Unity 2018 Augmented Reality Projects: Build four immersive and fun AR applications using ARKit, ARCore, and Vuforia 英文版
2024-05-16 20:57:38 17.51MB Unity3d AR English Edition
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Beginning iOS AR Game Development:Developing Augmented Reality Apps with Unity and C# by Allan Fowler-November 24, 2018 Beginning iOS AR Game Development: Developing Augmented Reality Apps with Unity and C# by Allan Fowler Apress English 2018-11-19 244 pages Details Title: Beginning iOS AR Game Development: Developing Augmented Reality Apps with Unity and C# Author: Allan Fowler Length: 244 pages Edition: 1st ed. Language: English Publisher: Apress Publication Date: 2018-11-19 ISBN-10: 1484236173 ISBN-13: 9781484236178 Description Create a fully featured application that’s both sophisticated and engaging. This book provides a detailed guide in developing augmented reality games that can take advantage of the advanced capabilities of new iOS devices and code while also offering compatibility with still supported legacy devices. No programming experience is necessary as this book begins on the ground floor with basic programming concepts in Unity and builds to incorporating input from the real world to create interactive realities. You’ll learn to program with the Unity 2017 development platform using C#. Recent announcements of increased AR capabilities on the latest iPhones and iPads show a clear dedication on Apple’s part to this emerging market of immersive games and apps. Unity 2017 is the latest version of this industry leading development platform and C# is a ubiquitous programming language perfect for any programmer to begin with. Using the latest development technologies, Beginning iOS AR Game Development will show you how to program games that interact directly with the real world environment around the user for creative fantastic augmented reality experiences. What You'll Learn Download assets from the Unity store Create a scene in Unity 2017 Use physics and controls on mobile devices Who This Book Is For Beginner programmers and/or people new to developing games using Unity. It also serves as a great introduction to developing AR games and educators teaching the subject at high school or higher levels. Table of Contents Chapter 1: Introduction Chapter 2: Getting Started Chapter 3: The Unity ARKit Chapter 4: Hit Testing and Lighting Chapter 5: Making AR Games Chapter 6: Introducing Touch Chapter 7: Adding Plane Detection and Point Clouds Chapter 8: Final Steps
2024-05-16 20:42:27 11.91MB VR AR Game ios
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前言 由于logstash内存占用较大,灵活性相对没那么好,ELK正在被EFK逐步替代.其中本文所讲的EFK是Elasticsearch+Fluentd+Kfka,实际上K应该是Kibana用于日志的展示,这一块不做演示,本文只讲述数据的采集流程. 前提 docker docker-compose apache kafka服务 架构 数据采集流程 数据的产生使用cadvisor采集容器的监控数据并将数据传输到Kafka. 数据的传输链路是这样: Cadvisor->Kafka->Fluentd->elasticsearch 每一个服务都可以横向扩展,添加服务到日志系统中. 配置文件 dock
2024-05-08 10:13:29 102KB ar arch
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微信AR识别特定图片出现glb模型代码
2024-04-30 12:40:26 5.16MB ar 微信
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用于各种稀疏表示文章的AR数据集 目前csdn的资源里大多都是AR数据集的灰度图 这里是AR数据集的彩色图像 可用于人脸识别、光照处理等 论文“PCA versus LDA" EEE Transactions on Pattern Analysis and Machine Intelligence”裁剪后得到的结果 包含裁剪区域txt和裁剪后得到的图像bmp
2024-04-29 12:25:54 115.3MB ar database 稀疏表示 人脸识别
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微信小程序AR手势识别\AR拍照录屏功能代码
2024-04-27 17:29:31 5.17MB 微信小程序 ar
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使用unity进行开发的Vuforia全套视频,包括图片识别、虚拟按钮、自带脱卡、MultiImage识别图、圆柱体识别、3DScan介绍、扫描模型的过程、地平面识别、关于地平面识别安卓打包、ModelTarget演示、MTG软件的使用、引出标准、高级、360、代码动态修改引导视图、训练高级目标数据库、使用高级模型目标数据库、高级模型目标360、关于云识别与用户自定义识别。
2024-04-11 14:07:45 973.23MB unity ar Vuforia
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AR 增强现实软件开发技术、硬件设备、应用场景到2019年资讯汇总
2024-04-05 11:02:00 1.92MB AR 硬件设备 应用场景 软件开发技术
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AR沉浸式全景仿真演播室是一种基于真实环境屏幕叠加三维虚拟空间新型拍摄方式,系统主要有多块LED屏幕拼接成的屏幕空间(含地屏),具有实时跟踪定位的拍摄系统和虚拟前景植入功能。系统通过多通道屏幕空间的立体显示技术、红外动作捕捉技术、PBR实时三维渲染技术、小间距LED无缝拼接技术、全景显示等众多高新技术的应用,可以在较小的真实空间里呈现出不限大小、不同风格、不同需求、逼真而富有创意的仿真环境,模拟出满足不同类别的客户需求效果,快速制作和拍摄相关内容,使人身临其境于变化莫测的虚拟空间之中,达到一个景区N种拍摄效果,打破传统实景区的局限性,满足新闻、娱乐、房产、旅游等多栏目使用的可视化仿真空间。这种新研发的虚拟仿真拍摄系统,用科技为支撑与内容文化相融合,开创了一种影视最新的制作方法。
2024-04-05 10:55:57 7.83MB AR仿真系统
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ar模型matlab代码HRAN-快速fMRI的生理噪声去除 我们创建了一种统计工具来估算和消除快速功能磁共振成像中的生理噪声()。 我们的代码已获得MIT许可,没有任何保证。 下面,我们描述实现该软件的步骤: 先决条件 HRAN是在MATLAB 2018和2019()中创建和测试的。 HRAN使用chronux工具箱,该工具箱可在上找到。 下载MATLAB和chronux之后,请通过添加以下行将脚本定向到相应的目录: addpath(genpath( ' /PATH/chronux ' )) 其中PATH是chronux目录的路径。 正在安装 我们的实验室Git-上提供了HRAN软件包。 我们建议运行HRAN_demo_nifti.m或HRAN_demo_simulated.m脚本,以测试程序是否已成功下载。 跑步 估计生理频率 如HRAN_demo_nifti.m和HRAN_demo_simulated.m ,首先使用以下输入参数根据解剖学定义的ROI(例如心室)估算生理频率: % TR, moving window length, percent overlap inputPar
2024-03-27 16:39:35 154.52MB 系统开源
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