GeNa Version 2 has arrived!
New Painting mode, SECTR support, beta Vegetation Studio support, a cool new roadmap (see below), and many other extensions & enhancements (see release notes).
Welcome to GeNa the swiss army knife of spawning systems that helps you to create stunning environments fast!!
GeNa works on meshes and terrains, and creates both structured and unstructured natural and human environments.
GeNa gives you the flexibility to go fully procedural or fully manual or somewhere in between and helps you to bring your vision to life by quickly and naturally placing grass, trees, prefabs, fences and structures made up of groups of prefabs such as villages.
GeNa optimizes prefabs by fixing their batching and lighting, and adding light probes as needed. The result is better lighting, improved frame rates, and reduced bake times.
Key Benefits:
- Simple and easy to use;
- Nicer natural environments;
- Massive time savings;
- Better frame rates;
- Better lighting.
Key Features:
- SECTR support;
- Fast intuitive setup;
- Global, Single or Paintbrush modes;
- Beta Vegetation Studio support;
- Layer based collision detection;
- Works with terrains or meshes;
- Paint, step or global modes;
- Works with single or multiple tiles;
- Automated optimization system;
- Automated light probe placement;
- Spawns grasses, trees or prefabs
- Spawns individual items;
- Spawns complex structures;
- Spawns locally or across entire scenes;
- Composable spawner and sub spawners;
- Design time or runtime spawning;
- Precision placement modification;
- Savable as prefabs for re-use;
- Rock ledge and rock wall building;
- Cool fence building system;
- Amazing gravity simulation;
- Multiple spawn algorithms.
Multiple Spawn Algorithms:
- Organic;
- Clustered;
- Last location;
- Every location;
- Paint mode;
- Local spawns;
- Global spawns;
- Image and noise based masking;
- Gravity!
Even before it's launch GeNa is being used by several AAA game studios, and the feedback consisten
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