GMM算法经典论文,opencv中的GMM算法应该就是参考这边文章。自己做的中文翻译pdf也附在了里面
2019-12-21 20:14:58 1.02MB GMM
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Real Time Digital Signal Processing Fundamentals, Implementation and Application, 3rd Ed 矢量PDF 非扫描
2019-12-21 20:03:16 14.88MB DSP Fundamentals Application 3rd
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This straightforward, step-by-step text is designed to demystify modern graphics programming, so you can quickly start writing effective, efficient code with DirectX and HLSL. Long-time graphics programmer and instructor Paul Varcholik starts with a basic primer on 3D graphics and rendering, as well as the essential math and "tools of the trade." Next, he introduces shaders
2019-12-21 19:52:07 15.54MB Directx11 HLSL 3D
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Real.Time.UML.Advances.in.The.UML.for.Real.Time.Systems.Third.Edition.pdf
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邵贝贝翻译的ucos ii对应的英文版,好书,费了很大劲才找到的。
2019-12-21 19:40:00 5.67MB ucos ii 邵贝贝
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该算法可躲避多个移动的物体,进行路径规划,由北卡的教授编写,此代码至可读,可以为需要的朋友借鉴。
2019-12-21 19:36:06 184KB 路径规划
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Real Time Rendering 4th Edition 高清版 ,带目录。
2019-12-21 19:29:30 28.59MB render
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游戏中检测碰撞的经典书籍
2019-12-21 19:29:12 3.15MB Game Collision Detection
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You Only Look Once Unified, Real-Time Object Detection.pdf
2019-12-21 19:27:23 1.7MB Real-Time Object Detection.
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3D Game Engine Design - A Practical Approach To Real-Time Computer Graphics
2019-12-21 18:58:55 69.57MB Graphics
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