英文版,User Guide R2012a
2021-10-09 10:01:02 11.38MB matlab; mapping toolbox
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The software described in this document is furnished under a license agreement. The software may be used or copied only under the terms of the license agreement. No part of this manual may be photocopied or reproduced in any form without prior written consent from The MathWorks, Inc.
2021-10-04 12:17:44 40.03MB matlab
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利用mybatis-generator-core可以自动生成实体类、dao接口和mapping映射文件,里头也提供了使用说明: 1、进入lib文件夹里头。 2、修改generatorConfig.xml配置 主要修改数据库地址,用户名,密码,以及数据库名称,生成包的路径。 3、在lib文件夹里头shift+鼠标右键,打开控制台黏贴一下命令 Java -jar mybatis-generator-core-1.3.2.jar -configfile generatorConfig.xml -overwrite 这样就可以在src目录底下找到生成的代码了。
2021-09-29 19:36:59 4.01MB mybatis
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ROS和V-REP用于机器人映射和本地化 它是使用和V-REP模拟器实现的机器人映射和本地化。 在该项目中,机器人可以绕过未知区域并使用激光传感器生成地图。 此外,我们还有使用摄像头和OpenCV进行视觉伺服和面部识别等任务。 示范影片 建立 在此项目中,我们使用Ubuntu 16.04 LTS操作系统。 我们的项目需要几个库和程序包,如下所示: ROS动力学已满,请参见 V-REP 3.5.0 EDU PRO,请参阅 适用于Python,C ++的OpenCV 3.3 赫克托大满贯图书馆 g ++ 5.5或更高版本(旧版本可能会遇到一些编译问题) 附加图书馆 # install hector-slam sudo apt install ros-kinetic-hector-slam 准备工作区: # git clone this project git clone https://github.com/gentaiscool/elec6910r-ros-project.git # make sure you remove build and devel directori
2021-09-27 14:29:27 25.16MB localization robotics mapping ros
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pydicom_rtstruct_contour_mapping 我可以使用pydicom打开包含CT扫描的DICOM文件。 我可以使用DICOM查看器工具(如dicompyler或MiM)查看轮廓。 但是,我无法在pydicom中查看上述轮廓。 pydicom_rtstruct_contour_mapping工具的目的是使自己和其他人能够将轮廓与CT扫描切片相匹配,能够查看轮廓叠加在顶部的扫描,并能够使用规范数据科学家的工具箱(例如,作为numpy和matplotlib。
2021-09-23 14:33:19 542KB JupyterNotebook
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HDS VSP mapping LUN操作步骤
2021-09-23 14:00:41 148KB HDS
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马普特尼克 针对开发人员和地图设计师的的免费开放式可视编辑器。 用法 :link: 通过在线设计地图(均在本地存储中) :link: 使用进行本地样式开发 在Docker中,运行此命令并浏览到 ,按Ctrl + C组合键以停止服务器。 docker run -it --rm -p 8888:8888 maputnik/editor 捐献 Mapbox已建立了最佳,最惊人的OSS生态系统之一。 OSS地图设计师是确保其寿命和独立性的关键组成部分。 如果您或您的组织已经从Maputnik看到了价值,请考虑在捐赠 文献资料 该文档可在找到。 欢迎您的合作! :link: 研究 :video_camera: 从头开始设计地图 开发 Maputnik是用ES6编写的,并且使用和 。 我们确保使用构建和开发Maputnik。 安装deps,启动开发服务器,然后在http://localhost:8888/上打开Web浏览器。 # insta
2021-09-15 10:56:19 915KB mapbox-gl vector-tiles maps mapping
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投影矩阵的教程 Introduction Projective texture mapping is a method of texture mapping described by Segal [3] that allows the texture image to be projected onto the scene as if by a slide projector. Figure 1 shows some example screen shots from the projspot demo, available in the NVIDIA OpenGL SDK. Projective texture mapping is useful in a variety of lighting techniques, including shadow mapping [4]. This document provides some background and describes the steps involved in projective texture mapping in OpenGL. Projective texture mapping refers both to the way texture coordinates are assigned to vertices, and the way they are computed during rasterization of primitives. We usually think of texture mapping as “the application of a texture image to a primitive,” and while it certainly is that – there is more math going on than most folks think. If you have ever written your own rasterizer with support for mipmap filtered, perspective-correct, projective texture mapping, you no doubt became aware of the many subtle issues involved. We will begin by discussing the way that texture coordinates are computed during rasterization, and then we will discuss methods for assigning the texture coordinates to the vertices. We do not discuss filtering here, but there is a paper on Anisotropic Filtering at the NVIDIA developer web site that provides a good introduction to that topic. Figure 1.
2021-09-10 17:44:26 333KB shader render hlsl dx
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企业业务建模的重要性已经被IT人员开始充分的认识到重要性,本文精要的叙述了建模的基本原则和方法,并给出了非常实用的最佳实践,值得一读
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详细讲述了Elasticsearch从安装、下载、使用
2021-09-04 09:11:17 1016KB 数据库 倒排索引 安装文档 实战
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