【0积分下载】版本:1.1.302 原作者最近更新于2020/12/15
2021-04-07 21:11:12 6.05MB UnityShader插件
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Real-Time 3D Rendering with DirectX and HLSL 英文epub 本资源转载自网络,如有侵权,请联系上传者或csdn删除 本资源转载自网络,如有侵权,请联系上传者或csdn删除
2021-03-02 21:16:06 24.38MB Real-Time Rendering DirectX HLSL
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http://blog.csdn.net/chenjinxian_3D/article/category/6285650 博客配套学习代码
2020-11-16 10:17:18 52.3MB HLSL shader 3D Render
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http://blog.csdn.net/chenjinxian_3D/article/category/6285650 博客配套学习代码
2020-11-16 10:14:43 41.77MB HLSL shader 3D Render
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Real-Time_3D_Rendering_with_DirectX_and_HLSL http://www.varcholik.org/wpress/
2020-11-16 09:50:04 15.46MB RealTime Rendering DirectX HLSL
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shader比较基本的语言介绍,Unity3Dshader编程必须要知道的显卡相关基础知识。
2020-10-28 10:20:25 2.69MB Unity shader HLSL初级教程
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《DirectX 3D HLSL实例精讲》一书的随书光盘源码。《DirectX3D HLSL实例精讲(附光盘)》(作者李健波、丁海燕)以微软DirectX 3D(简称D3D)为基 础,以HLSL为主线讨论了DX9的图形内容,并介绍DX11的三个核心,供在校学生、图形爱好者、图形开 发强化培训班和工程技术人员学习,参考。 《DirectX3D HLSL实例精讲(附光盘)》结构严谨,内容充实,讲解清晰,详细讨论了当前计算 机图形学的实时渲染技术,并提供大量满足教学要求 和工程的实例代码。
2020-03-11 03:10:41 182.04MB DirectX 3D HLSL
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利用HLSL实现对DXVA2解码数据的简单处理,内含高斯滤波,中值滤波,USM锐化,以及点运算的例子
2020-01-16 03:08:55 24.87MB dxva2 d3d hlsl
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Graphics programming is the magic behind video games, film, and scientific simulation. Every explosion, dust particle, and lens flare you see on a computer screen is processed through a graphics card. In addition, because modern operating systems use the graphics processing unit (GPU) to draw their content, every pixel you see is rendered through the GPU and through software developed by a graphics programmer. It’s a broad topic, but one that has traditionally been the province of a select few. Even to experienced software developers, rendering is often considered a dark art, full of complex mathematics and esoteric tools. Furthermore, the rapid pace of advancement makes modern graphics programming a moving target, and establishing a foothold can be difficult.
2020-01-03 11:37:20 16.12MB DirectX HLSL
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使用HLSL来开发一个ShadowMapping ,使用HLSL来开发一个ShadowMapping
2020-01-03 11:20:20 1.67MB ShadowMap HLSL
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