Game Physics is an introduction to the ideas and techniques needed to create physically realistic 3D graphic
environments. As a companion volume to Dave Eberly's industry standard 3D Game Engine Design, Game
Physics shares a similar practical approach and format. Dave includes simulations to introduce the key problems
involved and then gradually reveals the mathematical and physical concepts needed to solve them. He then
describes all the algorithmic foundations and uses code examples and working source code to show how they
are implemented, culminating in a large collection of physical simulations. This book tackles the complex,
challenging issues that other books avoid, including lagrangian dynamics, rigid body dynamics, impulse
methods, resting contact, linear complementarity problems, deformable bodies, mass-spring systems, friction,
merical solution of differential equations, numerical stability and its relationship to physical stability, and
. tegration methods. Dave even describes when real physics isn't necessary-and hacked physics will do.
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