钓鱼模拟_VR:钓鱼模拟VR HTC-Vive
2021-12-14 11:27:46 425.23MB unity vr unity3d virtual-reality
1
Digitabulum-Firmware:Manuvr动作捕捉手套的固件
1
新版本: 玛雅诗 MayaVerse是一个实验性Metaverse-沉浸式虚拟世界 本文档介绍了第一个沉浸式虚拟世界的开发和创建。 MayaVerse将成为完全沉浸式计算机重新创建的世界。 它将使用最佳技术来开发,以克服当前的“沉浸式虚拟世界”范式,并以崭新的视角吸引用户。 概述的实际上是一个想法,我们希望这个项目不久将成为现实。 我们相信il很快将成为现实,希望画些图并描述可能的情况将鼓励进一步的进展和实施。 让我们从“ MayaVerse”的正确定义开始:计算机重新创建的3D沉浸式虚拟环境,可以通过Internet与多个用户共享,并且可以持久地插入,修改和删除对象和代理,并可以通过虚
2021-11-12 11:35:31 509.11MB virtualreality virtual-reality hazel metaverse
1
风之谷 该VR项目的灵感来自风之谷-风之谷(Nausicaa)。 它带您穿越高山和山谷进行滑行旅程,以播种种子并创造欣快的声景。 通过触摸板进行简单控制即可随意旋转,滑行和种植森林。 改进: 使用不同颜色,不同比例或形状的树模型 设计一个系统,该系统允许交互加在一起以构成有意义的格式 用草图/图纸显示控制信息 使用3D种子模型实现一致性 在开头插入一个故事提示(例如“您是浮岛上的园丁...”) 去做: 全部完成:D !!!! 完成: 结合所有工作 除了种子声音,还可以在背景中添加配乐 向种子添加不同的树模型 调试播种种子,以便将它们种植在“正确的”位置(现在种子在撞击时产生,并且仅与懒
2021-11-08 15:54:28 79.12MB unity space virtual-reality gliding
1
迷宫漫步 使用Unity构建的VR游戏项目。 入门 我使用来构建此项目。 为了使内容尽可能的小,我没有在此存储库中包含所有文件,但是您仍然可以逐步构建它们。 克隆此存储库后,使用Unity打开项目。 它将导入一些必要的文件。 然后导航到 ,您可以在此处预览具有不同场景的游戏。 依存关系 我计算机中的设置: Unity Hub Version 0.17.1 Unity Version 2018.1.3f1 Personal GVR SDK for Unity v
2021-11-08 14:47:28 215.49MB unity virtual-reality VirtualrealityC#
1
Unity has become the leading platform for building virtual reality games, applications, and experiences for this new generation of consumer VR devices. Unity Virtual Reality Projects walks you through a series of hands-on tutorials and in-depth discussions on using the Unity game engine. With its practical and project-based approach, this book will get you up to speed with the specifics of Virtual Reality development in Unity. You will learn how to use Unity to develop VR applications that can be experienced with devices such as Oculus, Daydream, and Vive. Among the many topics and projects, you will explore gaze-based versus hand controller input, world space UI canvases, locomotion and teleportation, software design patterns, 360-degree media, timeline animation, and multiplayer networking. You will learn the Unity 3D game engine via the interactive Unity Editor as well as C# programming. By the end of the book, you will be fully equipped to develop rich, interactive virtual reality experiences using Unity.
2021-11-02 13:21:14 20.85MB Unity VR
1
虚拟现实工具包插件
2021-11-01 20:05:47 4.18MB unity 插件 VRTK
1
虚拟现实工具包插件
2021-11-01 20:05:47 6.6MB unity 插件 VRTK
1
Understanding Virtual Reality: Interface, Application, and Design (The Morgan Kaufmann Series in Computer Graphics) By 作者: William R. Sherman – Alan B. Craig ISBN-10 书号: 0128183993 ISBN-13 书号: 9780128183991 Edition 版本: 2 出版日期: 2018-12-17 pages 页数: (916)
2021-10-18 19:27:19 16.66MB Design
1
This is the eBook of the printed book and may not include any media, website access codes, or print supplements that may come packaged with the bound book. “With his YouTube channel, Mitch’s VR Lab, Mitch has helped thousands of people understand the foundations of locomotion and interaction mechanics with clear and concise UE4 videos. I’m thrilled that he has taken the time to bring all his knowledge and experience in working with Unreal Engine and Virtual Reality to the Unreal? Engine VR Cookbook…. Mitch is uniquely qualified to share this book with the world.” —Luis Cataldi, Unreal Engine Education, Epic Games, Inc. For game developers and visualization specialists, VR is the next amazing frontier to conquer—and Unreal Engine 4 is the ideal platform to conquer it with. Unreal ? Engine VR Cookbook is your complete, authoritative guide to building stunning experiences on any Unreal Engine 4-compatible VR hardware. Renowned VR developer and instructor Mitch McCaffrey brings together best practices, common interaction paradigms, specific guidance on implementing these paradigms in Unreal Engine, and practical guidance on choosing the right approaches for your project. McCaffrey’s tested “recipes” contain step-by-step instructions, while empowering you with concise explanations of the underlying theory and math. Whether you’re creating first-person shooters or relaxation simulators, the techniques McCaffrey explains help you get immediate results, as you gain “big picture” knowledge and master nuances that will help you succeed with any genre or project. Understand basic VR concepts and terminology Implement VR logic with Blueprint visual scripting Create basic VR projects with Oculus Rift, HTC Vive, Gear VR, Google VR, PSVR, and other environments Recognize and manage differences between seated and standing VR experiences Set up trace interactions and teleportation Work with UMG and 2D UIs Implement character inverse kinematics (IK) for head and hands Define ef
2021-09-20 13:09:02 26.79MB Unreal VR 电子书
1