Test-driven development by example
2021-09-04 13:33:38 889KB by development example Test-driven
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Chapter 1, Creating Your First Server in Go, explains how to write and interact with HTTP and TCP servers, optimize server responses with GZIP compression, and implement routing and logging in a Go web application. Chapter 2, Working with Templates, Static Files, and HTML Forms, covers how to create HTML templates; serve static resources from the filesystem; create, read, and validate HTML Forms; and implement a simple user authentication for a Go web application. Chapter 3, Working with Sessions, Error Handling, and Caching in Go, explores implementing HTTP sessions, HTTP cookies, error handling, and caching and managing HTTP sessions using Redis, which is required for a web application deployed across multiple data centers. Chapter 4, Writing and Consuming RESTful Web Services in Go, explains how to write RESTful web services, version them, and create AngularJS with TypeScript 2, ReactJS, and VueJS clients to consume them. Chapter 5, Working with SQL and NoSQL Databases, goes through implementing CRUD operations with MySQL and MongoDB databases in a Go web application. Chapter 6, Writing Microservices in Go Using Micro – a Microservice Toolkit, focuses on writing and working with the Protocol Buffers, using a microservice discovery client such as Consul, writing microservices using Go Micro, and interacting with them through command line and web dashboard, along with implementing the API gateway pattern to access the microservices over the HTTP protocol. Chapter 7, Working with WebSocket in Go, looks at writing a WebSocket server and its client as well as writing unit tests and debugging them using the GoLand IDE. Chapter 8, Working with the Go Web Application Framework - Beego, familiarizes setting up the Beego project architecture, writing controllers, views, and filters, implementing caching backed with Redis, and monitoring and deploying the Beego application with Nginx. Chapter 9, Working with Go and Docker, presents writing Docker images, creating Docker con
2021-09-04 01:56:52 9.28MB GO GOLANG WEB COOKBOOK
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Go Web Development Cookbook Build full-stack web applications with Go 英文azw3 本资源转载自网络,如有侵权,请联系上传者或csdn删除 查看此书详细信息请在美国亚马逊官网搜索此书
2021-09-04 01:54:52 5.87MB Go Web Development Cookbook
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英文书籍。epub格式。
2021-09-02 10:44:04 15.96MB Go
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Sams Teach Yourself Unity 2018 Game Development in 24 Hours(3rd) 英文无水印转化版pdf 第3版 pdf所有页面使用FoxitReader、PDF-XChangeViewer、SumatraPDF和Firefox测试都可以打开 本资源转载自网络,如有侵权,请联系上传者或csdn删除 查看此书详细信息请在美国亚马逊官网搜索此书
2021-09-01 08:19:47 16.71MB Unity 2018 Game
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Mastering Android Game Development with Unity by Wajahat Karim English | 6 Jun. 2017 | ASIN: B01M68DBRU | 352 Pages | AZW3 | 11.27 MB Key Features Develop complex Android games with the help of Unity's advanced features such as artificial intelligence, high-end physics, and GUI transformations. Create amazing Graphical User Interfaces (GUIs) with Unity's new uGUI system Unravel and deploy exciting games across Android devices Book Description Game engines such as Unity are the power-tools behind the games we know and love. Unity is one of the most widely-used and best loved packages for game development and is used by everyone, from hobbyists to large studios, to create games and interactive experiences for the Web, desktop, mobile, and console. With Unity's intuitive, easy-to-learn toolset and this book, it's never been easier to become a game developer. You will begin with the basic concepts of Android game development, a brief history of Android games, the building blocks of Android games in Unity 5, and the basic flow of games. You will configure an empty project for the Jetpack Joyride Clone Game, add an environment and characters, and control them. Next you will walk through topics such as particle systems, camera management, prefabs, animations, triggers, colliders, and basic GUI systems. You will then cover the basic setup for 3D action fighting games, importing models, textures and controlling them with a virtual on-screen joystick. Later you will set up Scene for 3D Configuration, create basic gameplays, and manage input controls. Next you will learn to create the interface for the main menu, gameplay, game over, achievements, and high score screens. Finally you will polish your game with stats, sounds, and Social Networking, followed by testing the game on Android devices and then publishing it on Google Play, Amazon, and OUYA Stores. What you will learn Develop your own Jetpack Joyride clone game Explore the advanced features of Unity 5 by buildin
2021-08-31 20:16:39 11.27MB Android Unity
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最新的JADE完整包,帮助用户快速开发Multi-Agent System!
2021-08-30 22:07:44 10.57MB Java Agent DEvelopment environment
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Microsoft Azure Development Cookbook(2nd) 英文无水印pdf 第2版 pdf所有页面使用FoxitReader和PDF-XChangeViewer测试都可以打开 本资源转载自网络,如有侵权,请联系上传者或csdn删除 本资源转载自网络,如有侵权,请联系上传者或csdn删除
2021-08-29 23:09:20 8.67MB Microsoft Azure Development Cookbook
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Unreal Engine 4 Game Development in 24 Hours, Sams Teach YourselfUnreal Engine 4 Game Development in 24 Hours, Sams Teach Yourself
2021-08-29 23:05:58 20.4MB Unreal Engine 4 Game
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C++2D游戏教程,采用SDL2框架(https://www.libsdl.org/index.php)。
2021-08-28 15:41:23 4.01MB SDL C++ 2D游戏
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