Algorithms in C, Third Edition, Part 5: Graph Algorithms is the second book in Sedgewick’s thoroughly revised and rewritten series. The first book, Parts 1-4, addresses fundamental algorithms, data structures, sorting, and searching. A forthcoming third book will focus on strings, geometry, and a range of advanced algorithms. Each book’s expanded coverage features new algorithms and implementations, enhanced descriptions and diagrams, and a wealth of new exercises for polishing skills. A focus on abstract data types makes the programs more broadly useful and relevant for the modern object-oriented programming environment.
2021-02-22 16:55:16 12.68MB C Language
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Real-Time Rendering (3rd Edition) pdf document by Tomas, Eric and Naty
2021-02-19 10:15:46 16.65MB graphics
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Understanding Digital Signal Processing 3rd Edition.pdf 学习数字信号处理的最经典的教材,国外经典,强力推荐
2021-02-19 00:02:14 25.79MB 通信 数字信号处理
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Understanding Digital Signal Processing 3rd Edition 电子书 真正的电子书,书签超链接都可以用,赞赞赞!!!
2021-02-18 23:56:40 45.87MB Digital Signal Processing 3rd
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Semiconductor Optics (Springer,3rd Edition,Claus Klingshirn)
2021-02-18 15:24:18 14.58MB 半导体 semiconductor optics 光学
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- This Zip contains Practical Python and OpenCV + Case Studies by Adrian Rosebrock
2021-02-02 18:45:41 25.42MB OpenCV
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中文 DB2 快速入门的捷径 DB2 Express C 9.7 中文第三版. 中文 DB2 快速入门的捷径 DB2 Express C 9.7 中文第三版
2021-01-28 02:51:41 4.28MB db2
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# Paperback: 792 pages # Publisher: Addison-Wesley Professional; 3 edition (July 30, 2009) # Language: English # ISBN-10: 0321637631 # ISBN-13: 978-0321637635 OpenGL® Shading Language is the experienced application programmer's guide to writing shaders. Part reference, part tutorial, this book thoroughly explains the shift from fixed-functionality graphics hardware to the new era of programmable graphics hardware and the additions to the OpenGL API that support this programmability. With OpenGL and shaders written in the OpenGL Shading Language, applications can perform better, achieving stunning graphics effects by utilizing the capabilities of both the visual processing unit and the central processing unit. In this book, you will find a detailed introduction to the OpenGL Shading Language and the new OpenGL function calls that support it. The text begins by describing the syntax and semantics of this high-level programming language. Once this foundation has been established, the book explores the creation and manipulation of shaders using new OpenGL function calls.
2020-11-24 10:04:00 9.99MB OpenGL Shading Language
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Digital Signal Processing Using MATLAB 3rd Edition,
2020-11-13 00:24:22 12.35MB Digital Signal Processing
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Goldstein的经典书虽然被吴老骂(我推荐的沈的书前言有写)不过也算很经典的"字典"型书了
2020-04-15 03:05:54 8.95MB 经典力学
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