出版社: Springer; 1999 (2012年11月14日) 平装: 205页 语种: 英语 ISBN: 1461369827 条形码: 9781461369820 商品尺寸: 15.5 x 1.3 x 23.5 cm 商品重量: 318 g ASIN: 1461369827
2021-11-30 15:19:32 12.62MB SLAM
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本书介绍了Intel Threading Building Blocks 多核编程语言的知识,新手和专家都很适用。希望对刚入门的兄弟有帮助。
2021-11-27 15:54:18 2.6MB TBB
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building geodatabase
2021-11-22 19:15:05 9.19MB geodatabase
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这是我从国外知名大学cs专业留学的同学那里收集来的作业资料(英文原版)。 《c++作业--GRPC练习Part 1: Building the RPC protocol servic》 仔细阅读之后,发现跟国内大学cs专业的作业还真是不一样,指导性非常强,果然是外来的和尚会念经。 特分享给大家。
2021-11-18 23:06:15 63KB grpc c++ 留学生 作业
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Learn Swift by Building Applications: Explore Swift programming through iOS app development by Emil Atanasov Packt Publishing English 2018-05-25 366 pages 5.0/5.0 1 reviews Details Title: Learn Swift by Building Applications: Explore Swift programming through iOS app development Author: Emil Atanasov Length: 366 pages Edition: 1 Language: English Publisher: Packt Publishing Publication Date: 2018-05-25 ISBN-10: 178646392X ISBN-13: 9781786463920 Sales Rank: #1123253 (See Top 100 Books) Categories Computers & Technology Mobile Phones, Tablets & E-Readers Operating Systems Programming Programming Languages Description Start building your very own mobile apps with this comprehensive introduction to Swift and object-oriented programming Key Features A complete beginner's guide to Swift programming language Understand core Swift programming concepts and techniques for creating popular iOS apps Start your journey toward building mobile app development with this practical guide Book Description Swift Language is now more powerful than ever; it has introduced new ways to solve old problems and has gone on to become one of the fastest growing popular languages. It is now a de-facto choice for iOS developers and it powers most of the newly released and popular apps. This practical guide will help you to begin your journey with Swift programming through learning how to build iOS apps. You will learn all about basic variables, if clauses, functions, loops, and other core concepts; then structures, classes, and inheritance will be discussed. Next, you'll dive into developing a weather app that consumes data from the internet and presents information to the user. The final project is more complex, involving creating an Instagram like app that integrates different external libraries. The app also uses CocoaPods as its package dependency manager, to give you a cutting-edge tool to add to your skillset. By the end of the book, you will have learned how to model real-world apps
2021-11-18 23:05:46 16.8MB IOS SWIFT ios12 Emil
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英文书籍,入门级,讲解详细,对matlab中的GUI使用讲的特别详细。
2021-11-16 15:29:18 8.7MB MATLAB 教程
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Foreword by Jack W. Crenshaw (the package’s readme.txt) TUTOR.ZIP This file contains all of the installments of Jack Crenshaw’s tutorial on compiler construction, includ- ing the new Installment 15. The intended audience is those folks who are not computer scientists, but who enjoy computing and have always wanted to know how compilers work. A lot of compiler the- ory has been left out, but the practical issues are covered. By the time you have completed the series, you should be able to design and build your own working compiler. It will not be the world’s best, nor will it put out incredibly tight code. Your product will probably never put Borland or MicroSoft out of business. But it will work, and it will be yours. A word about the file format: The files were originally created using Borland’s DOS editor, Sprint. Sprint could write to a text file only if you formatted the file to go to the selected printer. I used the most common printer I could think of, the Epson MX-80, but even then the files ended up with printer control sequences at the beginning and end of each page. To bring the files up to date and get myself positioned to continue the series, I recently (1994) converted all the files to work with Microsoft Word for Windows. Unlike Sprint, Word allows you to write the file as a DOS text file. Unfortunately, this gave me a new problem, because when Word is writing to a text file, it doesn’t write hard page breaks or page numbers. In other words, in six years we’ve gone from a file with page breaks and page numbers, but embedded escape sequences, to files with no embedded escape sequences but no page breaks or page numbers. Isn’t progress wonderful? Of course, it’s possible for me to insert the page numbers as straight text, rather than asking the editor to do it for me. But since Word won’t allow me to write page breaks to the file, we would end up with files with page numbers that may or may not fall at the ends of the pages, depending on your editor and
2021-11-16 09:43:10 1.12MB Compiler
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The book you hold in your hand is a natural evolution of my previous book entitled Xamarin Mobile Application Development. That book covered UI development with Xamarin.Forms using C#. With all the same key topics plus new features, like FlexLayouts, Styles, CSS, Commands, and Behaviors, this book covers Xamarin.Forms using XAML. Whether you’re coming from Windows Presentation Foundation (WPF) or C#, or you’re just going deeper with Xamarin, this guide covers the most oft-used topics and techniques for Xamarin.Forms using XAML.
2021-11-08 13:51:31 7.39MB xamarin android  ios
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A step-by-step Guide to building a CMDB.pdf BMC关于ITIl资料,很不错的! 我觉得完全值10分!还有人说太贵!哎,满足大家,降一半!
2021-11-08 09:46:16 4.09MB ITIL;BMC;CMDB;step by step;A step-by-step
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Exploring BeagleBone: Tools and Techniques for Building with Embedded Linux By 作者: Derek Molloy ISBN-10 书号: 1119533163 ISBN-13 书号: 9781119533160 Edition 版本: 2 出版日期: 2019-01-07 pages 页数: (782) Contents at a Glance Part I Beagle Board Basics 1 Chapter 1 The Beagle Hardware Platform 3 Chapter 2 Beagle Software 31 Chapter 3 Exploring Embedded Linux Systems 71 Chapter 4 Interfacing Electronics 139 Chapter 5 Practical Beagle Board Programming 185 Part II Interfacing, Controlling, and Communicating 245 Chapter 6 Interfacing to the Beagle Board Input/Outputs 247 Chapter 7 Cross-Compilation, Eclipse, and Building Linux 307 Chapter 8 Interfacing to the Beagle Board Buses 341 Chapter 9 Interacting with the Physical Environment 401 Chapter 10 Real-Time Interfacing Using External Slave Processors 455 Part III Advanced Beagle Board Systems 495 Chapter 11 The Internet of Things 497 Chapter 12 Wireless Communication and Control 555 Chapter 13 Beagle Board with a Rich User Interface 599 Chapter 14 Images, Video, and Audio 643 Chapter 15 Real-Time Interfacing with the PRU-ICSS 673 Chapter 16 Embedded Kernel Programming 717
2021-11-07 15:47:29 30.38MB Hardware,Li
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