Create a fully featured application that’s both sophisticated and engaging. This book provides a detailed guide in developing augmented reality games that can take advantage of the advanced capabilities of new iOS devices and code while also offering compatibility with still supported legacy devices. No programming experience is necessary as this book begins on the ground floor with basic programming concepts in Unity and builds to incorporating input from the real world to create interactive realities. You’ll learn to program with the Unity 2017 development platform using C#. Recent announcements of increased AR capabilities on the latest iPhones and iPads show a clear dedication on Apple’s part to this emerging market of immersive games and apps. Unity 2017 is the latest version of this industry leading development platform and C# is a ubiquitous programming language perfect for any programmer to begin with. Using the latest development technologies, Beginning iOS AR Game Development will show you how to program games that interact directly with the real world environment around the user for creative fantastic augmented reality experiences.
2024-05-16 20:56:51 4.52MB ios game
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The team that brought you the bestselling Beginning iPhone Development is back again for Beginning iOS 7 Development, bringing this definitive guide up-to-date with Apple’s latest and greatest iOS 7 SDK, as well as with the latest version of Xcode. There’s coverage of brand-new technologies, including a new chapter on Apple’s Sprite Kit framework for game development, as well as significant updates to existing material. You’ll have everything you need to create your very own apps for the latest iOS devices. Every single sample app in the book has been rebuilt from scratch using latest Xcode and the latest 64-bit iOS 7-specific project templates, and designed to take advantage of the latest Xcode features. Assuming only a minimal working knowledge of Objective-C, and written in a friendly, easy-to-follow style, Beginning iOS 7 Development offers a complete soup-to-nuts course in iPhone, iPad, and iPod touch programming. The book starts with the basics, walking through the process of downloading and installing Xcode and the iOS 7 SDK, and then guides you though the creation of your first simple application. From there, you’ll learn how to integrate all the interface elements iOS users have come to know and love, such as buttons, switches, pickers, toolbars, and sliders. You’ll master a variety of design patterns, from the simplest single view to complex hierarchical drill-downs. The confusing art of table building will be demystified, and you’ll learn how to save your data using the iPhone file system. You’ll also learn how to save and retrieve your data using a variety of persistence techniques, including Core Data and SQLite. And there’s much more! What you’ll learn Everything you need to know to develop your own bestselling iPhone and iPad apps Filled with examples Best practices for optimizing your code and delivering great user experiences What data persistence is, and why it’s important Get started with building cool, crisp user interfaces What and how to use Table Views How to draw to the screen using Core Graphics What geo app development features the new iOS brings to the iPhone How to get your app to work with iCloud and more Who this book is for This book is for aspiring iPhone app developers, new to the iOS SDK. Some prior experience with Objective-C is recommended but not required. Table of Contents Chapter 1: Welcome to the Jungle Chapter 2: Appeasing the Tiki Gods Chapter 3: Handling Basic Interaction Chapter 4: More User Interface Fun Chapter 5: Autorotation and Autosizing Chapter 6: Multiview Applications Chapter 7: Tab Bars and Pickers Chapter 8: Introduction to Table Views Chapter 9: Navigation Controllers and Table Views Chapter 10: Collection View Chapter 11: iPad Considerations Chapter 12: Application Settings and User Defaults Chapter 13: Basic Data Persistence Chapter 14: Documents and iCloud Chapter 15: Grand Central Dispatch, Background Processing, and You Chapter 16: Drawing with Core Graphics Chapter 17: Getting Started with Sprite Kit Chapter 18: Taps, Touches, and Gestures Chapter 19: Where Am I? Finding Your Way with Core Location and Map Kit Chapter 20: Whee! Gyro and Accelerometer! Chapter 21: The Camera and Photo Library Chapter 22: Application Localization Book Details Title: Beginning iOS 7 Development: Exploring the iOS SDK Author: David Mark, Fredrik Olsson, Jack Nutting, Jeff LaMarche Length: 720 pages Edition: 1 Language: English Publisher: Apress Publication Date: 2014-03-19 ISBN-10: 143026022X ISBN-13: 9781430260226
