Real-Time Collision Detection(实时碰撞检测算法技术 英文原版)

上传者: vhion | 上传时间: 2019-12-21 21:32:21 | 文件大小: 3MB | 文件类型: pdf
Written by an expert in the game industry, Christer Ericson's new book is a comprehensive guide to the components of efficient real-time collision detection systems. The book provides the tools and know-how needed to implement industrial-strength collision detection for the highly detailed dynamic environments of applications such as 3D games, virtual reality applications, and physical simulators. Of the many topics covered, a key focus is on spatial and object partitioning through a wide variety of grids, trees, and sorting methods. The author also presents a large collection of intersection and distance tests for both simple and complex geometric shapes. Sections on vector and matrix algebra provide the background for advanced topics such as Voronoi regions, Minkowski sums, and linear and quadratic programming. Of utmost importance to programmers but rarely discussed in this much detail in other books are the chapters covering numerical and geometric robustness, both essential topics for collision detection systems. Also unique are the chapters discussing how graphics hardware can assist in collision detection computations and on advanced optimization for modern computer architectures. All in all, this comprehensive book will become the industry standard for years to come.

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评论信息

  • wakin002 :
    非常清晰,要好好读读。
    2019-01-17
  • haizhishe :
    标准原版PDF,高清,必须5星
    2018-12-18
  • Ocean藏心 :
    清晰 五星 有很清楚的目录结构
    2018-11-26
  • lingsnoopy :
    正是我想要的英文资源,配合中文的看,帮助理解
    2018-02-06
  • tm_godlike001 :
    nice nice very nice
    2017-07-30

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