EpicSurvivalGameSeries:虚幻引擎4的第三人称生存游戏(示例项目)

上传者: 42120541 | 上传时间: 2023-06-04 03:02:44 | 文件大小: 316.62MB | 文件类型: ZIP
史诗生存游戏系列 最后更新为4.26! 虚幻引擎4的第三人称生存游戏完全用C ++编写。 最初是由6部分组成的教程系列,现在可以作为开源C ++示例项目使用。 有关许多功能的演练,请参见。 如有疑问和反馈,请访问 寻找分步指南? 我发布了! 其中包括两个教您C ++的游戏,用于多人游戏的网络和多个AI,包括用于远程射击AI的高级行为树。 立即获得Udemy课程,并为虚幻引擎4学习C ++: 第一节 本节通过动画,对象交互,简单的饥饿系统以及网络支持来设置第三人称角色移动。 第二节 添加了对角色的武器支持,手电筒,UT风格的库存,并带有随身携带的物品的角色视觉表示,并处理了玩家的伤害,死亡和重生。 第三节 使用PawnSensing和Behavior Tree向我们的游戏中引入AI“僵尸”敌人。 第4节 引入了一个带有敌人,物品,得分和一天中某个时间的游戏循环。 第5节 介绍携带障碍物之类的功能的能力,并讨论游戏网络。 第6节 该系列的最后一部分集中在错误修复和对现有功能的完善上。 本部分与4.8版本兼容。 新增:Mod支持 包括两个小型mod示例,包括Pink Rifle扩展名

