☆ 资源说明:☆
[Packt Publishing] C# Unity 3D 游戏开发 初学者指南 (英文版)
[Packt Publishing] Learning C# by Developing Games with Unity 3D Beginner's Guide (E-Book)
☆ 图书概要:☆
Learn the fundamentals of C# to create scripts for your GameObjects
Overview
You've actually been creating scripts in your mind your whole life, you just didn't realize it. Apply this logical ability to write Unity C# scripts
Learn how to use the two primary building blocks for writing scripts: the variable and the method. They're not mysterious or intimidating, just a simple form of substitution
Learn about GameObjects and Component objects as well as the vital communication between these objects using Dot Syntax. It's easy, just like addressing a postal letter
Stay logically organized by utilizing a State Machine for your code. Use the simple concept of a State to control your Unity project. You will definitely save time by knowing where your code is located
With your new knowledge of coding, you will be able to look at Unity's Scripting Reference code examples with confidence
☆ 出版信息:☆
[作者信息] Terry Norton
[出版机构] Packt Publishing
[出版日期] 2013年09月25日
[图书页数] 292页
[图书语言] 英语
[图书格式] PDF 格式
全书共22章,其中第1章与第2章为Android平台相关的一些基础知识;第3章~第10章介绍了基于OpenGL ES 2.0进行3D应用开发的一些必知必会的基本知识;第11章~第15章介绍了一些高级特效的实现方法;第16章~第17章介绍了3D游戏开发中相关的一些物理、碰撞检测知识以及常用的3D物理引擎JBullet;第19章介绍了3种人机交互的高级技术;第20章~第22章给出了3个完整的大型3D游戏案例,总代码量接近6万行。同时为了便于读者的学习,《Android 3D游戏开发技术宝典:OpenGL ES 2.0》附赠的光盘中包含了书中所有案例的完整源代码,同时给出了最后3个完整大型3D游戏案例的讲解视频,最大限度地帮助读者快速掌握相应的开发技术。