资源名称: Fast Shadow Projector 1.5.1 资源版本: v1.5.1 资源类型: .unitypackage 资源大小: 6.7MB 更新时间: 2017-02-05
2021-03-15 15:33:40 274KB U3D优化影子 unity3d Fast Sha
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06-shadows-of-the-knight-episode1
2021-03-04 19:06:32 8KB Java
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GPU Pro 360 Guide to Shadows-Wolfgang Engel-2019
2021-02-25 21:09:18 75.19MB gpu shadow 游戏 图形
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专门用于2D游戏的灯光和阴影,好用的一批
2021-02-20 11:05:19 5.72MB Unity CG 2D灯光和阴影
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Publication Date: July 27, 2011 Important elements of games, movies, and other computer-generated content, shadows are crucial for enhancing realism and providing important visual cues. In recent years, there have been notable improvements in visual quality and speed, making high-quality realistic real-time shadows a reachable goal. Real-Time Shadows is a comprehensive guide to the theory and practice of real-time shadow techniques. It covers a large variety of different effects, including hard, soft, volumetric, and semi-transparent shadows. The book explains the basics as well as many advanced aspects related to the domain of shadow computation. It presents interactive solutions and practical details on shadow computation. The authors compare various algorithms for creating real-time shadows and illustrate how they are used in different situations. They explore the limitations and failure cases, advantages and disadvantages, and suitability of the algorithms in several applications. Source code, videos, tutorials, and more are available on the book’s website www.realtimeshadows.com.
2020-03-14 03:07:14 47.01MB realtime shadow
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讲各种实时阴影技术的好书 看目录: 1Introduction 1 1.1Denition...............................3 1.2ImportanceofShadows.......................12 1.3Di›cultyofComputingShadows.................15 1.4Overview...............................19 1.5GeneralInformationfortheReader................20 2BasicShadowTechniques 21 2.1ProjectionShadows.........................22 2.2ShadowMapping..........................31 2.3ShadowVolumes...........................44 2.4StencilShadowVolumes......................48 2.5Transparency.............................72 2.6Summary...............................73 3Shadow-MapAliasing 75 3.1ShadowMappingasSignalReconstruction...........75 3.2InitialSamplingError—Undersampling.............81 3.3ResamplingError..........................87 4Shadow-MapSampling 89 4.1Fitting.................................89 4.2Warping................................93 4.3GlobalPartitioning.........................110 4.4AdaptivePartitioning........................123 4.5View-SampleMapping.......................131 4.6Shadow-MapReconstruction...................134 4.7TemporalReprojection.......................136 4.8Cookbook...............................137 5FilteredHardShadows 139 5.1FiltersandShadowMaps......................140 5.2ApplicationsofFiltering......................144 5.3PrecomputingLargerFilterKernels................147 5.4Summary...............................160 6Image-BasedSoft-ShadowMethods 161 6.1Introduction.............................161 6.2Basics.................................166 6.3AReferenceSolution........................172 6.4AugmentingHardShadowswithPenumbrae..........174 6.5BlurringHard-Shadow-TestResults................178 6.6FilteringPlanarOccluderImages.................187 6.7ReconstructingandBack-ProjectingOccluders.........191 6.8UsingMultipleDepthMaps....................204 6.9Summary...............................206 7Geometry-BasedSoft-ShadowMethods 209 7.1PlausibleShadowsbyGeneratingOuterPenumbra.......209 7.2InnerandOuterPenumbra..........
2019-12-21 21:12:57 47.01MB shadow realtime 阴影 3d
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