Book Description Embrace the next generation of game development and reach millions of gamers online with the Three.js 3D graphics library Overview Develop immersive 3D games that anyone can play on the Internet Learn Three.js from a gaming perspective, including everything you need to build beautiful and high-performance worlds A step-by-step guide filled with game-focused examples and tips In Detail The advent of WebGL and its inclusion in many browsers enabled JavaScript programs running in a web browser to access the GPU without a plugin or extension. Three.js is a next generation high-level library that makes it possible to author complex 3D computer animations that display in the browser using nothing more than a simple text editor. The development of these new tools has opened up the world of real-time 3D computer animations to a far broader spectrum of developers. Starting with how to build 3D games on the web using the Three.js graphics library, you will learn how to build 3D worlds with meshes, lighting, user interaction, physics, and more. Along the way, you'll learn how to build great online games through fun examples. Use this book as a guide to embrace the next generation of game development! Moving on from the basics, you will learn how to use Three.js to build game worlds using its core components, including renderers, geometries, materials, lighting, cameras, and scenes. Following on from this, you will learn how to work with mouse and keyboard interactions, incorporate game physics, and import custom models and animations. You will also learn how to include effects like particles, sounds, and post-processing. You will start by building a 3D world, and then create a first person shooter game using it. You will then be shown how to imbue this FPS game with a "capture the flag" gameplay objective. With Game Development with Three.js, you will be able to build 3D games on the Web using the Three.js graphics library. What you will learn from this book Set up a Three.js scene representing a game world Understand the types of Three.js components, including geometries, materials, lighting, cameras, and renderers Interact with your games using the mouse and keyboard Structure your worlds with various approaches to physical collision Construct complex levels using several different methods Extend the Three.js framework with custom game-specific classes Gain insight into development processes and important design and performance considerations for web games Achieve a basic understanding of multiplayer game networking Approach A step-by-step, example-based guide to building immersive 3D games on the Web using the Three.js graphics library. Who this book is written for This book is for people interested in programming 3D games for the Web. Readers are expected to have basic knowledge of JavaScript syntax and a basic understanding of HTML and CSS. This book will be useful regardless of prior experience with game programming, whether you intend to build casual side projects or large-scale professional titles. Product Details Paperback: 118 pages Publisher: Packt Publishing (October 24, 2013) Language: English ISBN-10: 1782168532 ISBN-13: 978-1782168539 Product Dimensions: 9.2 x 7.5 x 0.2 inches 《使用Three.js进行游戏开发》是一本专注于Three.js 3D图形库的游戏开发指南,由Isaac Sukin撰写。这本书详细介绍了如何利用Three.js库在网页上制作可沉浸式的3D游戏。Three.js是一个基于WebGL的高级库,它使得开发者能够仅使用简单的文本编辑器就能编写复杂的3D计算机动画,并在浏览器中显示。 本书从Three.js基础开始,逐步引导读者了解如何构建3D游戏世界,包括使用网格、光照、用户交互、物理引擎等。作者提供了丰富的示例,帮助读者从零开始创建3D世界和第一人称射击游戏,并最终加入“夺旗”模式。读者可以借助这些知识,使用Three.js图形库在Web上构建3D游戏。 本书的核心知识点包括: 1. Three.js基础知识:介绍Three.js的核心概念,例如场景(scene)、渲染器(renderer)、几何体(geometry)、材质(material)、光照(lighting)、摄像机(camera)和光源(light sources)等。 2. 