找了很久的一本关于C#编写自定义控件的书,前半部分介绍了Gdi+的有关知识,后半部分详细说明了一下自定义控件的知识。虽然书有些老了,但是内容非常详细,难得的好书。
2023-07-04 14:31:03 16.44MB 自定义控件
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This book, the third volume in the popular Game Engine Gems series, is composed of short articles that focus on a particular technique, describe a clever trick, or offer practical advice within the subject of game engine development. The 22 chapters cover four broad categories—graphics and rendering, physics, general programming, and artificial intelligence. Professional game developers, students of game development and computer science, and anyone interested in learning how the pros tackle specific problems that arise during game engine development will find useful gems in this collection. TABLE OF CONTENTS AND CONTRIBUTORS Part I — Graphics and Rendering 1. The Open Game Engine Exchange Format Eric Lengyel (Series Editor / Terathon Software LLC) OpenGEX official website 2. Realistic Blending of Skies, Water, and Terrain Frank Kane (Sundog Software, LLC) 3. Fog with a Linear Density Function Eric Lengyel (Series Editor / Terathon Software LLC) 4. Vegetation Management in Leadwerks Game Engine 4 Josh Klint (Leadwerks Software) Download supplementary files for Chapter 4 5. Smooth Horizon Mapping Eric Lengyel (Series Editor / Terathon Software LLC) Download supplementary files for Chapter 5 6. Buffer-Free Generation of Triangle Strip Cube Vertices Don Williamson (Celtoys) 7. Edge-Preserving Smoothing Filter for Particle Based Rendering Kin-Ming Wong (The Chinese University of Hong Kong) Tien-Tsin Wong (The Chinese University of Hong Kong) Download supplementary files for Chapter 7 8. Variable Precision Pixel Shading for Improved Power Efficiency Rahul P. Sathe (Intel) 9. A Fast and High-Quality Texture Atlasing Algorithm Manny Ko (Activision Blizzard Inc.) Part II — Physics 10. Rotational Joint Limits in Quaternion Space Gino van den Bergen (Dtecta) Download supplementary files for Chapter 10 11. Volumetric Hierarchical Approximate Convex Decomposition Khaled Mamou (AMD) 12. Simulating Soft Bodies Using Strain Based Dynamics Muhammad Mobeen Movania (DHA Suffa University) Download supplementary files for Chapter 12 Part III — General Programming 13. Generic, Lightweight, and Fast Delegates in C++ Stefan Reinalter (Molecular Matters) Download supplementary files for Chapter 13 14. Compile-Time String Hashing in C++ Stefan Reinalter (Molecular Matters) Download supplementary files for Chapter 14 15. Static Reflection in C++ Using Tuples Nicolas Guillemot (Intel) 16. Portable SIMD Programs Using ISPC Nicolas Guillemot (Intel) Marc Fauconneau Dufresne (Intel) 17. Shared Network Arrays as an Abstraction of Network Code from Game Code Logic João Lucas Guberman Raza (Microsoft) Part IV — Character Control and Artificial Intelligence 18. Vision Based Local Collision Avoidance Teófilo Bezerra Dutra (Universidade Federal do Ceará) Ricardo Marques (Universitat Pompeu Fabra) Julien Pettré (INRIA) Jan Ondřej (Disney Research) 19. A Programming Framework for Autonomous NPCs Artur de Oliveira da Rocha Franco (Federal University of Ceará) José Gilvan Rodrigues Maia (Federal University of Ceará) Fernando Antonio de Carvalho Gomes (Federal University of Ceará) 20. Beyond Smart Objects: Behavior-Oriented Programming for NPCs in Large Open Worlds Martin Černý (Charles University in Prague) Tomáš Plch (Charles University in Prague / Warhorse Studios) Cyril Brom (Charles University in Prague) 21. A Control System for Enhancing Entity Behavior Mike Ramsey (Ramsey Research, LLC) 22. A Control System Based Approach to Entity Behavior Mike Ramsey (Ramsey Research, LLC)
2022-12-21 00:46:32 11.18MB Game Engine Gems Eric
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信号完整性分析-[美]Eric,[译]李玉山
2022-09-16 08:52:40 19.87MB 信号完整性分析-[美]Eric
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Eric Meyer对css的解释,其中涵盖了css的功能和编写格式
2022-06-02 19:56:37 41.6MB css
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中文书很难懂,看英文的吧! 本书是领域建模的集大成者。 不仅有很多建模方法和技巧,而且是解决软件复杂性问题的。
2022-05-20 09:34:38 4.43MB Domain modelling 领域建模
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This third edition of Signal and Power Integrity—Simplified has one significant new addition over the previous edition: questions and problems at the end of each chapter to test and reinforce your understanding.
2022-05-18 22:05:55 32.68MB Signal Integrity
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领域驱动设计:软件核心复杂性应对之道.Eric.Evans,DDD的开山之作,中文版版。
2022-01-17 22:30:42 39.26MB DDD
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Windows下使用的Python PyQt GUI设计IDE,方便GUI的快速开发,直接运行install程序即可安装,此为目前的最新版本,解决官网下载速度慢的问题。
2021-12-06 14:39:37 19.41MB Eric
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源码介绍: 模板说明: 基于本次时间关系,以及对YzmCMS完整性的支持,本次发布的“”模版主题,暂不提供“会员中心”相关模版,仅提供常用的通用模版。 同时,本次发布的“Eric”主题模版文件中,已移除默认模版中一些非必要的模版,仅保留一些通用模版(首页、频道页、列表页、资源列表页、内容页、关于我/单页等),当前模版主题中提供的模版文件已经能够满足大部分网站使用。 如需调用默认模板中的文件或使用该模板时出现诸如“XXX模版缺失”的问题,可自行将默认模版中的其他文件拷贝到该模版中,即可。 安装说明: 首先下载YzmCMS主程序: 安装完成主程序后,将”application”和”common”两个文件夹直接复制粘贴到你网站的根目录下即可。  
2021-12-05 15:55:41 910KB Eric Eric主题 Eric模板 yzcms
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Design for Six Sigma (DFSS) offers engineers powerful opportunities to develop more successful systems, software, hardware, and processes. In Applying Design for Six Sigma to Software and Hardware Systems , two leading experts offer a realistic, step-by-step process for succeeding with DFSS. Their clear, start-to-finish roadmap is designed for successfully developing complex high-technology products and systems that require both software and hardware development. Drawing on their unsurpassed experience leading Six Sigma at Motorola, the authors cover the entire project lifecycle, from business case through scheduling, customer-driven requirements gathering through execution. They provide real-world examples for applying their techniques to software alone, hardware alone, and systems composed of both. Product developers will find proven job aids and specific guidance about what teams and team members need to do at every stage. Using this book’s integrated, systems approach, marketers, software professionals, and hardware developers can converge all their efforts on what really matters: addressing the customer’s true needs. Learn how to Ensure that your entire team shares a solid understanding of customer needs Define measurable critical parameters that reflect customer requirements Thoroughly assess business case risk and opportunity in the context of product roadmaps and portfolios Prioritize development decisions and scheduling in the face of resource constraints Flow critical parameters down to quantifiable, verifiable requirements for every sub-process, subsystem, and component Use predictive engineering and advanced optimization to build products that robustly handle variations in manufacturing and usage Verify system capabilities and reliability based on pilots or early production samples Master new statistical techniques for ensuring that supply chains deliver on time, with minimal inventory Choose the right DFSS tools, using the authors’ step-by-step flowc
2021-11-19 20:23:18 5.55MB Eric Maass DFSS
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