The SCSI architectural model provides an abstract view of the way that SCSI devices communicate. It is intended to show how the different SCSI standards are inter-related. The main concepts and terminology of the SCSI architectural model are: Only the externally observable behavior is defined in SCSI standards. The relationship between SCSI devices is described by a client-server service-delivery model. The client is called a SCSI initiator and the server is called a SCSI target. A SCSI domain
2023-03-11 09:32:23 1.2MB SAM SCSI sam4r14.pdf SCSI
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云计算英文版课件:Chapter 8 Architectural Design of Computing Clouds .pdf
2022-07-13 09:10:41 894KB 云计算
ieee-standard-for-an-architectural-framework-for-the-internet-of
2022-06-22 21:03:58 13.24MB ieee
软件需求分析课件:Chap 13-Architectural Analysis.ppt
2022-06-10 09:08:46 1.68MB 软件需求分析
软件工程英文教学课件:Ch9 Architectural Design.ppt
2022-06-06 09:07:51 3.62MB 文档资料 软件工程
软件需求分析英文课件:Chap 13-Architectural Analysis.ppt
2022-05-25 09:01:20 2.16MB 文档资料 需求分析
Oracle OCP SQL Oracle Architectural Components.pptx
2022-04-27 18:04:42 199KB oracle sql 开闭原则 数据库
Architectural Blueprints—The “4+1” View英文
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饶若楠老师教学时候的课间
2022-03-12 14:57:17 112KB Architectural Blueprints The View
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1.An Architectural Approach To Level Design 2014; 2.英文原版,PDF格式; 3.内容简介: This is a book about level design. It is also about how to look at designed space, which game levels, environments, and worlds most certainly are. Real-world architecture, urban environments, and gardens are also designed spaces. At some point, a designer (it doesn’t matter which kind; design is mostly universal) sat down to solve a problem that could only be solved by designing an interactive space. This problem could be how to best capture sunlight coming through a window, embody a religious idea, accentuate an important clue to solving a puzzle, or provide the best position for fragging competitors in an online game. Sometimes these spaces are loved by the people who use them, whether it is a home to raise a family, a plaza to enjoy a latte and some people watching, or a city in which to shoot gangsters and jump cars off of piers. Comparing level design and architecture can be very simple. It can also allow us to reveal things about both we have not seen before. This book reflects on both based on how they solve problems and create meaningful experiences for those using them. From these reflections, this book provides an architectural approach to level design that emphasizes spatial design for maximum user engagement.
2021-08-30 12:35:57 16.55MB Architecture 架构设计 LevelDesign Interactive
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