3D游戏构建:学习如何使用Three.js构建3D世界,这包括创建基础的游戏场景,添加和操作3D对象。 3. 用户交互:掌握如何使用鼠标和键盘与游戏进行交互,这涉及到事件监听和响应机制。 4. 物理引擎:了解如何在Three.js游戏中加入物理引擎,增强游戏的真实性和互动性。 5. 模型和动画:学习如何导入自定义模型和动画,以便在游戏世界中使用。 6. 特殊效果:介绍如何在Three.js游戏中实现粒子效果、声音效果和后期处理效果。 7. 游戏设计和性能优化:了解3D游戏设计的关键点,包括性能考量和设计原则。 8. 网络多人游戏:掌握基本的多人游戏网络编程知识,为制作可在线多人互动的游戏打下基础。 本书适合那些对Web游戏开发感兴趣的读者,要求有基础的JavaScript语法知识、HTML和CSS的基本理解。无论读者之前是否具有游戏编程经验,这本书都将帮助他们完成从简单的休闲游戏到大型专业游戏的开发。 《使用Three.js进行游戏开发》由Packt Publishing出版社在2013年10月出版,提供了118页的实用知识,全书以示例为基础的教学方式,通过逐步引导读者完成3D游戏的开发过程。作者Isaac Sukin从八岁开始就对游戏开发抱有浓厚兴趣,并在此后的岁月里不断提升自己在互动JavaScript开发方面的技能。
2025-07-12 21:53:17 1.69MB Game Three.js
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Paperback: 248 pages Publisher: Packt Publishing - ebooks Account (October 30, 2015) Language: English ISBN-10: 178528049X ISBN-13: 978-1785280498 Make use of Node.js to learn the development of a simple yet scalable cross-platform mobile application About This Book Use Node.js to satisfy the core backend requirements of modern apps, including user management, security, data access, and real-time data communication Build practical real-world mobile applications, which will give you the necessary knowledge to build your very own mobile solutions Step-by-step development of projects using Ionic Framework as the frontend and Node.js for the backend supported by a MongoDB database Who This Book Is For This book is intended for web developers of all levels of expertise who want to deep dive into cross-platform mobile application development without going through the pains of understanding the languages and native frameworks that form an integral part of developing for different mobile platforms. This book is also for you if you are a developer who wants to capitalize on the MobileFirst strategy and so are going to use JavaScript for your complete stack. What You Will Learn Develop an API from scratch Set up a MongoDB Database as part of your mobile application backend Deploy a cross-platform mobile application from the command line Incorporate features within your mobile application that use native phone features such as a gyroscope, GPS, and accelerometer Implement mobile applications that use web-enabled APIs Build a mobile application with real-time chat messaging features Develop a secure mobile application that is capable of functioning with real-time data
2025-07-09 14:38:20 2.73MB Node.js Mobile
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Welcome to Learning Node.js Development. This book is packed with a ton of content, projects, challenges and real-world examples, all designed to teach you Node by doing. This means you'll be getting your hands dirty early on in the upcoming chapters writing some code, and you'll be writing code for every project. You will be writing every line of code that powers our applications. Now, we would require a text editor for this book. We have various text editor options that you can use. I always recommend using Atom, which you can find at atom.io. It's free, open-source, and it's available for all operating systems, namely Linux, macOS, and Windows. It's created by the folks behind GitHub. All the projects in the book are fun to build and they were designed to teach you everything required to launch your own Node app, from planning to development and testing to deploying. Now, as you launch these different Node applications and move through the book, you will run into errors, which is bound to happen. Maybe something doesn't get installed as expected, or maybe you try to run an app and instead of getting the expected output, you get a really long obscure error message. Don't worry, I am there to help. I'll show you tips and tricks to get pass through those errors in the chapters. Let's go ahead and get to it.
