Written by an expert in the game industry, Christer Ericson's new book is a comprehensive guide to the components of efficient real-time collision detection systems. The book provides the tools and know-how needed to implement industrial-strength collision detection for the highly detailed dynamic environments of applications such as 3D games, virtual reality applications, and physical simulators. Of the many topics covered, a key focus is on spatial and object partitioning through a wide variety of grids, trees, and sorting methods. The author also presents a large collection of intersection and distance tests for both simple and complex geometric shapes. Sections on vector and matrix algebra provide the background for advanced topics such as Voronoi regions, Minkowski sums, and linear and quadratic programming. Of utmost importance to programmers but rarely discussed in this much detail in other books are the chapters covering numerical and geometric robustness, both essential topics for collision detection systems. Also unique are the chapters discussing how graphics hardware can assist in collision detection computations and on advanced optimization for modern computer architectures. All in all, this comprehensive book will become the industry standard for years to come.
2019-12-21 21:32:21 3MB Real-Time Collision Detection
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基于vs2008平台,结合directx9实现的一款射击类游戏,包含完整源码和图片资源,以及射击碰撞检测,对于想提高游戏开发能力的新手而言,极具有参考意义,可以添加自己的功能而快速的开发简易游戏。
2019-12-21 21:25:30 125KB 射击游戏 Directx9 vs2008 碰撞检测
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这是一个基于OSG开发的校园漫游系统,是我自学半个月自己写的系统
2019-12-21 21:17:28 5.6MB OSG 校园漫游 碰撞检测
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需要有opengl,如何配置opengl请自行google; 实现小球之间,小球与地面的碰撞检测,请参考NeHe Tutorial的lesson 30 效果视频请点击:https://www.youtube.com/watch?v=VbTT1CLldOY&feature=youtu.be
2019-12-21 21:14:48 8.94MB opengl 碰撞检测 计算机动画 小球
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本资源对应的博文地址:https://blog.csdn.net/StevenKyleLee/article/details/88075814
2019-12-21 21:10:17 1.03MB 碰撞检测 CocosCreator
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用Qt5实现的简易版飞机大战,用到了重绘事件、定时器事件、键盘事件、等等。希望有助于大家
2019-12-21 20:27:15 9.95MB 飞机大战 Qt5 碰撞检测
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可以实现漫游内置的迷宫场景,并且可以通过鼠标进行视角的控制,带有碰撞检测功能。 本实验基于VS2013
2019-12-21 20:22:06 116KB OpenGL C/C++
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这个代码是一个四叉树的C#实现,使用四叉树文成一个可视项目。四叉树是一种树结构可以用于编码和2D碰撞检测。多用在2D碰撞检测中,在大量的碰撞检测中可以提高效率,但结构略复杂。
2019-12-21 20:15:12 18KB 四叉树 QuadTree C# 碰撞检测
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会有一个小飞机,可以用键盘操作,用它来消灭敌人,用到了简单的碰撞检测的技术
2019-12-21 19:59:55 3.81MB d3d 碰撞检测 源代码
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Unity3d中的碰撞检测教程.最新最详细!!!!
2019-12-21 19:50:31 725KB Unity3d
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