MSS:船舶系统模拟器(MSS)
2021-05-10 14:04:47 70.83MB navigation simulation matlab toolbox
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Simulation of Arena Final Project
2021-05-09 12:03:10 285KB Arena
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Simulation of Arena Chapter 6
2021-05-09 09:03:24 1.26MB Arena
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unity引擎中用粒子模拟绳索物理,包括碰撞,拉伸,联结等等,完全真实。
2021-05-08 15:20:12 4.19MB 绳索 物理
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综合运用所学单片机知识,设计一个压控PWM信号发生器。要求如下:系统单片机使用AT89S52,甲机通过ADC0832采集电压信号,显示该电压值并将该电压信号对应的数字量传给乙机,乙机生成对应频率的PWM脉冲信号,占空比恒为1/4。给定单片机频率为11.0592MHz。
2021-05-07 15:57:32 56KB 51单片机 设计
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最先版的MatrikonOPCSimulation OPC通讯仿真软件,内含一篇MatlabOPC通信文档,MatrikonOPCSimulation的安装说明参考https://blog.csdn.net/dashumak/article/details/81448764
2021-05-07 13:51:17 112.89MB OPC Matrikon Simulation
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HFSS提出超材料等效电磁参数的实例
2021-05-07 11:35:00 920KB 电磁学
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学习左手材料在天线上的应用与仿真的经典著作
2021-05-07 11:04:06 2.65MB 左手材料 HFSS
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Game Development and Simulation with Unreal Technology explores the use of Unreal Engine 4 (UE4) for the development of real-time digital interactive contents to be used in computerized games or simulations. The engine is considered in three main iterations: from the basic use of the engine to build games and simulation content out of the box, to intermediate design of interactive content by building on the pre-supplied contents from the base engine, and through advanced implementations geared toward a comprehensive understanding of the power of the Unreal Engine. This is one of the first books on developing interactive content for games, entertainment, and simulation to cover the newly released UE4. Industry-level game concepts in level design, coding, and programming, networking, and multiplayer concepts are covered. The book presents beginner- through advanced-level concepts in designing and developing games with the Unreal Engine 4. It includes small/mid-scale projects developed as concept examples throughout the book, which can be used in more comprehensive and entertaining interactive computer simulations and games. The book is organized into three parts. Part 1 covers the basics of the unreal engine, including an overview of each subcomponent of the engine, an overview of the UE4 project templates, and the main features each provides. Part 2 delves into more advanced topics in the new UE4 material pipeline, including layered materials and different shading models. Part 3 walks you through the steps of building your own games with UE4. It also provides advanced coverage of Blueprint systems in UE4. Each chapter includes do-it-yourself extensions to the concept modules presented to solidify your understanding of the concepts and techniques. Exercises and summaries are also included at the end of each chapter to help take your understanding of Unreal Engine 4 to the next level. Table of Contents SECTION I Unreal Technology Basics: Introductory Development T
2021-05-07 10:12:51 7.89MB Unreal Game Development
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SOFA A Multi-Model Framework for Interactive Physical Simulation 英中对照 翻译版本 有目录
2021-05-06 21:06:11 4.68MB 医疗手术模拟资料
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