When it comes to game programming, C++ is the name of the game. If you aspire to move from game player to game creator, it all starts with learning the fundamentals of C++ and game-programming basics. With BEGINNING C++ THROUGH GAME PROGRAMMING, FOURTH EDITION, you will find an up-to-date and thorough introduction to everything you need to get started--with no previous programming experience required. In the new fourth edition of this popular guide to learning C++, you will work with a complete program while learning each new concept and a game program at the end of each chapter. A final game project at the end of the book draws together everything you've learned. Written with the beginning programmer in mind, BEGINNING C++ THROUGH GAME PROGRAMMING, FOURTH EDITION is a great way to get started in game programming.
Table of Contents
Chapter 1 Types, Variables, and Standard I/O: Lost Fortune
Chapter 2 Truth, Branching, and the Game Loop: Guess My Number
Chapter 3 for Loops, Strings, and Arrays: Word Jumble
Chapter 4 The Standard Template Library: Hangman
Chapter 5 Functions: Mad Lib
Chapter 6 References: Tic-Tac-Toe
Chapter 7 Pointers: Tic-Tac-Toe 2.0
Chapter 8 Classes: Critter Caretaker
Chapter 9 Advanced Classes and Dynamic Memory: Game Lobby
Chapter 10 Inheritance and Polymorphism: Blackjack
Appendix A Creating Your First C++ Program
Appendix B Operator Precedence
Appendix C Keywords
Appendix D ASCII Chart
Appendix E Escape Sequences
1