v1.41太空王牌射击游戏模板1.41unity3d游戏源码 Space Ace Shooter Game Template v1.41太空王牌射击游
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Unity投篮游戏Basketball Shooting Game Starter Kit Unity精品小游戏源码 , Unity完整项目源码 是Unitypackage包 , 新建空项目直接导入到项目里面就可以运行了,无需其他操作。 适合二次开发和学习使用,都是经典游戏,需要其他游戏源码包可以看我主页。 直接可以运行 , 如果运行不了 请切换编译器版本 2021 3.14版本编译器测试没问题 其他版本请自行尝试。 有别的资源或代码需求可以通过我的主页联系 谢谢! Unity游戏代码 ,Unity经典游戏源码 , Unity休闲游戏源码, Unity容易上手的游戏源码,Unity小游戏源码,Unity新手练习源码,Unity个人开发源码,Unity优秀项目,Unity商店优秀作品。 Unity投篮游戏Basketball Shooting Game Starter Kit Unity投篮游戏Basketball Shooting Game Starter Kit Unity投篮游戏Basketball Shooting Game Starter Kit Unity投篮游戏Bask
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这是本人及小组人员编的第一个游戏,为c#语言所编。 有需要改进的地方欢迎提出。
2022-12-10 23:54:42 524KB C#游戏
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