This is the code in one of my papers, which is used to segment buildings in remote sensing images.
2021-05-19 12:06:33 90.83MB paperneed
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Build a three-tier enterprise Java applicaiton using the lastes the Spring Framework 2.x has to offer.
2021-05-11 11:38:56 2.19MB applicaiton Enterprise Framework Java
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在Mac上编译运行Chrome(Chromium)
2021-05-10 12:01:59 365KB google chrome
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编译在iOS上的Chrome(Chromium)
2021-05-10 12:01:58 377KB google chrome
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编译Windows下的Chrome(Chromium)
2021-05-10 12:01:58 358KB google chrome
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编绎在Linux下的Chrome(Chromium)
2021-05-10 12:01:58 389KB google chrome
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Learning C++ by Building Games with Unreal Engine 4: A beginner’s guide to learning 3D game development with C++ and UE4, 2nd Edition by Sharan Volin--July 1, 2019 English | 2018 | ISBN: 1788476249 | 468 Pages | EPUB | 1117 MB Create your own games using Unreal Engine 4 while learning the fundamentals of C++ programming Learning to program in C++ requires some serious motivation. Unreal Engine 4 (UE4) is a powerful C++ engine with a range of features used to create exciting games by AAA studios, which makes it an engaging way to get started with exploring C++17. This book starts by helping you install a code editor so you can begin to write C++17 code. You will then focus on C++ fundamentals such as variables, memory, conditional statements, and looping. Next, you will cover important programming constructs including functions, objects, classes, and inheritance. As you progress, you’ll delve into more advanced C++17 concepts, along with understanding the functionality of the UE4 engine. In the next few chapters, you will use the UE4 editor to create your own virtual world, and even program some seriously fun gameplay. After this, you’ll learn to build game features, along with using AI aspects such as pathfinding and behavior trees to build smart game entities. The concluding chapters will show you how to improve user interface (UI) feedback with Unreal Motion Graphics (UMG) and audio. In this new and updated edition, you’ll also get to grips with the latest VR and AR features available. By the end of this book, you will have the skills you need to program effectively in C++17. What you will learn Learn the basics of C++ and understand basic UE4 editing Work with the UE4 editor and study the basics of using C++ and Blueprints within the engine Get up to speed with using basic C++ containers and data structures to store your game data Create players, non-player characters (NPCs), and monsters Give game information to users using the UE4 UMG UI system Gain a basic u
2021-05-07 18:01:22 64.23MB UE4 Unreal C++ Game
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建筑音乐 把诗歌计算学校变成一种乐器。
2021-04-29 01:41:14 52KB JavaScript
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1. AECOsim Building Designer环境配置 3 1.1 AECOsimBD工作环境的概念 3 2. AECOsimBD数据结构 3 2.1 AECOsimBD数据定义 3 3. 对象定义及扩展 3 3.1 通用对象定义 3 3.2 建筑类对象定义 3 3.3 结构对象定义 3 3.4 建筑电气对象定义 3 3.5 厂商目录控制 3 4. 报表与图纸输出设置 3 4.1 图纸输出 3 4.2 数据报表输出 4 5. 项目实施控制 4 5.1 AECOsim核心使用原则 4 5.2 项目浏览器定义 4 5.3 实际项目案例实施 4 5.4 项目实施要点 4
2021-04-23 11:10:15 5.81MB 培训大纲
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Building Standalone Data-Driven Applications using SQL Server Compact 4.0
2021-04-16 18:00:37 1.21MB SQLServerCompa
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