2025-07-09 14:37:47 27.14MB Node Javascript
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The mission of the book is to make you familiar with the tools that you can use to develop and deploy Java EE applications in the cloud. You will be led through the whole application development process: creating the application, deploying in the cloud, configuring Continuous Integration, and secure and fault-tolerant communication between the created services. As a result, you will gain practical knowledge of Java EE cloud development, which you can use as a reference for your further projects.
2025-07-09 14:20:11 7.35MB WildFly Swarm OpenShift Java
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《深入解析:Web网站火车订票管理系统》 在信息技术飞速发展的今天,Web应用程序已经渗透到我们生活的方方面面,其中火车订票管理系统就是一种常见的在线服务平台。这个系统利用Web技术为用户提供方便快捷的火车票预订服务,实现了从查询车次、选择座位到支付购票的全过程自动化。下面我们将详细探讨该系统的组成部分、技术栈以及实现原理。 从技术栈来看,本系统主要基于"jsp"(JavaServer Pages)进行开发,这是一种动态网页技术,允许开发者在HTML代码中嵌入Java代码,以实现服务器端的数据处理和交互逻辑。结合"web development",我们可以理解该系统采用了Web开发框架,如Spring MVC或Struts,用于组织和管理应用程序的结构,提高开发效率和代码复用性。 在"web design"方面,系统的界面设计应当注重用户体验,简洁明了的界面布局、清晰的导航和友好的交互设计都是必不可少的。通常,开发者会使用HTML、CSS和JavaScript来构建前端页面,通过AJAX技术实现异步数据交互,提供流畅的用户操作体验。Bootstrap等前端框架可以快速构建响应式布局,确保系统在不同设备上都能良好运行。 "java"作为后端编程语言,是整个系统的核心。它负责处理来自前端的请求,与数据库交互,执行业务逻辑,并返回相应的数据。Java的强类型和面向对象特性使其能够处理复杂的业务规则,同时JDBC(Java Database Connectivity)接口则用于连接和操作数据库,如MySQL或Oracle,存储和检索火车票信息。 在功能实现上,火车订票管理系统通常包括以下几个关键模块: 1. **用户管理**:注册、登录、个人信息管理等功能,确保用户安全访问系统。 2. **车次查询**:根据出发地、目的地、日期等条件,查询可用的火车车次信息,包括时间、票价、余票等。 3. **订票流程**:选择车次、座位类型,填写乘客信息,完成支付并生成订单。 4. **订单管理**:查看、修改、取消订单,以及退票、改签等功能。 5. **支付接口**:集成第三方支付平台,如支付宝、微信支付,实现在线支付。 6. **后台管理**:管理员进行车次维护、票务管理、用户管理等,确保系统正常运行。 在安全性方面,系统需要对用户的敏感信息如密码进行加密存储,防止数据泄露。同时,通过验证码、SSL加密等手段防止恶意攻击和数据篡改。 Web网站火车订票管理系统是基于Web技术构建的综合性服务平台,融合了前后端开发、数据库操作、用户体验设计以及网络安全等多个领域的知识。通过合理的技术选型和精心的设计,它能为大众提供高效、便捷的火车票预订服务。随着技术的进步,未来的系统将更加智能化,例如引入大数据分析预测热门线路,利用人工智能优化订票体验,为旅客带来更加个性化的服务。
2025-05-28 00:49:32 38.49MB web web development web
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Cross-Platform Development in C++ 英文无水印pdf pdf所有页面使用FoxitReader和PDF-XChangeViewer测试都可以打开 本资源转载自网络,如有侵权,请联系上传者或csdn删除 本资源转载自网络,如有侵权,请联系上传者或csdn删除
2025-03-26 23:31:23 3.08MB Development
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.NET MAUI Cross-Platform Application Development 2nd Edition
2024-11-25 21:03:33 13.61MB
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SAP Fiori Elements Development UX 403 SAP Fiori Elements Development UX 403 是一门关于 SAP Fiori 元素开发的高级课程,旨在帮助开发人员学习如何构建高质量的用户体验(UX)。本课程的主要目标是让开发人员掌握 SAP Fiori 元素开发的技能,并了解如何设计和实现高效的用户界面。 在本课程中,参与者将学习如何使用 SAP Fiori 元素开发工具来构建高质量的用户体验。课程内容涵盖了 SAP Fiori 元素开发的基本概念、发展历史、设计原则、开发技术、测试方法等方面。此外,本课程还将讨论 SAP Fiori 元素开发的优势、挑战和限制,以及如何将其应用于实际项目中。 本课程的主要章节包括: 1. SAP Fiori 元素开发基础知识 * SAP Fiori 元素开发的定义和发展历史 * SAP Fiori 元素开发的优势和挑战 * SAP Fiori 元素开发的基本概念和设计原则 2. SAP Fiori 元素开发技术 * 使用 SAP Fiori 元素开发工具来构建用户界面 * SAP Fiori 元素开发的技术架构和组件 * 如何使用 SAP Fiori 元素开发来实现高效的用户体验 3. SAP Fiori 元素开发的设计和测试 * SAP Fiori 元素开发的设计原则和模式 * 如何使用 SAP Fiori 元素开发来设计高质量的用户界面 * SAP Fiori 元素开发的测试方法和工具 4. SAP Fiori 元素开发的应用和实践 * 如何将 SAP Fiori 元素开发应用于实际项目中 * SAP Fiori 元素开发的成功案例和经验分享 * SAP Fiori 元素开发的未来趋势和发展方向 通过本课程,参与者将掌握 SAP Fiori 元素开发的技能,并能够独立地设计和实现高效的用户体验。同时,本课程还将为参与者提供一个宝贵的机会,了解 SAP Fiori 元素开发的最新趋势和发展方向。 SAP Fiori Elements Development UX 403 是一门非常实用的课程,旨在帮助开发人员快速掌握 SAP Fiori 元素开发的技能,并应用于实际项目中。
2024-10-10 09:06:56 58.4MB
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Wpf Control Development Unleashed. Wpf深化阅读的好书。
2024-07-23 23:05:56 5.7MB WPF
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本书是介绍游戏引擎开发的经典教材,是学习游戏编程必不可少的好书
2024-07-06 17:13:41 6.7MB
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