AI is an integral part of every video game. This book helps propfessionals keep up with the constantly evolving technological advances in the fast growing game industry and equips students with up-to-date infortmation they need to jumpstart their careers. This revised and updated Third Edition includes new techniques, algorithms, data structures and representations needed to create powerful AI in games. The companion website includes downloadable and executable source code that will be regularly updated by the author. Key Features A comprehensive professional tutorial and reference to implement ture AI in games Includes new exercises so readers can test their comprhension and understanding of the concepts and preactices presented Revised and updated to cover new techniques and advances in AI Walks the reader throuigh the entire game AI development process New and improved companion website with easily downloaded and executable source code
2021-06-25 15:28:20 55.69MB 人工智能 游戏开发
1
Computer Systems Programmers Perspective 3rd PDF 高清PDF非影印版本
2021-06-24 09:47:41 17.97MB csapp 3rd pdf system
1
2018年最新《Real-Time Rendering 3rd》 提炼总结.pdf 2018年最新《Real-Time Rendering 3rd》 提炼总结.pdf
2021-06-22 18:20:32 22.24MB render 3d 图形 渲染
1
经典结构动力学教材,克拉夫的,英文原版第三版,绝非扫描。
2021-06-20 18:01:57 46.13MB 原版 电子书 结构动力学
1
英文版,硬件设计百科全书
2021-06-16 02:08:24 29MB 电子的艺术 第三版
1
《计算机体系结构》第三版 英文原版教材 作者M.Morris Mano
2021-06-11 16:31:09 4.01MB 体系结构
1
天线原理与设计 天线设计书籍的圣经 英文版
2021-06-10 08:16:49 47.13MB 天线原理
1
Microsoft Windows has been around for more than three decades. During that time, it has grown to become a mainstay of business and personal computing, running on some 1.5 billion devices worldwide. The authors of this book began working together in 2001 with the very first title in the Inside Out series, covering Windows XP. Like many of you, we took a break a few years ago, watching from the sidelines as Microsoft released Windows 8 and Windows 8.1. We returned for Windows 10 because, quite frankly, we were excited by the possibilities of “Windows as a service.” As we predicted in the first edition of this book, published shortly after the initial release of Windows 10 in 2015, Windows 10 is evolving rapidly. That evolution has been a key part of our experience over the past three years, as we researched and wrote what turned out to be a very significant revision to the original edition and then did a series of ebook-only updates. This third edition incorporates all that learning and covers the two editions of Windows 10 released in 2018. One bedrock fact we’ve discovered over the past three years is that the core features of Windows 10 are familiar and change very slowly. The fundamentals of NTFS security and the registry, for example, have remained reassuringly consistent throughout many generations of Windows. But there’s also plenty that’s new in Windows 10, some of it obvious (the new Start experience) and some not so obvious (Windows Hello). The challenge of writing a book like this one is that Microsoft keeps updating Windows 10, releasing new features twice each year instead of every few years, as in the past. To our great relief, we’ve found that most of the changes in these semi-annual Windows 10 feature updates are evolutionary, not revolutionary. You might notice small changes in a dialog box or in the appearance of a feature, but its fundamental workings remain the same as before. Our goal in this edition is to help you accomplish those familiar tasks
2021-06-09 23:41:06 26.16MB win10 3rd edition
1
软件架构实践 第三版 英文版 Software architecture in practice 3rd
2021-06-08 16:27:48 19.37MB 软件架构 第三版 英文版
1
This introduction to computational geometry focuses on algorithms. Motivation is provided from the application areas as all techniques are related to particular applications in robotics, graphics, CAD/CAM, and geographic information systems. Modern insights in computational geometry are used to provide solutions that are both efficient and easy to understand and implement.
2021-06-08 14:34:33 4.96MB Algorithm
1