2024-05-16 20:46:13 20.15MB iOS
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Beginning iOS AR Game Development:Developing Augmented Reality Apps with Unity and C# by Allan Fowler-November 24, 2018 Beginning iOS AR Game Development: Developing Augmented Reality Apps with Unity and C# by Allan Fowler Apress English 2018-11-19 244 pages Details Title: Beginning iOS AR Game Development: Developing Augmented Reality Apps with Unity and C# Author: Allan Fowler Length: 244 pages Edition: 1st ed. Language: English Publisher: Apress Publication Date: 2018-11-19 ISBN-10: 1484236173 ISBN-13: 9781484236178 Description Create a fully featured application that’s both sophisticated and engaging. This book provides a detailed guide in developing augmented reality games that can take advantage of the advanced capabilities of new iOS devices and code while also offering compatibility with still supported legacy devices. No programming experience is necessary as this book begins on the ground floor with basic programming concepts in Unity and builds to incorporating input from the real world to create interactive realities. You’ll learn to program with the Unity 2017 development platform using C#. Recent announcements of increased AR capabilities on the latest iPhones and iPads show a clear dedication on Apple’s part to this emerging market of immersive games and apps. Unity 2017 is the latest version of this industry leading development platform and C# is a ubiquitous programming language perfect for any programmer to begin with. Using the latest development technologies, Beginning iOS AR Game Development will show you how to program games that interact directly with the real world environment around the user for creative fantastic augmented reality experiences. What You'll Learn Download assets from the Unity store Create a scene in Unity 2017 Use physics and controls on mobile devices Who This Book Is For Beginner programmers and/or people new to developing games using Unity. It also serves as a great introduction to developing AR games and educators teaching the subject at high school or higher levels. Table of Contents Chapter 1: Introduction Chapter 2: Getting Started Chapter 3: The Unity ARKit Chapter 4: Hit Testing and Lighting Chapter 5: Making AR Games Chapter 6: Introducing Touch Chapter 7: Adding Plane Detection and Point Clouds Chapter 8: Final Steps
2024-05-16 20:42:27 11.91MB VR AR Game ios
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iTunes新版本已经不支持应用商店,该版本为iTunes老版本,支持应用商店 配合压缩包中的拦截软件实现。 操作步骤: 1-根据电脑位数,安装对应iTunes; 2-登录苹果账号; 3-在应用中搜索需要的软件; 4-运行抓包软件,在APP搜索中-搜索需要的软件-后面选择M锅-搜索; 5-搜索出来的软件双击即可看到历史版本-右键点击需要下载的版本-下载此版本; 6-显示拦截中; 7-回到iTunes中点击下载; 8-iTunes中会开始下载,但是进度为零,点击暂停下载; 9-回到抓包软件中,发现拦截成功,点击停止拦截; 10-回到iTunes中点击继续下载。 11-下载后的文件使用爱思助手安装就可以啦。
2024-05-13 10:28:38 475.03MB ios
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王巍的作品。当前版本基于 Swift 4。随着 Swift 的新特性引入以及错误修正,本书难免会存在部分错误,其中包括为对应的更新纰漏或者部分内容过时的情况。 摘录来自: 王巍 (onevcat). “Swifter - Swift 必备 Tips (第四版)。” iBooks.
2024-05-08 16:13:13 3.09MB swift iOS
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OpenGL ES应用开发实践 指南 iOS卷中文版一本;适合有mac开发环境的学习OpenGL ES;适合有iOS开发者的学习OpenGL ES!!
2024-05-08 15:51:05 32.26MB iOS OpenGL
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支持ios和android 键盘大多数表情,总数三千多个表情哦
2024-05-02 21:23:25 11.71MB ios android unity
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最新版本的CISCO IOS配置手册,从思科官网搬运下来的,总共16分册,适合思科所有网络设备,大家知道,思科的教材更新很慢的,其中命令可能有改动,唯一紧跟最新命令的手册只能在思科网站上下载,有了这个15.0手册,最新命令尽在掌握中了...当然这个只是配置手册,而不是命令手册..配置手册有个好处就是有些基础概念的解释和一些案例配置,是个很好的入门,只是不太适合初学者,我觉得在这方面做得好的还是H3C,H3C的操作手册是全中文,而且里面讲得是很入门级的,希望思科这方面向H3C学习,好吧,这个希望貌似浮云了一些。手册很适合CCNP和CCIE。
2024-04-30 11:35:48 12.11MB CISCO IOS 15.0
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这个基于bootrom漏洞的新漏洞被称为“checkm8,能够让搭载A5, A6, A7, A8, A9, A10, A11系列处理器的iPhone和iPad实现越狱,也就是说,设备覆盖范围从2011的iPhone 4S到2017年iPhone 8甚至是iPhone X都可以越狱,且苹果也无法通过iOS 更新等来对其进行修补。这可能将成为这么多年来iPhone的第一个不可修补是可越狱漏洞
2024-04-14 19:12:51 1.3MB ios越狱
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React Native Document Scanner 实时文档检测库。 返回捕获图像的URI或base64编码的字符串,使您可以轻松地存储它或随意使用它! 特征 : 实时检测 透视校正和图像裁剪 实时相机滤镜(亮度,饱和度,对比度) 闪 易于使用的base64图像 可以很容易地用插入 两个平台 如果您使用的是本机0.48+,请使用版本> = 1.4.1 $ yarn add https://github.com/Michaelvilleneuve/react-native-document-scanner $ react-native link react-native-do
2024-04-13 14:30:06 83.09MB ios react-native scanner document
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