1.推荐使用国外的独立工具3D Object Converter转格式,可以批量处理。其中,.bak文件是V6.506破解版的备份,正常打开是V6.533未注册版。亲测V6.533可正常打开mesh文件,V6.506加载mesh文件会有bug。未注册版在导出模型时会删除第5个面。 2.mesh导入3DMAX插件仅限3ds Max 9.0使用。 3.mesh导入Blender插件尽量使用TL版(Torchlight to Blender),虽然是非官方制作,但比较新,新旧Blender通用。 4.Ogre Blender Importer虽然是OGRE官方制作的,不过只适用于超旧版的Blender,不推荐。 5.以上四款便是在互联网上(包括外网)所能找到的所有能转mesh格式的插件及工具了。如有更新或新工具,欢迎联系GD Ripper作者,告知我及时添加。联系方式安装完GD Ripper后可见。 6.我只是大自然的搬运工...mesh转格式工具或插件使用过程中遇到问题请不要专门加Q私聊我,毕竟这些并不是我开发的。自行百度(谷歌),丰衣足食~
2019-12-21 20:30:57 11.44MB mesh转格式 mesh转3dmax
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适用于Unity 5 组合网格和材质以减少绘制调用。现在包括它自己的纹理打包机! 修复模型和创建地图集,以便他们可以共享材料(用于静态/动态批处理) 修复导入模型中的缩放,旋转和平移 *可与任何材质和着色器一起使用 *全面多种材质支持 *结合和自定义蒙皮网格 * UV,法线,切线自动调整 *烘焙平铺纹理 *完全光照贴图支持 *源代码资产没有触及 *简单,无脚本,5分钟学习 *运行时API *可以处理负缩放
2019-12-21 20:27:08 54.48MB unity 插件 mesh baker
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认知无线Mesh网络的基本概念、特点、网络架构和协议体系,及对未来发展的展望
2019-12-21 20:22:56 353KB 认知 mesh
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2018.3月发布的最新版本,支持5.6及以上Unity版本,2017.3.0f3亲测可用。
2019-12-21 20:19:28 20.21MB Terrain to Mesh
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将unity的terrain转化为mesh的工具,基于delaunay三角剖分和terrain2mesh的shader
2019-12-21 20:04:30 53KB unity terrain mesh
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快速的将3d软件建立的地形物件转换成Unity的专用地形,强大的转换功能将帮助我们制作出高品质的游戏场景! Component to quickly convert 3D terrain model created using 3dmax, Terragen or any other editor to Unity Terrain. Features: • Unlimited number of models and terrains used in the component; • Terrains are created in the same place where the meshes. • Convert the main texture of models to textures of terrain. • Seamless result, when working with multiple terrains; • Manually adding models or automatic detection of all models in the layer; • No need to manually add the components of physics.
2019-12-21 20:04:28 2.93MB unity、Mesh to Terrain
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无线Mesh网络架构与协议(中文版),有需要的可以下载看看
2019-12-21 20:01:14 53.96MB mesh网络 自组网
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蓝牙mesh基础概念讲解,节点,Model, Provision,元素,单播地址,组播地址等等概念性知识讲解。
2019-12-21 19:58:02 632KB 蓝牙mesh
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INRIA 最新出品,网格处理的最新权威书刊
2019-12-21 19:46:53 23.09MB polygon mesh processing 最新多面体网格处理
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A STA’s membership in a BSS is dynamic (STAs turn on, turn off, come within range, and go out of range). To become a member of an infrastructure BSS or an IBSS, a STA joins the BSS using the synchronization procedure described in 11.1.3.4. To start a new mesh BSS or to become a member of a mesh BSS, a STA starts beaconing and the synchronization maintenance procedure described in 11C.12. To access all the services of an infrastructure BSS, a STA becomes “associated.” These associations are dynamic and involve the use of the distribution system service (DSS), which is described in 5.3.2. A mesh STA does not become associated as there is no central entity in a mesh BSS (MBSS). Instead, a mesh STA peers with other mesh STAs and thereby they form the MBSS.
2019-12-21 19:46:19 2.39MB 802.11s 11s mesh
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