此插件用于简化网格 使用方法: 只需要添加组件“Mesh Simplify”组件到需要简化的对象上,点击“Compute mesh”即可。 如果你需要应用于一个有子集的完整对象,只需将其挂载在根节点下即可。
2021-05-08 17:29:27 135.63MB Unity Mesh 简化
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推导了一般三角形网格模型顶点的平均曲率、高斯曲率和主曲率的计算方法,考虑到经常遇到粗糙三角形网格模型,为提高其曲率计算方法的精度,结合Loop细分曲面算法,进一步拓展了该曲率计算方法。该算法用于具有特征保持的网格模型简化取得了良好的效果。
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基于二次误差的网格简化(Surface simplification using quadric error metrics,SIGGRAPH 97)
2021-03-25 10:44:24 14KB 网格简化 二次误差法 Surface simplifi
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一个写于1998年出自老外之手的简单模型简化程序,值得初学者借鉴
2021-03-20 16:30:39 97KB 三角网格 简化 源代码
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This program implements four different mesh simplification algorithms. After loading a mesh, the user can easily remove triangles from the mesh and the results are displayed in real time. The mesh can also be rotated and moved closer to or farther away from the viewer. The goal of mesh simplific
2021-02-08 19:05:02 6.97MB 网格简化
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一个非常棒的mesh三角网格简化源码,使用opengl,可读取ply文件并实现简化,供初学者学习使用。资源下载后可直接运行
2019-12-21 21:31:08 11.47MB mesh 图形简化
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基于八叉树的网格简化算法实现 能正常的运行和对网格进行简化
2019-12-21 20:30:11 3.24MB 八叉树 三维 网格 简化
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采用java实现基于二次误差度量的网格简化算法;主要使用了java的集合框架中的treeSet
2019-12-21 19:33:54 797KB java treeset 网格简化 二次误差
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This program implements four different mesh simplification algorithms. After loading a mesh, the user can easily remove triangles from the mesh and the results are displayed in real time. The mesh can also be rotated and moved closer to or farther away from the viewer. The goal of mesh simplification is to display a 3D polygonal mesh with fewer triangles while retaining the same shape. In the example above, the original cow model (upper left) is made up of over 5800 triangles. We can easily remove thousands of triangles from this mesh and still display a very similar cow model. While the 500 triangle cow is a cruder representation, this may not make a difference if the cow is far away from the viewer.
2019-12-21 18:49:34 6.99MB 网格简化
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