本书最近好好地研究过了,这里终于要介绍Andrei Alexandrescu了,他是Real公司的项目经理,是GP模板技术的天才,他的高深模板技术影响 了BOOST以及全世界的模板怪杰,本书中他介绍他的库Loki,虽然库十分激进没有实际用途,当时展现的绚烂的特技令人叹服!同时本书是设计 模式用范型实现的经典展现,以及Policy设计模式在其中的极致应用,直接影响了BOOST的adaptor设计(7个Policy)甚至影响了标准库的智能 指针项目(虽然最后被否认了,当时绝对是完美的实现方法)
2023-01-01 23:50:46 13.82MB C++
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Go: Design Patterns for Real-World Projects What You Will Learn: Install and configure the Go development environment to quickly get started with your first program Use the basic elements of the language including source code structure, variables, constants, and control flow primitives Get to know all the basic syntax and tools you need to start coding in Go Create unique instances that cannot be duplicated within a program Build quirky and fun projects from scratch while exploring patterns, practices, and techniques, as well as a range of different technologies Create websites and data services capable of massive scaling using Go’s net/http package, Explore RESTful patterns as well as low-latency WebSocket APIs Interact with a variety of remote web services to consume capabilities, ranging from authentication and authorization to a fully functioning thesaurus
2022-12-28 11:04:56 10.23MB go design patterns 设计模式
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Key Features Introduction of the CSP concurrency model by explaining GoRoutines and channels. Objective comparison, with the help of images, of the CSP concurrency model and the Actor model to give the audience a "side by side" understanding of the CSP model. Explanation, including comprehensive text and examples, of all known GoF design patterns in Go. Book Description Go is a multi-paradigm programming language that has built-in facilities to create concurrent applications. Design patterns allow developers to efficiently address common problems faced during developing applications. Go Design Patterns will provide readers with a reference point to software design patterns and CSP concurrency design patterns to help them build applications in a more idiomatic, robust, and convenient way in Go. The book starts with a brief introduction to Go programming essentials and quickly moves on to explain the idea behind the creation of design patterns and how they appeared in the 90's as a common "language" between developers to solve common tasks in object-oriented programming languages. You will then learn how to apply the 23 GoF design patterns in Go and also learn about CSP concurrency patterns, the "killer feature" in Go that has helped Google develop software to maintain thousands of servers. Thus the book will enable you to understand and apply design patterns in an idiomatic way that will produce concise, readable, and maintainable software. What you will learn All basic syntax and tools needed to start coding in Go. Encapsulate the creation of complex objects in an idiomatic way in Go. Create unique instances that cannot be duplicated within a program. Understand the importance of object encapsulation to provide clarity and maintainability. Prepare cost-effective actions so that different parts of the program aren't affected by expensive tasks. Deal with channels and GoRoutines within the Go context to build concurrent application in Go in an idiomatic way. Table of Contents Chapter 1. Ready... Steady... Go! Chapter 2. Creational Patterns - Singleton, Builder, Factory, Prototype, and Abstract Factory Design Patterns Chapter 3. Structural Patterns - Composite, Adapter, and Bridge Design Patterns Chapter 4. Structural Patterns - Proxy, Facade, Decorator, and Flyweight Design Patterns Chapter 5. Behavioral Patterns - Strategy, Chain of Responsibility, and Command Design Patterns Chapter 6. Behavioral Patterns - Template, Memento, and Interpreter Design Patterns Chapter 7. Behavioral Patterns - Visitor, State, Mediator, and Observer Design Patterns Chapter 8. Introduction to Gos Concurrency Chapter 9. Concurrency Patterns - Barrier, Future, and Pipeline Design Patterns Chapter 10. Concurrency Patterns - Workers Pool and Publish/Subscriber Design Patterns Title: Go Design Patterns Author: Mario Castro Contreras Length: 399 pages Edition: 1 Language: English Publisher: Packt Publishing Publication Date: 2017-03-06 ISBN-10: 1786466201 ISBN-13: 9781786466204
2022-12-27 17:59:18 2.2MB Go 设计模式
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Security Patterns Integrating Security and Systems Engineering Markus Schumacher Eduardo Fernandez-Buglioni Duane Hybertson Frank Buschmann Peter Sommerlad pages:604
2022-12-21 19:42:32 14.32MB Security Patterns Integrating Security
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注:英文版 作者:Martin Fowler 本书作者是当今面向对象软件开发的权威,他在一组专家级合作者的帮助下,将40多种经常出现的解决方案转化成模式,最终写成这本能够应用于任何一种企业应用平台的、关于解决方案的、不可或缺的手册。本书获得了2003年度美国软件开发杂志图书类的生产效率奖和读者选择奖。本书分为两大部分。第一部分是关于如何开发企业应用的简单介绍。第二部分是本书的主体,是关于模式的详细参考手册,每个模式都给出使用方法和实现信息,并配以详细的Java代码或C#代码示例。此外,整本书中还用了大量UML图来进一步阐明有关概念。 本书是为致力于设计和构建企业应用的软件架构师、设计人员和编程人员而写的,同时也可作为高等院校计算机专业及软件学院相关课程的参考教材。
2022-12-19 09:51:13 968KB Patterns Enterprise Architecture
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本书针对实际项目中遇到的常见问题,提供了有效的解决方案。全书提供了30多种很有价值的模式。并都配有相应的示例.以方便读者度量其用例的质量
2022-12-04 14:05:54 36.69MB
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分析模式-可复用的对象模型(Analysis.Patterns-Reusable.Object.Models)(中英版)。
2022-11-24 10:27:02 49.78MB 分析模式 可复用 对象模型 中英版
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JavaCodeAcc Java代码积累: concurrency design pattern 参考《大话设计模式》 创建型模式 原型模式 建造者模式 单例模式 结构型模式 适配器模式 桥接模式 组合模式 装饰模式 外观模式 享元模式 代理模式 行为模式(类行为型模式) 解释器模式 模板方法模式 行为模式(对象行为型模式) 策略模式 观察者模式 状态模式 备忘录模式 迭代器模式 命令模式 职责链模式 中介者模式 访问者模式 data structure Stack - 使用泛型实现栈 生成Fibonacci数列 using containers 利用迭代器实现反转 util StringUtil类 - 封装常用的String方法 basic 正则表达式使用方式 如果有帮到你,欢迎随意打赏,感谢~
2022-11-24 08:51:08 302KB java design-patterns Java
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此论文 Universal resilience patterns in complex networks ,ppt 动态讲解
2022-11-19 14:25:28 2.5MB 论文讲解
CUG_concurrency patterns
2022-11-19 09:02:53 1.01MB CUG_concurrency
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