文件下载

资源详情

[{"title":"( 762 个子文件 316.62MB ) EpicSurvivalGameSeries:虚幻引擎4的第三人称生存游戏(示例项目)","children":[{"title":"EdSplash.bmp <span style='color:#111;'> 1.11MB </span>","children":null,"spread":false},{"title":"Splash.bmp <span style='color:#111;'> 1.11MB </span>","children":null,"spread":false},{"title":"SCharacter.cpp <span style='color:#111;'> 20.67KB </span>","children":null,"spread":false},{"title":"SWeapon.cpp <span style='color:#111;'> 14.70KB </span>","children":null,"spread":false},{"title":"SGameMode.cpp <span style='color:#111;'> 12.50KB </span>","children":null,"spread":false},{"title":"SBaseCharacter.cpp <span style='color:#111;'> 10.86KB </span>","children":null,"spread":false},{"title":"SWeaponInstant.cpp <span style='color:#111;'> 8.70KB </span>","children":null,"spread":false},{"title":"SCarryObjectComponent.cpp <span style='color:#111;'> 7.04KB </span>","children":null,"spread":false},{"title":"SZombieCharacter.cpp <span style='color:#111;'> 7.04KB </span>","children":null,"spread":false},{"title":"SCoopGameMode.cpp <span style='color:#111;'> 5.29KB </span>","children":null,"spread":false},{"title":"STimeOfDayManager.cpp <span style='color:#111;'> 4.62KB </span>","children":null,"spread":false},{"title":"SPlayerController.cpp <span style='color:#111;'> 3.89KB </span>","children":null,"spread":false},{"title":"SGameState.cpp <span style='color:#111;'> 3.21KB </span>","children":null,"spread":false},{"title":"SBombActor.cpp <span style='color:#111;'> 3.20KB </span>","children":null,"spread":false},{"title":"SFlashlight.cpp <span style='color:#111;'> 2.80KB </span>","children":null,"spread":false},{"title":"SImpactEffect.cpp <span style='color:#111;'> 2.65KB </span>","children":null,"spread":false},{"title":"SZombieAIController.cpp <span style='color:#111;'> 2.30KB </span>","children":null,"spread":false},{"title":"SPickupActor.cpp <span style='color:#111;'> 1.94KB </span>","children":null,"spread":false},{"title":"SPlayerCameraManager.cpp <span style='color:#111;'> 1.88KB </span>","children":null,"spread":false},{"title":"SGameplayStatics.cpp <span style='color:#111;'> 1.74KB </span>","children":null,"spread":false},{"title":"SoundNodeLocalPlayer.cpp <span style='color:#111;'> 1.65KB </span>","children":null,"spread":false},{"title":"BTTask_FindBotWaypoint.cpp <span style='color:#111;'> 1.64KB </span>","children":null,"spread":false},{"title":"BTTask_FindPatrolLocation.cpp <span style='color:#111;'> 1.54KB </span>","children":null,"spread":false},{"title":"SHUD.cpp <span style='color:#111;'> 1.38KB </span>","children":null,"spread":false},{"title":"SMutator_WeaponReplacement.cpp <span style='color:#111;'> 1.36KB </span>","children":null,"spread":false},{"title":"SPlayerState.cpp <span style='color:#111;'> 1.29KB </span>","children":null,"spread":false},{"title":"SWeaponPickup.cpp <span style='color:#111;'> 1.17KB </span>","children":null,"spread":false},{"title":"SCharacterMovementComponent.cpp <span style='color:#111;'> 622B </span>","children":null,"spread":false},{"title":"SUsableActor.cpp <span style='color:#111;'> 618B </span>","children":null,"spread":false},{"title":"SConsumableActor.cpp <span style='color:#111;'> 597B </span>","children":null,"spread":false},{"title":"SDamageType.cpp <span style='color:#111;'> 532B </span>","children":null,"spread":false},{"title":"SLocalPlayer.cpp <span style='color:#111;'> 522B </span>","children":null,"spread":false},{"title":"SMutator.cpp <span style='color:#111;'> 446B </span>","children":null,"spread":false},{"title":"SOpenWorldGameMode.cpp <span style='color:#111;'> 356B </span>","children":null,"spread":false},{"title":"SPlayerStart.cpp <span style='color:#111;'> 227B </span>","children":null,"spread":false},{"title":"SSpectatorPawn.cpp <span style='color:#111;'> 178B </span>","children":null,"spread":false},{"title":"SurvivalGame.cpp <span style='color:#111;'> 151B </span>","children":null,"spread":false},{"title":"SGameInstance.cpp <span style='color:#111;'> 97B </span>","children":null,"spread":false},{"title":"SBotWaypoint.cpp <span style='color:#111;'> 96B </span>","children":null,"spread":false},{"title":"SurvivalGame.Build.cs <span style='color:#111;'> 800B </span>","children":null,"spread":false},{"title":"SurvivalGameEditor.Target.cs <span style='color:#111;'> 413B </span>","children":null,"spread":false},{"title":"SurvivalGameServer.Target.cs <span style='color:#111;'> 413B </span>","children":null,"spread":false},{"title":"SurvivalGame.Target.cs <span style='color:#111;'> 399B </span>","children":null,"spread":false},{"title":"UE4Editor-SurvivalGame.dll <span style='color:#111;'> 777.00KB </span>","children":null,"spread":false},{"title":".gitignore <span style='color:#111;'> 283B </span>","children":null,"spread":false},{"title":"SCharacter.h <span style='color:#111;'> 8.77KB </span>","children":null,"spread":false},{"title":"SWeapon.h <span style='color:#111;'> 7.52KB </span>","children":null,"spread":false},{"title":"SGameMode.h <span style='color:#111;'> 5.84KB </span>","children":null,"spread":false},{"title":"SBaseCharacter.h <span style='color:#111;'> 4.23KB </span>","children":null,"spread":false},{"title":"SZombieCharacter.h <span style='color:#111;'> 3.65KB </span>","children":null,"spread":false},{"title":"SWeaponInstant.h <span style='color:#111;'> 3.18KB </span>","children":null,"spread":false},{"title":"SCarryObjectComponent.h <span style='color:#111;'> 2.46KB </span>","children":null,"spread":false},{"title":"STypes.h <span style='color:#111;'> 2.38KB </span>","children":null,"spread":false},{"title":"SGameState.h <span style='color:#111;'> 2.17KB </span>","children":null,"spread":false},{"title":"SBombActor.h <span style='color:#111;'> 2.14KB </span>","children":null,"spread":false},{"title":"STimeOfDayManager.h <span style='color:#111;'> 2.06KB </span>","children":null,"spread":false},{"title":"SPlayerController.h <span style='color:#111;'> 1.93KB </span>","children":null,"spread":false},{"title":"SMutator.h <span style='color:#111;'> 1.36KB </span>","children":null,"spread":false},{"title":"SZombieAIController.h <span style='color:#111;'> 1.34KB </span>","children":null,"spread":false},{"title":"SMutator_WeaponReplacement.h <span style='color:#111;'> 1.29KB </span>","children":null,"spread":false},{"title":"SFlashlight.h <span style='color:#111;'> 1.22KB </span>","children":null,"spread":false},{"title":"SCoopGameMode.h <span style='color:#111;'> 1.22KB </span>","children":null,"spread":false},{"title":"SImpactEffect.h <span style='color:#111;'> 1.13KB </span>","children":null,"spread":false},{"title":"SHUD.h <span style='color:#111;'> 1.08KB </span>","children":null,"spread":false},{"title":"SPickupActor.h <span style='color:#111;'> 1.08KB </span>","children":null,"spread":false},{"title":"SurvivalGame.h <span style='color:#111;'> 1008B </span>","children":null,"spread":false},{"title":"SGameInstance.h <span style='color:#111;'> 991B </span>","children":null,"spread":false},{"title":"SoundNodeLocalPlayer.h <span style='color:#111;'> 902B </span>","children":null,"spread":false},{"title":"SPlayerState.h <span style='color:#111;'> 887B </span>","children":null,"spread":false},{"title":"SUsableActor.h <span style='color:#111;'> 844B </span>","children":null,"spread":false},{"title":"SPlayerCameraManager.h <span style='color:#111;'> 794B </span>","children":null,"spread":false},{"title":"SDamageType.h <span style='color:#111;'> 691B </span>","children":null,"spread":false},{"title":"SGameplayStatics.h <span style='color:#111;'> 690B </span>","children":null,"spread":false},{"title":"SConsumableActor.h <span style='color:#111;'> 650B </span>","children":null,"spread":false},{"title":"SPlayerStart.h <span style='color:#111;'> 623B </span>","children":null,"spread":false},{"title":"SWeaponPickup.h <span style='color:#111;'> 514B </span>","children":null,"spread":false},{"title":"BTTask_FindPatrolLocation.h <span style='color:#111;'> 492B </span>","children":null,"spread":false},{"title":"SLocalPlayer.h <span style='color:#111;'> 480B </span>","children":null,"spread":false},{"title":"SOpenWorldGameMode.h <span style='color:#111;'> 474B </span>","children":null,"spread":false},{"title":"BTTask_FindBotWaypoint.h <span style='color:#111;'> 433B </span>","children":null,"spread":false},{"title":"SBotWaypoint.h <span style='color:#111;'> 416B </span>","children":null,"spread":false},{"title":"SCharacterMovementComponent.h <span style='color:#111;'> 386B </span>","children":null,"spread":false},{"title":"SSpectatorPawn.h <span style='color:#111;'> 311B </span>","children":null,"spread":false},{"title":"DefaultInput.ini <span style='color:#111;'> 7.77KB </span>","children":null,"spread":false},{"title":"DefaultEngine.ini <span style='color:#111;'> 6.87KB </span>","children":null,"spread":false},{"title":"DefaultGame.ini <span style='color:#111;'> 1.55KB </span>","children":null,"spread":false},{"title":"DefaultEditor.ini <span style='color:#111;'> 159B </span>","children":null,"spread":false},{"title":"LICENSE <span style='color:#111;'> 1.04KB </span>","children":null,"spread":false},{"title":"README.md <span style='color:#111;'> 3.34KB </span>","children":null,"spread":false},{"title":"AMB_Night_Drone_01.uasset <span style='color:#111;'> 10.03MB </span>","children":null,"spread":false},{"title":"ProcMap_Noise_01_C.uasset <span style='color:#111;'> 7.63MB </span>","children":null,"spread":false},{"title":"Landscape_WindAnimals01.uasset <span style='color:#111;'> 7.53MB </span>","children":null,"spread":false},{"title":"T_Barriers_01_D.uasset <span style='color:#111;'> 7.28MB </span>","children":null,"spread":false},{"title":"T_Window_N.uasset <span style='color:#111;'> 6.34MB </span>","children":null,"spread":false},{"title":"ElectricityPole_Basic_01_N.uasset <span style='color:#111;'> 6.30MB </span>","children":null,"spread":false},{"title":"T_Window_D.uasset <span style='color:#111;'> 6.21MB </span>","children":null,"spread":false},{"title":"T_Door_D.uasset <span style='color:#111;'> 6.09MB </span>","children":null,"spread":false},{"title":"ProcMap_Bumps_01_N.uasset <span style='color:#111;'> 6.01MB </span>","children":null,"spread":false},{"title":"T_Door_N.uasset <span style='color:#111;'> 5.84MB </span>","children":null,"spread":false},{"title":"HillTree_Tall_02.uasset <span style='color:#111;'> 5.61MB </span>","children":null,"spread":false},{"title":"......","children":null,"spread":false},{"title":"<span style='color:steelblue;'>文件过多,未全部展示</span>","children":null,"spread":false}],"spread":true}]

评论信息

免责申明

【只为小站】的资源来自网友分享,仅供学习研究,请务必在下载后24小时内给予删除,不得用于其他任何用途,否则后果自负。基于互联网的特殊性,【只为小站】 无法对用户传输的作品、信息、内容的权属或合法性、合规性、真实性、科学性、完整权、有效性等进行实质审查;无论 【只为小站】 经营者是否已进行审查,用户均应自行承担因其传输的作品、信息、内容而可能或已经产生的侵权或权属纠纷等法律责任。
本站所有资源不代表本站的观点或立场,基于网友分享,根据中国法律《信息网络传播权保护条例》第二十二条之规定,若资源存在侵权或相关问题请联系本站客服人员,zhiweidada#qq.com,请把#换成@,本站将给予最大的支持与配合,做到及时反馈和处理。关于更多版权及免责申明参见 版权及免责申明