Table of Contents
Unit 0 - GETTING STARTED
Chapter 1. Get Ready, Get Set, Go
Unit 1 - IMPERATIVE PROGRAMMING
Chapter 1. A Glorified Calculator
Chapter 2. Loops And Branches
Chapter 3. Variable Scope
Chapter 4. Capstone: Ticket To Mars
Unit 2 - TYPES
Chapter 1. Real Numbers
Chapter 2. Whole Numbers
Chapter 3. Big Numbers
Chapter 4. Multilingual Text
Chapter 5. Converting Between Types
Chapter 6. Capstone: The Vigenère Cipher
Unit 3 - BUILDING BLOCKS
Chapter 1. Functions
Chapter 2. Methods
Chapter 3. First-Class Functions
Chapter 4. Capstone: Temperature Tables
Unit 4 - COLLECTIONS
Chapter 1. Arrayed In Splendor
Chapter 2. Slices: Windows Into Arrays
Chapter 3. A Bigger Slice
Chapter 4. The Ever-Versatile Map
Chapter 5. Capstone: A Slice Of Life
Unit 5 - STATE AND BEHAVIOR
Chapter 1. A Little Structure
Chapter 2. Go'S Got No Class
Chapter 3. Composition And Forwarding
Chapter 4. Interfaces
Chapter 5. Capstone: Martian Animal Sanctuary
Unit 6 - DOWN THE GOPHER HOLE
Chapter 1. A Few Pointers
Chapter 2. Much Ado About Nil
Chapter 3. To Err Is Human
Chapter 4. Capstone: Sudoku Rules
Unit 7 - CONCURRENT PROGRAMMING
Chapter 1. Goroutines And Concurrency
Chapter 2. Concurrent State
Chapter 3. Capstone: Life On Mars
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