Every game relies on data. That's why we made Databox. A simple yet powerful data editor which allows you to manage and save all your data at one place. Use Databox for your game data, save games, game configurations, profiles, localisation...
FEATURES
Intuitive data editor - Manage all your data in one place
Scriptable object workflow
Runtime editor - Edit your data directly in your builds
Read and save data at runtime
NEW Load and Save asynchronously
Supports all common Unity types + custom classes
Import from GOOGLE spreadsheet or local CSV file
Cloud sync - sync data to your MySQL webserver
XOR Encryption
Static keys generator for accessing tables, entries and values (instead of strings)
Demo scenes included
PlayMaker support
FlowReactor support
Powered by FullSerializer and OdinSerializer
Runtime editor
Balancing a game can be quite a hard task. That's why Databox has an easy to use runtime editor. It allows you to view and modify all of your data in your runtime build in a similar way to the editor in Unity. This is a great way to modify values while play-testing your game and do some quick value testings.