The Object Primer - Introduction to Techniques for Agile Modeling second edition
2021-04-09 17:25:41 243KB Object Primer Agile Modeling
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用于周期结构分析的有限差分频域方法将导致大规模的非对称广义特征值问题,尤其是在分析开放周期结构时。本文由于大范围的稀疏矩阵而大大简化了该方法。必须通过一些现有的代码(例如,matlab代码)来实现该技术和必须用于显着减少存储器需求并提高仿真速度的移位和反转Arnoldi技术。 此外,该方法的差分方程比以前的方法简单得多,因为不必消除纵向场分量就可以将广义特征值问题近似转换为标准特征值问题。 结果,这里提出的方法对于泄漏波天线的分析是相当简单和有效的,因为泄漏波天线可以看作是从导波结构直接进行几何演化,从而允许沿其纵向泄漏能量。 。 (c)2012 Wiley Periodicals,Inc.微波Opt Technol Lett 54:28142817,2012; 可以在wileyonlinelibrary.com上在线查看此文章。 DOI 10.1002 / mop.27216
2021-04-09 16:49:26 228KB Arnoldi techniques; finite difference
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A Survey on Deep Learning Techniques for Stereo-based Depth Estimation.pdf
2021-04-08 19:06:28 22.89MB 会议论文
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2018 Improved Techniques for Learning to Dehaze and Beyond_ A Collective Study
2021-04-02 14:12:57 298KB 论文
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Large Sample Techniques for statistics(Jiming Jiang).pdf
2021-03-31 21:18:55 4.45MB 统计学
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<>为N. Golyandina, V. Nekrutkin, and A. ZhigljavskyGolyandina,所著。本书为一完整籍PDF文档,共记310页,是奇异分析学习的最原始、最权威的教材。
2021-03-30 10:29:34 5.01MB SSA Singular Spectrum Analysis
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Watermarking Techniques for Copyright Protection of Videos,Ashish M. Kothari • Vedvyas Dwivedi Rohit M. Thanki,2019
2021-03-24 02:30:41 9.44MB Watermarking Copyright Videos
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Calibration Techniques in ADCs
2021-03-23 14:09:39 4.24MB 模数转换器
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Hardcover: 586 pages Publisher: A K Peters/CRC Press (September 3, 2015) Language: English ISBN-10: 1482264617 ISBN-13: 978-1482264616 The latest edition of this bestselling game development reference offers proven tips and techniques for the real-time rendering of special effects and visualization data that are useful for beginners and seasoned game and graphics programmers alike. Exploring recent developments in the rapidly evolving field of real-time rendering, GPU Pro6: Advanced Rendering Techniques assembles a high-quality collection of cutting-edge techniques for advanced graphics processing unit (GPU) programming. It incorporates contributions from more than 45 experts who cover the latest developments in graphics programming for games and movies. The book covers advanced rendering techniques that run on the DirectX or OpenGL runtimes, as well as on any other runtime with any language available. It details the specific challenges involved in creating games across the most common consumer software platforms such as PCs, video consoles, and mobile devices. The book includes coverage of geometry manipulation; rendering techniques, handheld devices programming, effects in image space, shadows, 3D engine design, graphics-related tools, and environmental effects. It also includes a dedicated section on general purpose GPU programming that covers CUDA, DirectCompute, and OpenCL examples. In color throughout, GPU Pro6 presents ready-to-use ideas and procedures that can help solve many of your daily graphics programming challenges. Example programs with downloadable source code are also provided on the book’s CRC Press web page.
2021-03-08 16:42:27 79.95MB GPU Pro 6
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6.Equity Concepts and Techniques
2021-03-04 21:01:51 667KB 6.EquityConcept