Product Description
This book introduces the geometry of 3-D vision, that is, the reconstruction of 3-D models of objects from a collection of 2-D images. It details the classic theory of two view geometry and shows that a more proper tool for studying the geometry of multiple views is the so-called rank consideration of the multiple view matrix. It also develops practical reconstruction algorithms and discusses possible extensions of the theory.
Review
From the reviews: "Computer vision is invading our daily lives … . Covering all the aspects would be too vast an area to cover in one book, so here, the authors concentrated on the specific goal of recovering the geometry of a 3D object … . The 22 pages of references form a good guide to the literature. The authors found an excellent balance between a thorough mathematical treatment and the applications themselves. … the text will be a pleasure to read for students … ." (Adhemar Bultheel, Bulletin of the Belgian Mathematical Society, Vol. 12 (2), 2005) "This is primarily a textbook of core principles, taking the reader from the most basic concepts of machine vision … to detailed applications, such as autonomous vehicle navigation. … It is a clearly written book … . Everything that is required is introduced … . an entirely self-contained work. … The book is aimed at graduate or advanced undergraduate students in electrical engineering, computer science, applied mathematics, or indeed anyone interested in machine vision … . is highly recommended." (D.E. Holmgren, The Photogrammetric Record, 2004) "This very interesting book is a great book teaching how to go from two-dimensional (2D)-images to three-dimensional (3D)-models of the geometry of a scene. … A good part of this book develops the foundations of an appropriate mathematical approach necessary for solving those difficult problems. … Exercises (drill exercises, advanced exercises and programming exercises) are provided at the end of each chapter." (Hans-Dietrich
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